How much global recharge is needed for perma dull pain?


ClawsandEffect

 

Posted

I have an ss/invul and i was just trying to find out what amount of global recharge I'd need to keep dull pain perma. If I can achieve that with the build I have now I'd be set. Any advice appreciated thanks


 

Posted

Well, it's simple really.
Every power recharges... without any boost, that's base recharge, 100% or noted as 1.0.
Then there's recharge enhancement in the power. For instance if you slot it with enhancement 2 through 6 of Doctored Wounds you have 97.49% recharge enhancement.
Then there's the global recharge bonus, let's say for instance - just making up a sample number here - 115%.

Then you have:
Base: 1.0
Enhancement: 0.9749
Global: 1.15

Recharge time = [base recharge time] / [sum of recharge].

Dull Pain has a base recharge time of 360 seconds and it lasts 120 seconds so the recharge sum required to make it perma is 360 / 120 = 3.
You always have the base recharge speed of 100%, so you need to add 2 (3 - 1) to that.
There's enhancement of the recharge attribute of DP and global bonus you can use to achieve this - 2 factors. Thus since the diminshing returns of enhancement diversification allows you to get just a little less than 1 out of enhancing the power's recharge attribute (assuming reasonable slotting and no spiritual alpha) you need to get a little more than 1 out of global recharge.

As a result, say approximately 105% should do it.

You also need to take into account the cast time. Strictly speaking the above-mentioned calculation of 360 / 120 = 3 should've been 360.73 / 120 due to that, but .73 second cast is pretty much negligible in this case. It matters for powers with a long cast time.


 

Posted

Quote:
Originally Posted by Deep Rootz View Post
I have an ss/invul and i was just trying to find out what amount of global recharge I'd need to keep dull pain perma. If I can achieve that with the build I have now I'd be set. Any advice appreciated thanks
It can be done a lot easier than the above poster is saying.

It was determined for a Regen scrapper that, if you have Hasten 3 slotted with level 50 recharge IOs and 5 Doctored Wounds in Dull Pain, you can get Perma Dull Pain with 55% global recharge. Since the recharge times on all versions of Dull Pain are the same (and I believe all the Dull Pain clones are teh same as well), it should hold true for an Invuln scrapper, tank, or brute as well.

That is of course assuming that you click both powers the second they recharge. You won't have much overlap at all, but it can be done relatively easy.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks for the replies. Right now I believe I'm in the 40ish range of global recharge and with hasten its somewhere at about 110-112 I think. I've noticed its about 20-30 seconds delay when dull pain goes inactive till the point I can use it again, so I'm not far off. I might have to sacrifice more than I'd like to keep it perma, so I might just settle for a short delay in between uses.