SD/Fire Questions/Advise
You don't need a separate build for farming and teaming.
Your defense is a bit over the soft cap for melee and AoE. I'm not sure if its because of it being an I18 build, but the toggles were all off when I loaded it into Mids'. Turn anything on that will normally be on by clicking the circles on the right side of the powers so the circle turns green instead of black.
Getting Shield Defense on a Tanker to the soft cap is very easy. First, slot Deflection and Battle Agility with about 55% enhancement bonus. This can be done by slotting 3 regular IOs or 3 set IOs and you can check the enhancement bonus by hovering your mouse over the power. Next, add Weave and Combat Jumping, with two regular IOs' worth of defense enhancements (~50%). Add a Steadfast Protection 3% defense unique and slot your build up or other to-hit buff with Gaussian's Synchronized Fire Control. Add Phalanx Fighting to the build and you're soft capped.
Do not enhance Phalanx Fighting's defense bonus. Grant Cover's defense bonus is also not worth enhancing.
Sorry that I was unclear but I said that the soft cap wasn't a problem.(did forgot the steadfast thing thanks) Maybe you were just trying to tell me the way I could soft cap using the least slots? but then you only suggested one set.
I do not know why the dots were black, I had had then green when I exported it even.
"Do not enhance Phalanx Fighting's defense bonus. Grant Cover's defense bonus is also not worth enhancing. "
I do plan on moving that 2nd slot off GC and I put defense in Phalanx because there is nothing else to and it comes with a slot.
Here's my current I-19 build. I'm not in love with his DPS, but I need to go pylon test.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fyrewall - I-19: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx(13), Aegis-ResDam(15)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(19)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31), Mrcl-Heal/Rchg(31), S'fstPrt-ResDam/Def+(33), RgnTis-Regen+(33)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), LkGmblr-Rchg+(34)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(37), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 24: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(48), Ksmt-ToHit+(50)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 30: Taunt -- Range-I(A)
Level 32: One with the Shield -- P'Shift-End%(A)
Level 35: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dam%(46), Hectmb-Dmg/EndRdx(46)
Level 38: Recall Friend -- Range-I(A)
Level 41: Char -- HO:Endo(A)
Level 44: Melt Armor -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/Rchg(9)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(3), P'Shift-Acc/Rchg(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
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Ok this is my current build.
I know it has problems like extra slots in stamina but haven't got around to using a free respec before all 3 and only want to do it once.
The 45 IOs are still there because getting 50s just to replace would be of little worth.
Once I respec, I plan one getting One with the Shield. Would like Fire Breath and another ST attack.
Since I need few set bonuses to Soft cap would like to get as much recharge as I can.
If I dropped CP to get stuff in Pyre mastery could I maintain my end with right sets? Would Pyre be that useful in damage? Would I be able to get a full chain with Combustion/FSC/SC that I wouldn't even use it?
Main reason I would like to get pyre is to help fill attack chain, could FB fill that gap better?
This is my farming toon but I don't farm often so would like to be able to do both. Would doing a farm and team build have much benefit to either?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Wall of Hp: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Defense Buff IO: Level 45
- (3) Defense Buff IO: Level 45
- (3) Defense Buff IO: Level 45
- (5) Resist Damage IO: Level 45
- (5) Resist Damage IO: Level 45
- (7) Resist Damage IO: Level 45
Level 1: Scorch- (A) Mocking Beratement - Recharge: Level 50
- (7) Mocking Beratement - Accuracy/Recharge: Level 50
- (9) Mocking Beratement - Taunt: Level 50
- (9) Mocking Beratement - Taunt/Range: Level 50
- (11) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (11) Mocking Beratement - Taunt/Recharge: Level 50
Level 2: Battle Agility- (A) Defense Buff IO: Level 45
- (13) Defense Buff IO: Level 45
- (13) Defense Buff IO: Level 45
- (15) Endurance Reduction IO: Level 45
Level 4: Fire Sword- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (15) Mako's Bite - Accuracy/Damage: Level 50
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (19) Mako's Bite - Damage/Endurance: Level 50
- (19) Mako's Bite - Damage/Recharge: Level 50
Level 6: True Grit- (A) Healing IO: Level 45
- (21) Healing IO: Level 45
- (21) Healing IO: Level 45
- (23) Resist Damage IO: Level 45
- (23) Resist Damage IO: Level 45
- (25) Resist Damage IO: Level 45
Level 8: Active Defense- (A) Recharge Reduction IO: Level 45
- (25) Recharge Reduction IO: Level 45
- (27) Recharge Reduction IO: Level 45
Level 10: Combat Jumping- (A) Defense Buff IO: Level 45
- (27) Defense Buff IO: Level 45
- (29) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Against All Odds- (A) Endurance Reduction IO: Level 45
- (29) Taunt Duration IO: Level 45
Level 14: Boxing- (A) Accuracy
Level 16: Hurdle- (A) Jumping IO: Level 45
Level 18: Health- (A) Healing IO: Level 45
- (31) Healing IO: Level 45
- (31) Healing
Level 20: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
- (33) Performance Shifter - EndMod/Accuracy: Level 50
- (33) Adrenal Adjustment - EndMod/Accuracy/Recharge: Level 20
- (33) Adrenal Adjustment - EndMod/Recharge: Level 20
- (34) Adrenal Adjustment - EndMod: Level 20
Level 22: Super Jump- (A) Unbounded Leap - +Stealth: Level 50
- (34) Unbounded Leap - Endurance: Level 50
- (34) Unbounded Leap - Jumping: Level 50
Level 24: Combustion- (A) Multi Strike - Accuracy/Damage: Level 50
- (36) Multi Strike - Accuracy/Endurance: Level 50
- (36) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (37) Multi Strike - Damage/Recharge: Level 50
Level 26: Shield Charge- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (37) Scirocco's Dervish - Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 47
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 48
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 47
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 48
Level 28: Fire Sword Circle- (A) Obliteration - Damage: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (43) To Hit Buff IO: Level 45
- (43) Recharge Reduction IO: Level 50
Level 32: Taunt- (A) Taunt Duration IO: Level 45
- (43) Taunt Duration IO: Level 45
- (45) Recharge Reduction
Level 35: Grant Cover- (A) Endurance Reduction IO: Level 45
- (45) Defense Buff IO: Level 45
Level 38: Tough- (A) Resist Damage IO: Level 45
- (45) Resist Damage IO: Level 45
- (46) Resist Damage IO: Level 45
- (46) Endurance Reduction IO: Level 45
Level 41: Weave- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (46) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (48) Gift of the Ancients - Defense/Recharge: Level 40
- (48) Gift of the Ancients - Defense: Level 39
Level 44: Phalanx Fighting- (A) Defense Buff IO: Level 45
Level 47: Conserve Power- (A) Recharge Reduction IO: Level 45
- (48) Recharge Reduction IO: Level 45
- (50) Recharge Reduction IO: Level 45
Level 49: Hasten- (A) Recharge Reduction IO: Level 45
- (50) Recharge Reduction IO: Level 45
- (50) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Jumping IO: Level 45
Level 2: Rest- (A) Healing
Level 1: GauntletLevel 4: Ninja Run