anyone mind helping me optimize this build?


BrokenPrey

 

Posted

I'm looking for some advice/suggestions on how to wrap up this build. As you can see I left the new power choices empty. I'm over the ranged def by enough that i could free up some slots out of true grit or take one off of fire blast to help enhance any new power choices. At this point I'm leaning toward taking one with the shield and aid self and a pre-req. Seems like a pretty solid choice, what do you think? I already have all of these enh so the money is spent and now it's just a matter of arranging them.

fyi, the order of the powers isn't a point of contention i was just too lazy to restart the build from the ground up. also i already have my tf commander accolade and do mostly lvl 50 content.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec-Shield: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Dam%(19), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), GA-3defTpProc(17), S'fstPrt-ResDam/Def+(27)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(23)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal(23), Numna-Heal/EndRdx(39), Numna-Heal/EndRdx/Rchg(43)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(13), GSFC-ToHit/EndRdx(13), GSFC-Rchg/EndRdx(40)
Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(17), Armgdn-Dmg/Rchg(19), FrcFbk-Rechg%(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty] -- Empty(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Chain Induction -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg(25), Mako-Dmg/Rchg(25), Mako-Dmg/EndRdx(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(43)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)


 

Posted

Looks good to me. I like it.

And your thoughts of One with the Shield, Stimulant, and Aid Self sound very solid to me. I wouldn't go with Aid Other personally, because I don't want to feel the obligation of having to use it, or feel bad if someone dies when I COULD have healed them.

Also, if you don't mind spending more money on the build, I would consider slotting one LotG global and two Enzyme Exposures in Deflection, Battle Agility, and maybe even Weave. Will get your defence values higher and save you up a couple sets you can use for more recharge/accuracy/anything you want.

I would suggest dropping two pieces of the Thunderstrikes in FireBlast (hell, even drop all five pieces and put an Acc/Dam Hami in there if you don't use it often) and use the slots in Aid Self.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
I would suggest dropping two pieces of the Thunderstrikes in FireBlast (hell, even drop all five pieces and put an Acc/Dam Hami in there if you don't use it often) and use the slots in Aid Self.
I'm guessing he needs those Thunderstrikes in there to be softcapped to ranged.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Just did a quick look at your build. You were way over the soft cap for Ranged. So I took out Thunderstrike. I also put in Stimulant, and Aid Self like you wanted but I would take Grant Cover over One with the Shield. Grant Cover gives you DDR which will help you more than One with the Shield.

Charged Brawl is a better DPS attack than Havoc Punch, so I would take Charged Brawl. Over all I didn't do a lot to the build so here it is .


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec-Shield: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Dam%(19), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), GA-3defTpProc(17), S'fstPrt-ResDam/Def+(27)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(23)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal(23), Numna-Heal/EndRdx(39), Numna-Heal/EndRdx/Rchg(43)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(13), GSFC-ToHit/EndRdx(13), GSFC-Rchg/EndRdx(40)
Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(17), Armgdn-Dmg/Rchg(19), FrcFbk-Rechg%(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Boxing -- Acc-I(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Chain Induction -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg(25), Mako-Dmg/Rchg(25), Mako-Dmg/EndRdx(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(43)
Level 26: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)

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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I'm actually using charged brawl on the current build. I guess I'll just leave it. And to the first poster, I do use fire blast quite often.

I was considering grant cover but thought that One with the Shield would be a good boost to survivability in extra tough scenarios. I'm gonna have to rethink that since you say grant cover will help more. I do like that it enables me to have a spot for the kismet bonus.

Thanks for the help.


 

Posted

Quote:
Originally Posted by chief_beef View Post
I was considering grant cover but thought that One with the Shield would be a good boost to survivability in extra tough scenarios. I'm gonna have to rethink that since you say grant cover will help more. I do like that it enables me to have a spot for the kismet bonus.
I guess it depends on what you fight. If you do a lot of ITFs or fight enemies with -defense then Grant cover is the way to go. If you don't fight enemies that -defense then One with the Shield is the way to go.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I am an ITF maniac. It's one of my favorite things to do. It's got huge mobs of enemies, bosses, EBs, AVs, ambushes....all the things you wanna pit your scrapper against That's a big part of the reason I think I'll switch it up.


 

Posted

Ok, I made one change. I took one slot from aid self and used it to put the apoc proc into fire blast. that should help with the single target damage. Also, i now have a proc in every attack

Broken Prey, thanks for the help. I just noticed you live about an hour from me