Hey Look, a Melee Crab.
Nice build!
Do you actively use boxing or is it a set mule?
Which alpha are you planning on getting?
My first thoughts would be to pull the extra slots out of aim - with hasten and/or a Spiritual alpha (I went rech/heal Spiritual) it will be up plenty and you can better use those slots elsewhere - moving one over to TT:L will cap your melee, ranged, smashing & lethal.
That adds 3s to your Call Reinforcements recharge, but a) I don't find 7s downtime to be much different from perma in practice (animation & deploy time, etc.) and b) if you are going Spiritual alpha, you'll probably hit numerical perma without that 5%.
Then, you don't really need the 9% accuracy from that set in aim... I'd pull out two more slots and find more interesting places for them (so you can keep the 2% damage) or just one if you want the minor resists. I don't have any brilliant ideas for what to do with those 2 slots...but I suppose you could put one more in fort & tough for the 5 piece set bonus and grab another 2.5 % aoe.
That would put you at 45 s/l/m, 45.3 r, 35 aoe, 32.5 f/c, 33.7 e/n, 30 psi.
That's the main simple tweak I see.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I took your build and got it a bit closer to softcap.
Actually, Melee is softcapped.
Ranged is nearly softcapped, and AoE is up above 40%.
I had to make some sacrifices, chiefly the loss of 5% global recharge.
I could get it softcapped, but it would require either the sacrifice of more recharge or purples to keep the recharge while getting softcapped.
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Here's one with some excessive tinkering, but I'm not really convinced this would be a good way to go - might provide some ideas.
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Nice build!
Do you actively use boxing or is it a set mule? Which alpha are you planning on getting? |
Thanks! And its on my tray, but doesn't get used much.
As for Alpha Slots, I am not sure. I can't decide between musculature or spiritual, though I am leaning towards spiritual for the extra recharge and heal.
As for Deus, I like what you did, I am tinkering around with it some more, and will probably end up with something very similar to what you came up with, and if I do I will probably go spiritual to easily get that extra recharge back.
Thanks for all the input!
Currently Active on Liberty
Global: @Rockmar Yay Whirligig.
My current Crab build is semi-melee because I love using Arm Lash and Frenzy too much.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I like your defensive slotting, I had a fairly traditional build that was about the same defense/resist but cost quite abit more. Looks like you applied somewhat traditional /invuln slotting to your crab and it works pretty well.
Made me rethink my build, was able to achieve pretty much what I wanted for about 1/3rd of the cost of the previous build.
Thanks!
Sure thing! For those curious, this is what I ended up with:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Uncle Longlegs: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Damage/Recharge
- (9) Decimation - Damage/Endurance
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Celerity - +Stealth
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (45) Force Feedback - Chance for +Recharge
- (A) Run Speed IO
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal
- (31) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (43) Soulbound Allegiance - Chance for Build Up
- (48) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 76.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 132.52 HP (12.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 15.45%
- MezResist(Sleep) 5%
- MezResist(Stun) 9.4%
- MezResist(Terrorized) 7.2%
- 7.5% (0.132 End/sec) Recovery
- 40% (2.146 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 10% RunSpeed
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Currently Active on Liberty
Global: @Rockmar Yay Whirligig.
So I have been toying around with mids and after looking at the numbers a melee crab seemed fun so I decided to try a cheap* build for one, with my goals being Softcapped to all positions, Perma serum, and perma pets.
*Cheap for me being no expensive purple sets. And since the cheap purples don't really fit into a Crab build it ended up being no purples.
I wanted softcapped defense. Didn't get it, but I got close, and with my resistances and perma serum I am plenty happy with that.
My spiderlings are perma, the disruptors are 4 seconds off perma which is fine for me.
The build has ranged attacks, but like I said I wanted to play this crab in melee.
The build has some minor holes, but I like to think I play intelligently enough for them to remain just that: minor.
And of course the group of people I team with regularly are all great players and are used to keeping me alive, at least until they want [Vengeance], so those minor holes are basically moot.
Without further adieu, here's the build. Any feedback is welcomed.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Uncle Longlegs: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Crab Spider Armor Upgrade- (A) Steadfast Protection - Knockback Protection
Level 2: Longfang- (A) Decimation - Accuracy/Damage
- (5) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Damage/Recharge
- (9) Decimation - Damage/Endurance
- (37) Decimation - Accuracy/Damage/Recharge
Level 4: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
Level 8: Aim- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - Recharge
Level 10: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
Level 12: Venom Grenade- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Arm Lash- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 20: Frag Grenade- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Mental Training- (A) Run Speed IO
Level 24: Fortification- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Tactical Training: Assault- (A) Endurance Reduction IO
Level 28: Frenzy- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 30: Serum- (A) Doctored Wounds - Heal
- (31) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Recharge
- (31) Doctored Wounds - Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
Level 32: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Summon Spiderlings- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
Level 38: Call Reinforcements- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (43) Soulbound Allegiance - Chance for Build Up
- (48) Recharge Reduction IO
Level 41: Tough- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance/Recharge
Level 44: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
Level 49: Wolf Spider Armor- (A) Steadfast Protection - Resistance/+Def 3%
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ConditioningLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
------------------------
Set Bonus Totals:
Currently Active on Liberty
Global: @Rockmar Yay Whirligig.