martial arts & super reflexes - help please =]


American_Dynamo

 

Posted

Just got my ma/sr scrapper to 50 and am looking for the build for me. I've already searched around and can't seem to find 'the build' that I want to use.

I want to have good defense and good offense, and I want this toon to be an all around player. What do you guys recommend?

I'm not sure about the APP either body mastery or weapons?
What alpha slot?
Influence will not be an issue as I want to make this toon the best possible.

If anyone has a build to post that would help I would greatly appreciate it =)

I'll be taking storm kick, cobra strike, crippling axe kick, dragons tail, eagle claw, and focus chi.

Under s/r I'll be taking everything except, elude or not elude?

Power pools: combat jumping, hasten, boxing, touch, weave, anything else?

I don't care about travel power ninja is fast enough for me.

Thanks all.


 

Posted

Common practice is to first post a build yourself and then have people criticize and improve it.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

This is my build that is expensive but I can solo some of the "minor" AV's that aren't smashing resistant and you never have to worry about END with this build and HP's are good. I took Musculature for the extra damage as my recharge and END were fine as my Alpha Slot and plan on going core with it.

I'm sure there is better out there but routinely I seem to be standing if my team wipes and that makes me happy.

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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Its actually similar to the build I'm playing around with now:


Quote:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Violet Rumble: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Storm Kick Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5)
Level 1: Focused Fighting SW-Def/EndRdx(A), SW-Def(7), SW-Def/Rchg(17), SW-Def/EndRdx/Rchg(23), SW-ResDam/Re TP(25)
Level 2: Cobra Strike C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Focused Senses SW-Def/EndRdx(A), SW-Def/Rchg(11), SW-Def/EndRdx/Rchg(25), SW-Def(27)
Level 6: Focus Chi GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 8: Agile S'dpty-Def(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx(39)
Level 10: Practiced Brawler RechRdx-I(A)
Level 12: Combat Jumping GftotA-Def(A), LkGmblr-Rchg+(31)
Level 14: Boxing HO:Nucle(A)
Level 16: Dodge GftotA-Def(A), GftotA-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 18: Crippling Axe Kick Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(19), Mako-Dam%(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(23)
Level 20: Tough S'fstPrt-ResDam/EndRdx(A), GA-ResDam(43), S'fstPrt-ResDam/Def+(43), GA-3defTpProc(43)
Level 22: Quickness Run-I(A)
Level 24: Weave GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(27), GftotA-EndRdx/Rchg(29), LkGmblr-Rchg+(29)
Level 26: Dragon's Tail Armgdn-Acc/Rchg(A), Armgdn-Dmg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
Level 28: Lucky LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(40)
Level 30: Super Jump Jump-I(A)
Level 32: Eagles Claw C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Evasion LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Aid Other Numna-Heal(A), Numna-Heal/Rchg(40)
Level 41: Aid Self Numna-Heal(A), IntRdx-I(45), Numna-Heal/EndRdx/Rchg(45), Numna-Heal/Rchg(45)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Laser Beam Eyes Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dmg(48)
Level 49: Physical Perfection Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx(50), P'Shift-End%(50)
------------
Level 1: Brawl HO:Nucle(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Heal(A), Numna-Heal/Rchg(42), Numna-Heal(42), RgnTis-Regen+(46), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(46)
Level 2: Stamina P'Shift-EndMod/Acc(A), P'Shift-End%(34), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(42)



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A couple of comments:

1. Physical Perfection is 12.5% recovery. Slotting a common IO in there boosts that by 42.4%, which means recovery increases to 17.8%, an increase of 5.3%. Natural recovery is 100% in 60 seconds, or 1.67%/sec. A 5.3% increase in natural recovery would be 0.083%/sec increase from slotting that enhancement. The proc grants a 20% chance for 10% of your end bar. In a passive, that would tick once every ten seconds, which means on average you'd get one 10% tick of end every 50 seconds. That's 0.2%/sec of endurance on average. If you only have one slot, the proc is better (its even better in stamina, actually: 0.2%/sec vs 0.18%/sec). Also: the proc can't be debuffed.

2. I wonder if your slotting of aid self isn't overkill. Two-slotting interrupt does reduce the interrupt window to about half a second, which might actually be fast enough to sneak inside of some slower DoTs, but its burning a slot that could be useful elsewhere. Ditto slotting it with recharge: because the cast time of Aid Self is so long, you're not getting full value out of slotting recharge. Without that slot the recharge of the power is about 8.73s, with that slot its about 7.47 seconds. That's an improvement, but remember recharge slotting doesn't affect cast time, which remains constant at 4.33 seconds. Meaning the total cycle time of Aid Self drops from 13.06 seconds to 11.8 seconds. You'll be able to use it 11% more often for that slot. That's significant, but perhaps not enough to justify the cost of the slot, especially when factoring in the costs of using aid self (in cast time idle, in endurance, etc).

3. The Gladiator's Res/End in tough. Its adding knockback protection as a set bonus, which you don't need. Any other Res/End enhancement would be infinitely cheaper, and not hurt the build much (unless you actually want the PvP bonus from that set).

4. Besides the proc, my Laser Beam Eyes slots the Acc/Rech rather than the Dmg/Rech from Apocalypse. The net result is -4.97% less damage enhancement after ED, but 33% more accuracy enhancement. I think the accuracy is more important myself: having only 26.5% accuracy means you will be under the tohit ceiling much more often. Its not critical, but if I'm using LBE, its almost certainly in a situation where I really need it to hit.

5. If you're going to make a build using Shield Walls in the first place anyway, then, err, your FF and FS slotting is a little weird. I'm not sure what the point is. But I think a separate problem might be the lack of combat jumping. CJ is a very cheap way to buy a couple of points of defense and the toggle takes almost no end to run. By not having it, you're forced into Mako for Cobra to compensate I think. But I'm still not certain what's going on with overslotting FF and then underslotting lucky and evasion, say. If you aren't really going to use Eagle's Claw anyway, try squeezing CJ in there and see if the extra defense allows you to reshuffle a bit, and reclaim slots.

When we're talking about soft-capping SRs, its a mistake to underslot toggles. We're talking about a percentage point here and there: my Evasion is slotted to 57.52% after ED, which is 21.86% defense. Yours is slotted to 54.16% after ED, which is 21.39% defense. That's almost half a percentage point being given up, and they add up. If nothing else, its a cushion against debuffing. 0.5% defense with SR's resistances to debuffs means an additional -10% debuff you can take.


Anyway, that's all I have for now, I have to go back to working on my own build . And while you're looking at mine, don't mind the GotA in CJ: I don't know what I was thinking when I did that, but its probably a legacy from when I was shuffling slots around.

One more thing: my build has better net recovery (I burn less end) and I still can theoretically run out of endurance. With inspiration usage and conserve power, it doesn't happen often, but during testing I was able to burn net overall endurance, and tap out eventually. I don't think the endurance is unlimited in your build, because its not in mine.


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Posted

Thanks Arcana, many good points. I actually respecc'ed (sp?) after posting that build and dropped the third Gladiator's Armor for a Res. Dam. IO which got my Dam. Res. to 20% and also dropped the recharge from my Aid Self to add a Numia's in my Health to buff my HP's to 1922.

I hate that I have to take Aid Self but I like my top tier toons to be self reliant and I try to never use Insp even. (Just my silly little thing). Anyway, I found that Aid Self without some sort of Interrupt reduction made it virtually useless on many occasions where I was taking multiple hits. It definitely won't work with everything but at least it makes it somewhat more viable.

I will take your advice on the Physical Perfection. Eagles Claw is just a personal thing, it made me take MA in the first place and the coolness factor makes me keep it, plus I use it as an opener and to help in getting crits vs. large mobs.

Excellent suggestions all around and I will certainly look into your other as well.

thanks much for taking the time to parse my build.


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

thanks guys appreciate the fb


 

Posted

This is the build I have created. Let me now what you guys think of it.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

2: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Endurance/Recharge
  • (5) Red Fortune - Defense
  • (7) Red Fortune - Endurance
  • (15) Red Fortune - Defense/Endurance
Level 2: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Endurance
  • (42) Red Fortune - Defense
Level 4: Cobra Strike
  • (A) Gladiator's Strike - Accuracy/Damage
  • (11) Gladiator's Strike - Damage/Recharge
  • (13) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (31) Gladiator's Strike - Damage/Endurance/Recharge
  • (33) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (33) Gladiator's Strike - Chance for Smashing Damage
Level 6: Super Jump
  • (A) HamiO:Microfilament Exposure
Level 8: Crane Kick
  • (A) Empty
Level 10: Practiced Brawler
  • (A) Endurance Reduction IO
Level 12: Focus Chi
  • (A) Adjusted Targeting - To Hit Buff
  • (13) Adjusted Targeting - Endurance/Recharge
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance
  • (36) Adjusted Targeting - Recharge
  • (39) Adjusted Targeting - To Hit Buff/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 18: Crippling Axe Kick
  • (A) Gladiator's Strike - Accuracy/Damage
  • (19) Gladiator's Strike - Damage/Recharge
  • (21) Gladiator's Strike - Damage/Endurance/Recharge
  • (21) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (34) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 20: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 22: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (23) Gladiator's Armor - End/Resist
  • (25) HamiO:Ribosome Exposure
Level 24: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Dragon's Tail
  • (A) Armageddon - Damage
  • (27) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Accuracy/Recharge
  • (29) Armageddon - Damage/Endurance
Level 28: Quickness
  • (A) Run Speed IO
Level 30: Stealth
  • (A) HamiO:Cytoskeleton Exposure
Level 32: Eagles Claw
  • (A) Gladiator's Strike - Accuracy/Damage
  • (33) Gladiator's Strike - Damage/Recharge
  • (34) Gladiator's Strike - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (36) Gladiator's Strike - Chance for Smashing Damage
  • (37) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Endurance
  • (43) Red Fortune - Defense
Level 38: Weave
  • (A) Red Fortune - Endurance
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Miracle - +Recovery
  • (45) Regenerative Tissue - +Regeneration
  • (45) Miracle - Heal
  • (46) Endurance Modification IO
Level 47: Energy Torrent
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (37) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy


 

Posted

Its an interesting build. I'll probably want to mull it over before commenting. It has 2/3rds the regen but more resistances, and its a more offensive build with higher recharge and more damage buff. But in pursuing recharge heavily the attacks are underenhanced for damage, and I don't know if the slightly higher damage buff and higher recharge compensate for that. Its interesting that it gets to 25.5% resistance to s/l, though. I don't know if the build has enough endurance to power that offense effectively though since it burns more endurance. You definitely want to replace the Performance Shifter Acc/Rech in stamina with the proc, and also the Performance Shifter in Physical Perfection with the proc unless you're a purity who would rather have the higher recovery than the inconsistent proc: the proc will return more endurance over time in the long run, and this build looks like it will need it, even with conserve power (although having CS up almost half the time will help).


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Posted

Thanks for the tip - I'll add that in. Let me know when you've checked it out.
Also - for alpha I will most likely going Spiritual for the recharge/to-hit/stun/healing (in the future)

Let me know if that's what you would do. Or, if I'm missing something