Dark/Rad Corr and the "myth" of Perma-Hasten
I reworked you're build slightly to achieve both perma-hasten and perma-am with a few powers and slots left for you to choose. I've dropped the presence pool in favor of picking up combat jumping to slot a LotG proc to bring up your global recharge enough. I can understand if you chose that pool for concept but I find the powers to be rather lack luster and not worth the slots especially considering the other powers you have at your disposal in your secondary for nullifying threats. You'll have to excuse my mids is only i18 compliant but you get the idea.
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Ps. Choking cloud is a little underslotted and could really use a lockdown chance for hold proc. I'd also consider picking up Opp Gloom if you plan on running choking cloud. Just an idea.
I have also just made myself a dark/rad ruppy and am currently playing it through praetoria which has been good fun so far.
My intended build at level 50 will have soft capped SL def and hasten/AM will be 1 or 2 seconds off perma.
I am also going to take the pet from the epic pool and with the recharge its only 6 seconds off being perma too.
Here is the build, hope it gives you some ideas!
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Rad: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Acc/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Numna-Heal/EndRdx(34)
Level 2: Gloom -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg/Rchg(15), Decim-Dmg/Rchg(17), Decim-Acc/Dmg(17), Decim-Acc/EndRdx/Rchg(27), Thundr-Acc/Dmg/EndRdx(34)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(33)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), HO:Enzym(37), Achilles-ResDeb%(40)
Level 8: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9)
Level 10: Tenebrous Tentacles -- GravAnch-Immob(A), GravAnch-Hold%(25), GravAnch-Acc/Immob/Rchg(39), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 18: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), SipInsght-Acc/Rchg(31)
Level 20: Lingering Radiation -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(23)
Level 22: Combat Jumping -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(23)
Level 24: Fly -- Zephyr-ResKB(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 28: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(31), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(33)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Life Drain -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Heal(43), Nictus-Heal/HP/Regen/Rchg(45), HO:Nucle(46), HO:Nucle(46), HO:Nucle(46)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(48), EndRdx-I(48)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Scorpion Shield -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45)
Level 47: Summon Disruptor -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(50)
Level 49: Fallout -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(36)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 12.69% Defense(Smashing)
- 12.69% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 10.19% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 72.5% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 42% Enhancement(Accuracy)
- 128.51 HP (12%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 10.45%
- MezResist(Terrorized) 2.2%
- 8% (0.134 End/sec) Recovery
- 36% (1.61 HP/sec) Regeneration
- 5.355% Resistance(Fire)
- 5.355% Resistance(Cold)
- 1.875% Resistance(Negative)
I reworked you're build slightly to achieve both perma-hasten and perma-am with a few powers and slots left for you to choose. I've dropped the presence pool in favor of picking up combat jumping to slot a LotG proc to bring up your global recharge enough. I can understand if you chose that pool for concept but I find the powers to be rather lack luster and not worth the slots especially considering the other powers you have at your disposal in your secondary for nullifying threats. You'll have to excuse my mids is only i18 compliant but you get the idea.
Code:
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In the meantime, for those caring, I am planning on giving the Musculature boost to the character, as I want to strengthen DB's power, as well as making the debuffs more evil!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Hi peeps,
So, long story short I wanted to make a blueside Incarnate-material Corruptor, and after some decision-making I decided to go with Dark/Rad; the idea was to get perma-AM and, as the title implies, perma-hasten, as I can not think of ways to acchieve perma-AM without hasten.
Now, the "myth"-part was about a friend of mine who told me that perma-hasten was to acchieve without the spiritual alpha slot (which I, at the moment, am not planning on getting for this toon). Then, please explain why there is a mentioned recharge cap in the active sets bar that directly thwarts perma-hasten/AM.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself