SS/invuln/Soul Build help
For what it's worth, this is what I came up with the last time I was drawing up an SS/INV Brute. (I have an INV/SS Tanker and a SS/WP Brute though, so it was more a thought exercise than an actual plan for me.)
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mu Mastery
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I took Mu Mastery, but that's a matter of preference. Anyway, this build maintains comparable levels of DEF to the important attack types (soft-capped to S/L and within a small Luck of the soft cap for E/N) and it has +68% in global recharge bonuses. In return, it loses 0.15 in recovery, but also consumes 0.14 less end per second through toggle use.
A casual glance at attack slotting indicates that you'll also consume less end from attacking.
You also lose a couple points of RES across the board, and about 2% of max HP with Dull Pain active -- though DP will be available more often, too.
Obviously, the Hecatomb in KO and the Apocalypse in Mu Lightning are best-case. Mostly I just like to plan for certain purple sets only to assure myself that I can fit them in at some point -- maintaining the desired amount of DEF even without the extra Kinetic Combat (for instance) in KO Blow. Come to think of it, actually, the Hecatomb proc should go in Haymaker instead of Punch, because you should be using Haymaker more often.
Attack chain with presented slotting is -> KO Blow, Mu Lightning, Haymaker, Punch, Mu Lightning, Haymaker --> 0.1 second pause, then repeat. That should work most of the time based on a back-of-the-napkin calc, but won't be infinitely sustainable because Hasten isn't permanent. And if you sub out the purples, you'll lose recharge enhancement in your two best attacks, so you'd need a different chain. Even with cheaper sets, though, you shouldn't need Air Superiority.
Which brings up another point: I like Fly. I take it almost every time I build a character. If you don't want Fly and no longer need Air Superiority, then you could fit in another pool, maybe Concealment for a couple of LoTG mules (I used Hover as one at the end of the build).
YMMV and all that jazz. Just thought I'd post something for you to look over.
Thank you Obitus, that definitely gave me some ideas, and I was going down that same route a little bit, by adding more recharge. I'm thinking this will work out in my favor the best though.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sutdepa: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), RechRdx-I(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(42)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(40)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 20: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(27)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing -- Acc-I(A)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def(34), RedFtn-EndRdx(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 41: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Summon Widow -- ExRmnt-Acc/Dmg/Rchg(A)
------------
Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-End%(50)
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What do you think?
I played around with it to try some different things.
I personally wouldn't attempt to run Darkest Night on an SS/Invuln, but if you use it sparingly and keep a recovery serum temp power handy you can make it work.
I don't like pets, you might want to add it back in, but I wanted to add Dark Oblit to see what it would look like.
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My Super Strength / Invulnerability is my favorite toon to play for TFs. I didn't have an Epic before the new inherent fitness perk. My build is probably the most undesirable build (not built for S/L defense), but I built mine for max hit points, S/L resistance, and some +endurance. My regen is like 47hp/s with Dull Pain and it kind of worked out on its own.
Previously, I had 80% S/L with 3,145hp with Dull Pain. I found a way to get a little more hit points with the sacrifice of some S/L resistance so now I have 78.?% S/L Resistance with 3,202 max hit points. When I get home I'll post my build and maybe you can get some ideas out of it for your own build.
Hey guys,
Well, after finishing my brute, and then actually playing him, I'm not too happy with the end result. Here's the build, I went for a very high survival build, but I think I took too much from the damage aspect, and I'm not liking the way its performing.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sutdepa: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(7), S'fstPrt-ResDam/Def+(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(11)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(15)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 26: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(37), GftotA-Def(37)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(42)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Darkest Night -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-Rchg/EndRdx(48), DampS-ToHitDeb/EndRdx(48)
Level 49: Summon Widow -- ExRmnt-Acc/Dmg/Rchg(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Numna-Regen/Rcvry+(3)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(5), P'Shift-End%(5)
My attack chain is Punch->Haymaker->Air Superiority->gloom->punch->KoB->Air superiority->haymaker->punch->gloom->air superiority->KoB and I'm just not sure if thats as effective as it could be.
I want to keep as high survival as I can, but I would like to boost my damage, and I'm just not seeing how to do it. I'm open to any suggestions, and I have near limitless pockets, but PvP IOs (specifically the top 3 ones) are out of reach.
Any help would be nice.