Advice for an Ice/Axe/Arctic Tank


Finduilas

 

Posted

ok so i just got my Ice/Axe/Arctic tank to 50 and was wondering why i feel so squishy lately.. I went on an STF and Scirocco One-Shotted me! I also was getting hit a lot by the AVs in there even when i brought my defenses up to 150% with inspirations! I know there's a 5% chance of being hit but come on.. it was like they had a constant 100% chance to hit me no matter what i did! I like the way he plays for the most part, outside the end problems i have when i can't use Energy Absorption properly (need 3 targets to fill up) but i'm bringing blues until i can get the end-reducer Alpha power..

I don't want to change his powers too much and i definately am looking to be more of a meat-shield than a damage dealer since i typically never solo with him.

so here's my tank.. please be gentle (and again if you're just going to tell me i don't do enough damage then please don't bother)

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Magnus Iceblood: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), GftotA-Def:40(5), GftotA-Def/EndRdx:40(17), RedFtn-Def/EndRdx:50(19), RedFtn-Def:50(19)
Level 1: Beheader -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(7), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(9)
Level 2: Hoarfrost -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(21), Numna-Regen/Rcvry+:50(36)
Level 4: Gash -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(7), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(9)
Level 6: Chilling Embrace -- Taunt-I:50(A), Taunt-I:50(11), Taunt-I:50(11), Slow-I:50(13), Slow-I:50(13), Slow-I:50(17)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Taunt -- Taunt-I:50(A)
Level 12: Combat Jumping -- Jump-I:50(A)
Level 14: Icicles -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Kick -- Acc-I:50(A)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), GftotA-Def/EndRdx:40(27), GftotA-Def:40(33), RedFtn-Def:50(34), RedFtn-Def/EndRdx:50(37)
Level 24: Permafrost -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-EndRdx/Rchg:50(29), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-ResDam:50(37), Aegis-Psi/Status:50(40)
Level 26: Energy Absorption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(33)
Level 28: Swoop -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(34), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(46), S'fstPrt-ResKB:30(50)
Level 32: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 35: Cleave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 38: Pendulum -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(48), GftotA-Def:40(48), GftotA-Def/EndRdx:40(48), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 44: Chilblain -- Dev'n-Hold%:50(A)
Level 47: Ice Blast -- Dev'n-Acc/Dmg/Rchg:50(A)
Level 49: Ice Storm -- TmpRdns-EndRdx/Rchg/Slow:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(15), Heal-I:50(15)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(43)



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Server -=Victory=-


 

Posted

Quote:
Originally Posted by glasswalkerny View Post
ok so i just got my Ice/Axe/Arctic tank to 50 and was wondering why i feel so squishy lately.. I went on an STF and Scirocco One-Shotted me! I also was getting hit a lot by the AVs in there even when i brought my defenses up to 150% with inspirations! I know there's a 5% chance of being hit but come on.. it was like they had a constant 100% chance to hit me no matter what i did! I like the way he plays for the most part, outside the end problems i have when i can't use Energy Absorption properly (need 3 targets to fill up) but i'm bringing blues until i can get the end-reducer Alpha power..

I don't want to change his powers too much and i definately am looking to be more of a meat-shield than a damage dealer since i typically never solo with him.

so here's my tank.. please be gentle (and again if you're just going to tell me i don't do enough damage then please don't bother)
Well I looked at your build. It isn't bad. You do have to realize that no matter how much defense you have AV's have a higher chance to hit. and they spawn +5 to you. so if you are set to even con, they are actually like fighting a lvl 55. now if you are set to +3 that is +8. now with 45% defense a even con baddie with no tohit buff has that 5% chance. like you know.

However a AV is something like 15% or something. and when a AV can hit you for over 2k damage, a ice tanker will fail. Seeing as it is all defense when it does get hit, it gets full effect.

I am not sure what more I can tell you, your build is very solid. I can give you my ice/electric/pyre build to look at... It might give you a lil something to look at.

I think in your case it was simply just a bad role of the dice. However my one bit of advice on your build is, get more recharge. Also you have a epic, and it is poorly slotted, look at mids and play with slots more. you won't need 50% defense, because you have energy absorption to help with defense debuffs. Ice has a wonderful ability to sap baddies completely. MY alpha strike leaves the whole spawn with no endurance. if a baddie has no endurance they can't act...

You have a very solid build. I can't give you much because my icer is the only tanker I fully IO'ed before. My slotting in hoar frost is different. I dropped the numina unique out of it, and put a doc wounds in the sixth slot. take a look, maybe the slotting will give you some ideas.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Harmonious-Conflict: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Legacy Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13)
Level 1: Charged Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9)
Level 4: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dmg/EndRdx(40)
Level 6: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/Slow(42), CtlSpd-Rng/Slow(42), CtlSpd-Dmg/Slow(42)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Heal(A), Numna-Heal(15), Numna-Regen/Rcvry+(15), RgnTis-Regen+(46)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(23), Sciroc-Dam%(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(27), EndMod-I(27), EndMod-I(29), LkGmblr-Rchg+(29), DefBuff-I(31)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 30: Icicles -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(46)
Level 32: Hibernate -- Numna-Heal(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), Numna-EndRdx/Rchg(36)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 13.63% Defense(Smashing)
  • 13.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 12.38% Defense(Energy)
  • 12.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.313% Defense(Melee)
  • 7.688% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 2% Enhancement(RunSpeed)
  • 41.25% Enhancement(RechargeTime)
  • 2% Enhancement(JumpSpeed)
  • 2% Enhancement(JumpHeight)
  • 12% Enhancement(Heal)
  • 2% Enhancement(FlySpeed)
  • 36% Enhancement(Accuracy)
  • 337.33 HP (18%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • 4.5% (0.075 End/sec) Recovery
  • 106% (8.293 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 3.125% Resistance(Toxic)


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

The biggest issue I see is that you're wasting a ton of slots overslotting your toggles, and that is not going to make you more than a fraction more durable. You could easily drop the two Red Fortune slots from each defense power and only miss a fraction of defense, almost all of the enhancement those slots provide has been eaten up by the ED limit.

You may think of your tank as primarily a meatshield, but tanks are given attacks for a reason, and the slots you are wasting on your toggles would do you much more good in your attacks. Specifically:

As I mentioned above, drop the Red Fortunes from all three defense powers, the enhancement is WAY over the ED cut-off and the RF 2-slot bonus is crap, besides.

Beheader and Gash each could use another two slots. If you really want to beef up your defense, slot Smashing Haymaker plus another set IO instead of the PFs. The SH set in Swoop also needs another slot, as is it's underslotted for accuracy and damage.

Take the Numina Regen/Recovery out of Hoarfrost and put it in Health instead. In Hoarfrost it'll only work when Hoarfrost is clicked and 2 minutes afterward; in Health it'll be always on. I prefer Doctored Wounds in Hoarfrost, but 5 Numina will work as well.

Chilling Embrace is also way overslotted. The Taunt Duration aren't needed at all, and at most I'd slot one end reduction and one Slow if you're not going with a set.

There are a some cheap Taunt sets that have great defense bonuses, Mocking Beratement, for instance. I'd 6 slot it if possible, or 4 slot it if you're short on slots.

Put a defense IO or LotG +recharge in CJ. It's also a good place for the Kismet +acc.

I'm not at all surprised you're having endurance problems, almost none of your attacks are sufficiently slotted for end reduction. Oblit is NOT a good set for an Ice tank, the 6 slot S/L def bonus is the same as Smashing Haymaker's 4 slot bonus, and Oblit is very low in end reduction, which is particularly a problem for Icicles. Slot Eradication in all three AoEs for the E/NE def instead--3 or 4 Erad plus two IOs from another set to provide end reduction is ideal.

Those 6 Aegis slots are completely unneeded in Permafrost, like the defense toggles, you're way over the ED cut-off. If you want to slot it, 3 slot Aegis for the F/C bonus and leave it at that. In contrast, Tough, which has a much higher base resistance, is very underslotted. Drop the Steadfast Def/End and KB prot (which is unnecessary for Ice) and add another 3 slots of Aegis.

Energy Absorption should ideally be slotted to the ED cut-off for three things: end mod, recharge, and defense. I'd recommend 3 slots each of high level end mod and defense sets, heavy on the recharge.

Hibernate no longer benefits from recharge enhancements, so pull two of those slots and slot it with a Heal or End Mod in the base slot.

Here's your build with the changes I recommended. It's still way over the soft-cap for S/L/E/NE, but now your attacks are fully slotted, including for end reduction. Personally I think this amount of defense is overkill, since you'll have EA in your back pocket, but if you want high defense this is a better way to do it than in your current build. You could add some recharge to this build by slotting some LotG +Recharges, and using Doctored Wounds instead of Numina. Since you're over the soft-cap for S/L, replacing one of the Smashing Haymaker sets with 5 slots of Crushing Impact would work, too.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Magnus Iceblood: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), GftotA-Def:40(5), GftotA-Def/EndRdx:40(17)
Level 1: Beheader -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(7), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:35(19)
Level 2: Hoarfrost -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(21), Numna-Heal:50(21)
Level 4: Gash -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(7), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:35(37)
Level 6: Chilling Embrace -- EndRdx-I:50(A), Slow-I:50(11)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(17), Mocking-Rchg:50(36)
Level 12: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(37)
Level 14: Icicles -- Erad-Dmg/Rchg:30(A), Erad-%Dam:30(36), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Sciroc-Dmg/EndRdx:50(45), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Kick -- Acc-I:50(A)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 22: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), GftotA-Def/EndRdx:40(27), GftotA-Def:40(33)
Level 24: Permafrost -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-ResDam:50(29)
Level 26: Energy Absorption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), LkGmblr-Def/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(40)
Level 28: Swoop -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(34), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:35(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam:50(50)
Level 32: Hibernate -- EndMod-I:50(A)
Level 35: Cleave -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 38: Pendulum -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), GftotA-Def/EndRdx:40(48), GftotA-Def:40(48)
Level 44: Chilblain -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 47: Ice Blast -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50)
Level 49: Ice Storm -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(15), Heal-I:50(15), Numna-Regen/Rcvry+:50(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), P'Shift-End%:50(43)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

thanks for the advice.. I think i'm gonna go with your build Finduilas..

my comment about the "tanks are damge dealers" was because in another thread i was told to gut my "meat-shield" ability on a Inv/SS for the sake of damage.. on the Inv/SS i didn't take hasten or Rage because i was having massive problems with the end crashes.. he's 32 and doing amazingly well even solo.. he's slow but very survivable.. unlike how this guy was doing


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Posted

Quote:
Originally Posted by glasswalkerny View Post
thanks for the advice.. I think i'm gonna go with your build Finduilas..

my comment about the "tanks are damge dealers" was because in another thread i was told to gut my "meat-shield" ability on a Inv/SS for the sake of damage.. on the Inv/SS i didn't take hasten or Rage because i was having massive problems with the end crashes.. he's 32 and doing amazingly well even solo.. he's slow but very survivable.. unlike how this guy was doing
It's too bad you were told that, because you certainly shouldn't have to give up survivability for damage, especially with the addition of IOs, you can have both quite easily.

However, I wouldn't recommend anyone skip Rage, simply because SS is built around Rage, and its damage is sub-par if you don't take it. (OTOH, Hasten is certainly a playstyle preference, IMO.) I would never play a Rage-less SS tank--I like dealing damage and my tanks solo a lot--but I suppose if a player is really okay with doing low damage I could understand why they'd want to do it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012