Mu Mastery: Zapp


bAss_ackwards

 

Posted

Hello scrappers! ..and hopefully castle. Can someone explain the purpose of this power and if it's currently bugged? It does damage in both pve and pvp that is about the same as mu bolt, but it has a 7.33 second activation time as opposed to mu bolts ~1 second activation time. The power looks neat I suppose, and I would use it if it behaved like a normal snipe but the damage is sub-par and the incredibly long interuptable animation time makes this power seemingly useless. The endurance drain isn't worth the activation time either.

Is this power bugged or just forever doomed to be one of those neglected powers that will forever suck? I've been working at getting my elec/elec scrapper over villside JUST for mu mastery and Zapp is very dissapointing imo.

Thanks


 

Posted

It just sucks.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Posted

It sits next to shadowy presence in the pile of.... things that just take up space.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Wow... that kind of ruins the whole set for me. Shame.


 

Posted

I can't say it's much better for Stalkers, either.


Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!

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Posted

At least for a stalker it will crit while in Hide, scrappers don't even get that benefit.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Syndace View Post
Wow... that kind of ruins the whole set for me. Shame.
Oh no! Don't let that happen. You get a rage blast and an AoE attack at 41 and 44. Don't let something that's skippable take away the good stuff.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Sniper attacks for meleers are somewhat odd. Most ranged attacks for meleers, like Hurl, use the melee damage modifier. The Epic ranged attacks are the same, presumably so they are consistent with ranged attacks in the Primary. (Or Secondary, for Tankers) Sniper attacks, however, seem to use the ranged modifier. This results in them doing about half the damage they would with the melee modifier.

This is even worse for Scrappers, because Scrappers have a higher melee modifier (1.125 versus 1.0) but Stalkers have the higher ranged modifier. (0.6 versus 0.5) Which only brings up the question as to why the devs would give Scrappers the Stalker Patron Pools in the first place. Scrappers and Tankers share two out of four APPs, and Brutes and Tankers share four out of four PPPs, so it seems reasonable that Scrappers and Brutes would also share the same four PPPs, instead of trying to fit in the Sniper attacks of Stalkers.

Interestingly enough, Moonbeam appears to do damage as if it is using the melee modifier, if City of Data can be believed. Its damage is 2.3 times the damage of Dark Blast. This kind of inconsistency is exactly what is wrong with this kind of kludge, the devs are giving Scrappers a certain ranged modifier, and then giving all their ranged attacks the melee modifier so that they are not penalized by that ranged modifier. It would be easier to simply make the ranged modifier slightly lower than the melee modifier across the board, and let the ranged attacks use that modifier accordingly.

At the moment, though, if you want a Sniper attack, try out Moonbeam. You can copy over to test if you want to try out the damage for it.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Sniper attacks for meleers are somewhat odd. Most ranged attacks for meleers, like Hurl, use the melee damage modifier. The Epic ranged attacks are the same, presumably so they are consistent with ranged attacks in the Primary. (Or Secondary, for Tankers) Sniper attacks, however, seem to use the ranged modifier. This results in them doing about half the damage they would with the melee modifier.

This is even worse for Scrappers, because Scrappers have a higher melee modifier (1.125 versus 1.0) but Stalkers have the higher ranged modifier. (0.6 versus 0.5) Which only brings up the question as to why the devs would give Scrappers the Stalker Patron Pools in the first place. Scrappers and Tankers share two out of four APPs, and Brutes and Tankers share four out of four PPPs, so it seems reasonable that Scrappers and Brutes would also share the same four PPPs, instead of trying to fit in the Sniper attacks of Stalkers.

Interestingly enough, Moonbeam appears to do damage as if it is using the melee modifier, if City of Data can be believed. Its damage is 2.3 times the damage of Dark Blast. This kind of inconsistency is exactly what is wrong with this kind of kludge, the devs are giving Scrappers a certain ranged modifier, and then giving all their ranged attacks the melee modifier so that they are not penalized by that ranged modifier. It would be easier to simply make the ranged modifier slightly lower than the melee modifier across the board, and let the ranged attacks use that modifier accordingly.

At the moment, though, if you want a Sniper attack, try out Moonbeam. You can copy over to test if you want to try out the damage for it.
Interesting! Thanks for pointing that out.. it really answers a lot of questions I had about some weird inconsistencies with epic powersets. I was ideally hoping to get three solid ranged attackes out of the set for pvp to use as annoyance and decent dot while out of melee range. Mu bolts and electric shackles are alright.

I wonder if this is working as intended or if the devs missed something..