Forms PeaceBringer build


Bio_Flame

 

Posted

Hello all.
Long time ago, I had this PeaceBringer that was a machine of tanking and killing (nova form).
That was pre-ED / GDN and since then, its power was reduced dramaticaly.

Recently, with the buffs to Cosmic Balance, Inherent fitness and overall IOs, I've been thinking on updating my good old trusty PB.


My ideas were the same as before: Be the best damage dealer you can be (nova form) and be the toughest tanker you can be (Dwarf form). That means, dual form build, with human only as support.
The idea is that when I need to tank, I'll be in dwarf form, with the bonuses from Cosmic Balance to help me get to the res cap (and maybe a slight increase in damage if I have an appropriate team mate). When I would be needed to deal damage, Nova form would be there also be some bonuses to damage (hopefully).


Then, the major goal was to be at the HP cap in Lobster form (without needing to go back to human for Essence Boost) and also to try to have as much regen as possible.
Defense would be nice but I couldn't fit it all into the build.

So, here's the build:
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye

  • (A) Ruin - Accuracy/Damage: Level 40
  • (46) Ruin - Accuracy/Endurance/Recharge: Level 40
  • (48) Ruin - Accuracy/Damage/Recharge: Level 40
  • (48) Devastation - Accuracy/Damage: Level 50
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Devastation - Accuracy/Damage/Recharge: Level 50
Level 1: Incandescence
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Shining Shield
  • (A) Empty
Level 4: Essence Boost
  • (A) Healing IO: Level 50
Level 6: Bright Nova
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (7) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (7) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 10: Super Speed
  • (A) Run Speed IO: Level 50
Level 12: Build Up
  • (A) Recharge Reduction IO: Level 50
Level 14: Thermal Shield
  • (A) Empty
Level 16: Group Energy Flight
  • (A) Flight Speed IO: Level 50
Level 18: Incandescent Strike
  • (A) Empty
Level 20: White Dwarf
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (27) Efficacy Adaptor - EndMod: Level 50
  • (29) Titanium Coating - Resistance/Endurance: Level 50
  • (29) Titanium Coating - Resistance: Level 50
  • (31) Titanium Coating - Resistance/Recharge: Level 50
  • (31) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 22: Reform Essence
  • (A) Regenerative Tissue - +Regeneration: Level 30
Level 24: Conserve Energy
  • (A) Recharge Reduction IO: Level 50
Level 26: Quantum Shield
  • (A) Empty
Level 28: Quantum Flight
  • (A) Endurance Reduction IO: Level 50
Level 30: Solar Flare
  • (A) Empty
Level 32: Dawn Strike
  • (A) Eradication - Damage: Level 30
  • (43) Eradication - Accuracy/Recharge: Level 30
  • (50) Eradication - Damage/Recharge: Level 30
  • (50) Eradication - Accuracy/Damage/Recharge: Level 30
Level 35: Photon Seekers
  • (A) Empty
Level 38: Restore Essence
  • (A) Miracle - +Recovery: Level 40
Level 41: Light Form
  • (A) Recharge Reduction IO: Level 50
Level 44: Glowing Touch
  • (A) Numina's Convalescence - Heal: Level 50
  • (46) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 47: Pulsar
  • (A) Empty
Level 49: Stealth
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Flight Speed IO: Level 50
Level 10: Combat Flight
  • (A) Flight Speed IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (45) Performance Shifter - EndMod: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
  • (45) Performance Shifter - EndMod/Recharge: Level 50
------------
Level 6: Bright Nova Bolt
  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Accuracy/Damage/Recharge: Level 50
  • (3) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (5) Ruin - Accuracy/Damage: Level 40
  • (5) Ruin - Accuracy/Damage/Recharge: Level 40
  • (11) Ruin - Accuracy/Endurance/Recharge: Level 40
Level 6: Bright Nova Blast
  • (A) Devastation - Accuracy/Damage: Level 50
  • (13) Devastation - Accuracy/Damage/Recharge: Level 50
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (15) Ruin - Accuracy/Damage: Level 40
  • (15) Ruin - Accuracy/Endurance/Recharge: Level 40
  • (17) Ruin - Accuracy/Damage/Recharge: Level 40
Level 6: Bright Nova Scatter
  • (A) Javelin Volley - Accuracy/Damage: Level 50
  • (17) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
  • (19) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
  • (19) Javelin Volley - Damage/Endurance/Recharge: Level 50
  • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (21) Positron's Blast - Accuracy/Damage: Level 50
Level 6: Bright Nova Detonation
  • (A) Javelin Volley - Accuracy/Damage: Level 50
  • (23) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
  • (23) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
  • (25) Javelin Volley - Damage/Endurance/Recharge: Level 50
  • (25) Positron's Blast - Accuracy/Damage: Level 50
  • (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 20: White Dwarf Strike
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (31) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (33) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (33) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 20: White Dwarf Smite
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (36) Mako's Bite - Accuracy/Damage: Level 50
  • (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 20: White Dwarf Flare
  • (A) Eradication - Accuracy/Recharge: Level 30
  • (37) Eradication - Accuracy/Damage/Recharge: Level 30
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (37) Eradication - Damage/Recharge: Level 30
  • (39) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 20: White Dwarf Sublimation
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (39) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (40) Numina's Convalescence - Endurance/Recharge: Level 50
  • (40) Miracle - Heal/Recharge: Level 40
  • (40) Miracle - Heal/Endurance/Recharge: Level 40
  • (42) Miracle - Heal/Endurance: Level 40
Level 20: White Dwarf Antagonize
  • (A) Accuracy IO: Level 50
  • (42) Perfect Zinger - Taunt/Recharge: Level 50
  • (42) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (43) Accuracy IO: Level 50
  • (43) Perfect Zinger - Taunt/Range: Level 50
Level 20: White Dwarf Step
  • (A) Range IO: Level 50
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9,25% Defense(Energy)
  • 9,25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6,125% Defense(Ranged)
  • 3% Defense(AoE)
  • 3,6% Max End
  • 10% FlySpeed
  • 361,43 HP (33,75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12,1%
  • MezResist(Sleep) 2,2%
  • MezResist(Stun) 2,2%
  • MezResist(Terrorized) 7,7%
  • 15,5% (0,259 End/sec) Recovery
  • 100% (4,471 HP/sec) Regeneration
  • 10% RunSpeed


The HPs assume that I'll have all the hero accolades, naturally (that I do have).
What do you guys think? Suggestions for improvements?
Is such a build able to tank the end-game content? I mean as in really do hard-core stuff, like LGTF with players debuffed, enemies buffed, or tanking 4 WarWalkers at the same time, LR +4, etc..
I know that lack of defense (S/L or melee) will be hurting me a lot.--
Please be kind to me, dear sirs, since this is my first time posting such a thing...be gentle


PS - I do have some influence for the regular and not-so regular IOs, but I wouldn't be spending bajullions of influence on the purple and PVP sets.
Although, I am fully loaded with HOs, from the "good old days" but again I am not sure at this point that I would be willing to sell them to get the cash for the full purple sets.
So, for now, no purple sets and PvP sets.


 

Posted

Any ideas or suggestions?


 

Posted

Hmm, I was thinking and trying for a build like that. A somewhat ultimate blaster in nova form then meaty meatshield tanker in Dwarf but I have had no luck at all making a fun one to play and useful to use. I looked at yours and it seems you have a good start going on. Needs some tiny tweaking but I am no professional expert at Mids. I did, however, make a (what I think is) pretty solid build for human form with no transformation if you are at all interested in for a second build or just a new pace.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(3)
Level 1: Incandescence -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(7)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-EndRdx/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 4: Essence Boost -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(11), Panac-Heal/Rchg:50(13)
Level 6: Gleaming Blast -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(13), Apoc-Dmg:50(45), Apoc-Dmg/Rchg:50(46)
Level 8: Radiant Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 10: Thermal Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-EndRdx/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(21)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(25)
Level 14: Luminous Detonation -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(27), JavVoll-Acc/End/Rech:50(27), JavVoll-Acc/Dmg/End/Rech:50(29)
Level 16: Quantum Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
Level 18: Incandescent Strike -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(42)
Level 20: Kick -- EndRdx-I:50(A)
Level 22: Tough -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(34), Aegis-Psi/Status:50(34), S'fstPrt-ResDam/Def+:30(34), ResDam-I:50(36)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), DefBuff-I:50(36)
Level 26: Reform Essence -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(37), Heal-I:50(37)
Level 28: Solar Flare -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(40)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(40), DefBuff-I:50(40)
Level 32: Photon Seekers -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(42)
Level 35: Restore Essence -- RechRdx-I:50(A)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 41: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(43), EndRdx-I:50(43), EndRdx-I:50(48)
Level 44: Conserve Energy -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48), EndRdx-I:50(48)
Level 49: Vengeance -- SW-ResDam/Re TP:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), DefBuff-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(46)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Empty(A)
Level 10: Combat Flight -- Ksmt-ToHit+:30(A)
------------
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 11.44% Defense(Fire)
  • 11.44% Defense(Cold)
  • 12.38% Defense(Energy)
  • 12.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.875% Defense(Melee)
  • 9.563% Defense(Ranged)
  • 15.19% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Accuracy)
  • 7.5% Enhancement(Range)
  • 10% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 60.24 HP (5.624%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 7.15%
  • MezResist(Repel) 1000% (10% chance)
  • 22.5% (0.376 End/sec) Recovery
  • 82% (3.667 HP/sec) Regeneration
  • 4.575% Resistance(Smashing)
  • 4.575% Resistance(Lethal)
  • 5.52% Resistance(Fire)
  • 5.52% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 10% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Shield Breaker
(Glinting Eye)
  • 2.5% (0.042 End/sec) Recovery
Reactive Armor
(Incandescence)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Reactive Armor
(Shining Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Panacea
(Essence Boost)
  • 2.5% (0.042 End/sec) Recovery1.575% Resistance(Smashing,Lethal)
  • 10% (0.447 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance)
Shield Breaker
(Gleaming Blast)
  • 2.5% (0.042 End/sec) Recovery
Apocalypse
(Gleaming Blast)
  • 16% (0.715 HP/sec) Regeneration
Kinetic Combat
(Radiant Strike)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Thermal Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Ragnarok
(Luminous Detonation)
  • 4% (0.067 End/sec) Recovery
Javelin Volley
(Luminous Detonation)
  • 2% (0.033 End/sec) Recovery, 7.5% Enhancement(Range)
Reactive Armor
(Quantum Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Hecatomb
(Incandescent Strike)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0.447 HP/sec) Regeneration
Miracle
(Reform Essence)
  • 2.5% (0.042 End/sec) Recovery
Eradication
(Solar Flare)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 24.1 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.447 HP/sec) Regeneration
Soulbound Allegiance
(Photon Seekers)
  • 16% (0.715 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
  • 10% (0.447 HP/sec) Regeneration
Shield Wall
(Vengeance)
  • 3% Resistance(All)
Luck of the Gambler
(Vengeance)
  • 10% (0.447 HP/sec) Regeneration

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* Apologies though. I know you were looking for a transformation duo-form build.