Which incarnate ability to take?


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Posted

I have a Dual blade SR scrapper, currently i have a global recharge of 210% and soft-capped on positional defense. I was thinking of getting more recharge to run run SS-->AS-->BF--SA for the damage bonus, but not sure if I should go for damage ability and run the empowered attack chain with SS, scratching my head on this one, any advice would be welcomed


 

Posted

Quote:
Originally Posted by mammalian View Post
I have a Dual blade SR scrapper, currently i have a global recharge of 210% and soft-capped on positional defense. I was thinking of getting more recharge to run run SS-->AS-->BF--SA for the damage bonus, but not sure if I should go for damage ability and run the empowered attack chain with SS, scratching my head on this one, any advice would be welcomed
Hmmm...if the Spiritual Boost will give you the ability to run BF -> AS -> SS -> AS, I say go for it. As you likely have the -Resist Proc in at least AS.

Sadly, it's the rest of the Boost that won't be all that useful to you. :/


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Posted

Y'know you can have as many boosts as you want to craft, and switch them out according to need... right?
So, pick one to start with. If it doesn't work, try something else out.

.


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Hold on... i've done this calculation... let me get my spreadsheet out...

The quick answer... run without gaps, the BF>AS>SS>AS chain gives more DPS then the Empower>SS chain boosted by 11% from the alpha slot (1/3 of 33%).

My DB spreadsheet is a monster, so i'm not going to do all the math here... But I'll give you my base assumptions.

-BF hits 95% of the time so you only get it's boost 95% of the time
-Empower needs each attack to hit, so it's 10% bonus is given 95%^3 of the time
-Abaiting strike has a purple proc and a achillies heal proc for both chains
-Sweeping Strike has a purple proc for both chains

For this calculation I set the global damage bonus outside of that generated by the chain itself to 0. This helps the lesser chain as it has more other bonus. So as you increase the global damage, the 2 chains will actually get further apart in DPS.

This is a fairly meaningless number since people calculate DPS in a lot of different ways, but for what it's worth, I show Empower>SS with musculature alpha slot at 214 DPS and BF>AS>SS>AS at 221 DPS. Not a huge difference, but it's there.


On a side note... 210% global recharge?... is that hasten + quickness + set bonuses? Or are you adding in enhancement recharge also? Cause if that's truely global recharge added on top of enhancement recharge then you should already run the BF>AS>SS>AS chain for higher DPS then the empower>SS chain. In fact you'll get more DPS by adding the musculature slot to the BF>AS>SS>AS and running it with a .132 second gap then you would by adding spiritual slot (this is also based on the above assumptions).


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Posted

Quote:
-Empower needs each attack to hit, so it's 10% bonus is given 95%^3 of the time
/2. Unless it's been fixed and I missed it, there's a bug with combos, if you chain them in... whatever time it takes to do Empower+SS, the second combo doesn't start. So you only get the Empower buff half as much as you should be.


 

Posted

Quote:
Originally Posted by Nihilii View Post
/2. Unless it's been fixed and I missed it, there's a bug with combos, if you chain them in... whatever time it takes to do Empower+SS, the second combo doesn't start. So you only get the Empower buff half as much as you should be.
There's some rule about not being able to start a combo until 5 seconds after the last combo was started... this chain takes over 5 seconds. I use it when exemplared below hasten, which I haven't done in a while, but I'm pretty sure it doesn't run into this problem... I'll have to check in game again before I swear to it though.

I do know you run into this issue with the empower>weaken repeat chain I use below level 21.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

That my current global recharge bonus -> hasten + quickness + set bonuses, i have only 1 set that doesnt have a recharge bonus associated with it, and i can say he's a monster without the incarnate ability


 

Posted

Quote:
Originally Posted by mammalian View Post
That my current global recharge bonus -> hasten + quickness + set bonuses, i have only 1 set that doesnt have a recharge bonus associated with it, and i can say he's a monster without the incarnate ability
Nice. If that's the case, then you should be using the BF>AS>SS>AS chain already.

And go for the damage incarnate ability. It'll add more DPS then you'll get adding recharge. You've already got enough recharge as it is.

I think this is the first time I've run into a DB toon who builds with the same goals as me. Most people I see settle for BF/Vitals or something even weaker.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Nice. If that's the case, then you should be using the BF>AS>SS>AS chain already.

And go for the damage incarnate ability. It'll add more DPS then you'll get adding recharge. You've already got enough recharge as it is.

I think this is the first time I've run into a DB toon who builds with the same goals as me. Most people I see settle for BF/Vitals or something even weaker.
Is Empower -> SS -> Repeat better than BF -> Attack Vitals?


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
Nice. If that's the case, then you should be using the BF>AS>SS>AS chain already.

And go for the damage incarnate ability. It'll add more DPS then you'll get adding recharge. You've already got enough recharge as it is.

I think this is the first time I've run into a DB toon who builds with the same goals as me. Most people I see settle for BF/Vitals or something even weaker.
They say great minds think alike.

I will say my build doesnt come cheap, with 5 purple sets, 6 pvp sets gladiator armor +3 and shield wall +3,but that buys you a build with over 1800 hp, 210 global recharge +45.8 def to all 3 positions and 20% smashing and lethal resistance. My toon is fun to play i think SS is the most awesome power available to scrappers.

Thanks Shred for your insight


 

Posted

Quote:
Which incarnate ability to take?
Yes.

In other words, take them all. I already have an uncommon and a common.


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Posted

Quote:
There's some rule about not being able to start a combo until 5 seconds after the last combo was started... this chain takes over 5 seconds. I use it when exemplared below hasten, which I haven't done in a while, but I'm pretty sure it doesn't run into this problem... I'll have to check in game again before I swear to it though.
I'm completely sure Empower->SS ran into this problem two years ago. I even posted a video about it, and reported it on the scrapper issue list. Seeing as it's still there in the I18 update, I suppose it's not fixed.

I'd post the link to the vid, but... Well, I'll do it anyway, because the problem might be on my end, who knows? I just get a spinning loading thingy and the video never starts. I guess I should have used youtube.

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Is Empower -> SS -> Repeat better than BF -> Attack Vitals?
In pure ST damage, it is only slightly better, because of the bug. If the bug was (is?) fixed then it would be (is?) significantly better. This is assuming you have enough recharge to run Emp->SS without leaving procs behind.

In mitigation, it lacks the KD from Vengeful Slice, but it uses fast animations only and so lets you react faster when you need it (I've died while locked into Vengeful Slice too many times to not mention how important quick activations can be for survivability).

In AOE, it depends. BF->AV does better on paper, but some of it is DoT and will often be wasted. Emp->SS, even with the bug, gives you the benefit of a double-stacked BF on SS and an additional +12.5% (+25% if the bug was/is fixed) damage too.

As you add more and more damage buffs from other sources, BF->AV starts catching up with Emp->SS in ST damage, while still requiring lower recharge.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm completely sure Empower->SS ran into this problem two years ago. I even posted a video about it, and reported it on the scrapper issue list. Seeing as it's still there in the I18 update, I suppose it's not fixed.

I'd post the link to the vid, but... Well, I'll do it anyway, because the problem might be on my end, who knows? I just get a spinning loading thingy and the video never starts. I guess I should have used youtube.



In pure ST damage, it is only slightly better, because of the bug. If the bug was (is?) fixed then it would be (is?) significantly better. This is assuming you have enough recharge to run Emp->SS without leaving procs behind.

In mitigation, it lacks the KD from Vengeful Slice, but it uses fast animations only and so lets you react faster when you need it (I've died while locked into Vengeful Slice too many times to not mention how important quick activations can be for survivability).

In AOE, it depends. BF->AV does better on paper, but some of it is DoT and will often be wasted. Emp->SS, even with the bug, gives you the benefit of a double-stacked BF on SS and an additional +12.5% (+25% if the bug was/is fixed) damage too.

As you add more and more damage buffs from other sources, BF->AV starts catching up with Emp->SS in ST damage, while still requiring lower recharge.
Hmmm...this is nice to know info, but sadly, the recharge needed to get the Empower->SS chain is substantial. I'd have to sacrifice defense to make it work, and I don't think I want to do that.

Haven't had the problem with vengeful slice that you've hard however. Don't know what build you use though, so it could just be that I'm WP, and really have no clickie to survive powers.

But I was so used to taking AV and Sweep Combos that, I when I stopped taking the Sweep combo, I didn't think about the Empower combo for when I exemp, so I always just took Power Slice. With what you've said I see a reason to take Nimble Slash over Power Slice.

I'll just have to wait till Wednesday to respec that attack, move a slot around that I was planning to do, to up my F/C Defense.


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