Claws/SR Brute
It seems like your prior MMO experience has you focusing on the right things in this build. Having played claws/sr to 50 (it's not as uncommon a combination as you might think), I just had a few thoughts. I'll randomly insert them below...
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Don't skip Spin. It's an amazing attack to have at such a low level. I only have two of the first three single-target attacks (skipping Swipe, never missed it). Spin gives so much "oomph" throughout your playing career that you'll love it.
I'm level 8 now, and I have my attack chain (first 3 + build-up)
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and combat jumping (quicker travel low endurance boost to defense for early level) |
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Now, so far I'm a little squishy. |

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I'm looking at the powers and I think I want everything. But since sr blooms late I'm putting off some of SR for right now, to build the attack chain first. |
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I'm eyeballing Air Superiority, Combat Jumping, Aid Self, and Boxing->Tough->Weave |
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1. Attack chain |
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2. Endurance |
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3. Mez Prot |
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4. Damage mitigation via defense 5. Healing for defense failure/squishiness at early levels (Aid Self...) 6. Travel powers |
Your attack chain ideas also look good. You'd be fine with a melee damage set like Crushing Impact in Follow Up, though. With 5 pieces you've got 2 SO's worth of accuracy, 3 of damage, and one each of recharge and end reduction. You can then use the 6th slot for more recharge and/or accuracy, using some acc/rech/x piece from another set. Put differently, you don't have to skimp on damage to make Follow Up work really well for you.
Everything else looks like you've got a good grasp of the mechanics, so a lot of it from there will be "build to taste". Have fun with it - I know I did!
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Hello, I've closed this thread due to being an accidental duplicate. Any further replies should be posted to this thread:
http://boards.cityofheroes.com/showthread.php?t=246263
To start, I'm new to this game (not to mmo's) and I'm still searching for a play style I love. I'm a melee DPS guy historically, and I love soloing since I have a full-time family. Still searching for a play style that I love. I love Rogue's in WoW, so I assumed I'd love stalker's in CoH, but I was wrong. What I loved about rogues was control, and 0 damage coming in with very high damage going out. Scrapper's are nice, but my first brute attempt (DM/WP) was so much fun. I will probably keep playing him, but I wanted to try a couple other things first before I push to 50 on my DM/WP. And thus a concept character is born (and as far as I can tell a non-standard combination).
I love claws, conceptually. My favorite line I ever heard about fighting is "speed wins". I like the idea of not getting hit. Thus, claws/sr... Female... Think Lady Deathshrike (faster/female wolverine).
I'm level 8 now, and I have my attack chain (first 3 + build-up) and combat jumping (quicker travel low endurance boost to defense for early level), and here's my current thought process.
Now, so far I'm a little squishy. I'm looking at the powers and I think I want everything. But since sr blooms late I'm putting off some of SR for right now, to build the attack chain first. I'm eyeballing Air Superiority, Combat Jumping, Aid Self, and Boxing->Tough->Weave to help mitigate the squish factor in SR while I'm building. I'd prefer to have it strong all the way through for Exemplaring after I'm all the way up. Rather not have to respec. I'm willing to use the 2 build system for an uber-50 build, and a second that's a exemplaring/time-travel build.
Here are my intentions :
Priorities
1. Attack chain
2. Endurance
3. Mez Prot
4. Damage mitigation via defense
5. Healing for defense failure/squishiness at early levels (Aid Self...)
6. Travel powers
Attack Chain
- Gotta hit to do damage, so accuracy is a must, but fury is your damage boost until you don't have other priorities for your slots.
- Build Up is a force multiplier, make sure it hits 2-3 acc, and 1 recharge to ensure it's on all the time.
- With DOs replace an acc with endrdx in basic attacks
- Add slots for damage later when they aren't necessary elsewhere
Endurance- Basically, I need enough recharge to run the SR toggles full time + mez prot + run my attack chain without running my endurance to 0 therefore :
- Stamina -> 3 EndMod
- toggles/attack chain endrdx
Mez Prot- Get it immediately at 10!
DefenseWhere I'm unsure is in the following?
Finally for concept I like Combat Jumping + Super-Speed or no travel power at all with 2 slots to swift/run and 2 slots in hurdle and 2 in Combat Jumping. Not uber travel but fits the concept of middle of the road strength/speed increases that the character would naturally have.