Martial arts/Super Reflexes how tight is this build now with free fitness powers?
My Kat/SR's new build has:
All the SR powers (5 slots in the toggles, 4 in the passive defenses, 1 in everything else)
5 Katana attacks (6 slots) + Build Up (3 slots)
Air Superiority (5 slots)
Focused Accuracy (5 slots)
Energy Torrent (5 slots)
Hasten (3 slots)
Health (4 slots)
Stamina (3 slots)
Everything else just has the single default slot.
I'm not attempting to softcap (on this build; note the lack of Tough and Weave), but it puts out a really nice amount of damage and is still much more survivable than my i18 build.
*****
You're going to have one real problem if you want to focus heavily on damage in your attacks, though, and that's endurance. Stamina alone will not make up for running 3+ toggles and spamming an attack chain, so you're almost always going to want to put at least one End Redux enhancement in all your attack powers.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Hmmm still unclear rather if its to tight or not.
Planning on making one sometime. Alongside all my other new alts.
Besides thematics, it does have a huge no-symmetry issue.
It was my first toon EVER, not something id recommend to beginners or experts alike.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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No longer tight
When I did my respec, I found I basically had 1 more pick than I needed.
I ended up choosing Eagle's claw - although what I am going to do with that slow-poke power I have no Idea.
Maybe a finishing move.
Because I am really interested in sr, it just looks cool with ma, I might be a little dissapointed since its all passive but everything in it really appeals to me, I just want to be able to take a nice variety of attacks and slot them for decent damage, anyways so is it still to tight of a build to get enough attacks?