Suggestions for Mender Ramiel mission


Anti_Proton

 

Posted

SPOILER ALERT:













It would seem that we are the most powerful being in the universe, but I would suggest the difficulty of defeating the various echoes be proportionate to the opponent. It took me just as long to defeat Positron as it did Statesman, as it did the Crystal Titan. I think I should be able to be able to brush aside Statesman or Lord Recluse's flunkies like so much dust.It should be very similar to Thanos with the Infinity Gauntlet.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
SPOILER ALERT:













It would seem that we are the most powerful being in the universe, but I would suggest the difficulty of defeating the various echoes be proportionate to the opponent. It took me just as long to defeat Positron as it did Statesman, as it did the Crystal Titan. I think I should be able to be able to brush aside Statesman or Lord Recluse's flunkies like so much dust.It should be very similar to Thanos with the Infinity Gauntlet.

I took them all using Brawl and it took just as long as when I used other powers. It looks to be as most of the damage is done by the 3 extra powers you get. Was fun though.


 

Posted

IMO, one effect of this mission is to emphasize that most AVs are really just big bags of HP... and similarly sized bags, at that. Game-mechanics wise, they're all about the same level of power, that being "powerful enough to stand there and get beat on by a full team for a while." Their supposed AT or power levels relative to each other in lore doesn't matter.


My characters at Virtueverse
Faces of the City

 

Posted

Mmm...

After my first encounter's shock, I went: "OMG This place is infested with AVs; I am so toast" I remember immediately exiting the mission and complaining in channel over it. Then I was told, for that particular mission, I "was" already an incarnate, and the AVs would not be so bad. So with great trepidation I returned, and found out, what I had been told was the truth. I found the whole thing to be actually quite amuzing and enterteining, it was nice to feel "super" with any AT.

But to an extent, the poster does have an interesting point, it would be nice if the mission complexity or threat by mob would be different based on AT performing it. For instance, taking on Hero-1 with a non-melee being spammed with mez attacks by Hero-1 and the ambushes that spawn subsequently is a bit on the harsh side, since support ATs are denied the ability to have passive mez protection.

It may be simply polite to support ATs if set to -1/x1/N/N for the missions to be non mez equipped, after all with exception of the pre-packaged EBs, the highest mob you gonna face is a LT, and typically Rikti Mentalists are bosses; it kinda annoys me when the mission "happens" to give me a Rikti Mentalist as a LT, so rude...

Of course as a melee essentially imprevious to mez effects, the missions are just right, the ambushes are great, pour them on! I need the bodies around me; so they can buff my damage gained from my PBAE aura. As I fight the EBs/AVs I tend to kill their supporting mobs and loose some of the dmg buffs from my aura, so it is nice that the missions have several waves of ambushers to replenish my buffing needs.

Amazing how different what appear to be serious challenge for 1 AT, it is actually an assistance to another AT...


Frankly I am not sure how you could level challenge by AT: Melee are so well made and so self-sufficient; while support are intentionally made so brittle, I can't see how to add challenge to melee with out really socking-it to the support ATs. At best relief in the abusive use of spammed mez would ease off the burden on support ATs, while having no impact what so ever on melee.

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Frankly I am not sure how you could level challenge by AT: Melee are so well made and so self-sufficient; while support are intentionally made so brittle, I can't see how to add challenge to melee with out really socking-it to the support ATs. At best relief in the abusive use of spammed mez would ease off the burden on support ATs, while having no impact what so ever on melee.

Stormy
They are?! I'll let my blaster know he should be dying more often. And my Fire/Kin.


 

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Originally Posted by Diggis View Post
They are?! I'll let my blaster know he should be dying more often.
Yes, he should be! You could lose your Blasters liscence for such heresy!
Not dying...such filth...





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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Did you seriously just turn this suggestion about adding a slight difference to a mission into a tangent about "support characters are the sucks"? Weak.