Fire/Fire/Ice Build Advice Needed


PikNik17

 

Posted

Hi all. Thanks for reading this post. I'm looking for some advice from the community on my current Fire/Fire/Ice build. I've been working on this build for a month or so with i19 in mind and I feel like it is where I need it to be. However, a few sets of eyes on the build could only help. I'm open to constructive criticism and I know many community members know way more about the numbers in this game that I could ever comprehend. So any build advice would be appreciated.

My goal was to softcap s/l defense while boosting recharge for permadom (original concept eh?). I also wanted near perma hoarfrost for the hp boost. I'm planning on going the damage route with the incarnate system to make up for the damage slotting. Suggestions on Incarnate routes are welcome as well.

Build:

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Build%(37)
Level 2: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 4: Fire Breath -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), EndRdx-I(17)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(46)
Level 41: Sleet -- Achilles-ResDeb%(A)
Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50)
Level 49: Hoarfrost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 78% Enhancement(Accuracy)
  • 118.75% Enhancement(RechargeTime)
  • 133.53 HP (13.13%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 16.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 20% (0.334 End/sec) Recovery
  • 46% (1.953 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)


Data:
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Thanks again for looking at this build.

Nick


 

Posted

got a 50 fire/fire/ice as one of my mains

got the build on my work computer
can try to post tomorrow

biggest thing in your build that i noticed is the lack of recharge in sleet, would put 2 recharge IOs in it

good luck and have fun


 

Posted

Rowley,
Thanks for the reply. I appreciate it. I like your suggestion on Sleet. I find that I use that power whenever it is available.

Now that I've been using the Musculature Alpha for the weekend I think I'm going to go the Cardiac route. With this much recharge, I find that I run out of the blue bar before Domination comes back. Maybe I can run hotfeet continually with Cardiac...but maybe not :-)

Nick


 

Posted

this is my i19 build
running at 48.2% s/l def and 197.5% recharge

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), HO:Perox(25), Dmg-I(25)
Level 1: Flares -- Decim-Dmg/Rchg(A), Decim-Acc/Dmg(27), Decim-Dmg/EndRdx(27), Decim-Build%(29), Decim-Acc/Dmg/Rchg(29)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
Level 4: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(7), Posi-Dam%(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 8: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31)
Level 18: Cinders -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(34), BasGaze-Acc/Rchg(34), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), GA-3defTpProc(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(36)
Level 28: Vengeance -- LkGmblr-Rchg+(A)
Level 30: Bonfire -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(37), Posi-Dmg/EndRdx(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(40)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Combustion -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(39), Apoc-Dam%(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 41: Sleet -- Achilles-ResDeb%(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Ragnrk-Acc/Rchg(A), Ragnrk-Knock%(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), RgnTis-Regen+(43), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(50)



my power choices may be unusual including not having fireblast but i find i don't miss it with a high recharge build

i didn't take Hot Feet or Incinerate since i'm not in melee that much

and for your request of perma-hoarfrost, i've found that i don't need it, although it would be nice to have

hope this build gives you some ideas