Rebuilding a ElM/Ele/Mu
I actually like Lightning Clap - makes a decent panic button, especially
with electrifying fences. Power surge was handy vs. Arachnoids, and as another panic button. Rebuilding is focusing on better defense and some +hp, as well as adding in energize (which was still conserve power when I built him originally) This takes me from 11/13/15 Melee/Range/AoE to 14/17/9 M/R/A, 20/26 Smash+Lethal/Energy defense, better Smash/Lethal resist and a self-heal. I lose build up (but could trade Lightning Clap in for build up). Any suggestions for improvement? |
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(37), Erad-Dmg(37), Erad-Acc/Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), M'Strk-Dmg/EndRdx(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29)
Level 20: Lightning Field -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 26: Lightning Clap -- HO:Endo(A)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31)
Level 32: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(46), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37)
Level 38: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
Well, that gives me a few things to ponder.
I do want to keep buildup, and looking at the numbers,
Static Discharge doesn't seem worth keeping. On the
other hand, I find Thunderclap + Electrifying Fences
useful on occasion. I just need to decide if it is useful
enough to lose 6% or so S/L def.
Thanks for the feedback.
Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory
Proud member of Triumphant Defenders
Fight My Brute
I have this Elec/Elec/Mu build that might interest you. Softcapped to S/L and designed to work well with the Spiritual Alpha. You still have an attack chain without Havoc Punch and Mu Lightning.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9)
Level 2: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Rchg(13), Oblit-Dmg(27)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(17), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19)
Level 8: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Rchg(21), Oblit-Dmg(23), Oblit-%Dam(23)
Level 10: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(27), RechRdx-I(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Super Speed -- Run-I(A)
Level 16: Static Shield -- ResDam-I(A), ResDam-I(43)
Level 18: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 20: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(40)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(37)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), Ksmt-ToHit+(34)
Level 28: Energize -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(37), Numna-Heal(39), RechRdx-I(39)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Power Surge -- ResDam-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Fury Recharged was my first IO build, which ended up not too effective.
With I19 I finally have a good incentive to revamp him.
I actually like Lightning Clap - makes a decent panic button, especially
with electrifying fences. Power surge was handy vs. Arachnoids, and
as another panic button.
Rebuilding is focusing on better defense and some +hp, as well as
adding in energize (which was still conserve power when I built him
originally) This takes me from 11/13/15 Melee/Range/AoE to
14/17/9 M/R/A, 20/26 Smash+Lethal/Energy defense, better Smash/Lethal
resist and a self-heal. I lose build up (but could trade Lightning Clap in
for build up).
Any suggestions for improvement?
Current build:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Fury Recharged: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(11)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(23)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(23)
Level 6: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-ResDam(21)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(25)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-ResDam(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Heal-I(40), RgnTis-Regen+(45)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(40)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(40), Stpfy-Acc/Stun/Rchg(43), Stpfy-Stun/Rng(45), Stpfy-KB%(50)
Level 28: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(39)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(36)
Level 38: Power Surge -- ImpArm-ResDam/Rchg(A), Aegis-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Immob(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Def(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
New build:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Fury Recharged: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(34)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(7), EndRdx-I(17)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(17)
Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), M'Strk-Acc/EndRdx(11)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Speed -- Winter-ResSlow(A)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 26: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 28: Energize -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/Rchg(46), Mrcl-Heal(46)
Level 30: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(31), Stpfy-EndRdx/Stun(36), Stpfy-Acc/Stun/Rchg(39)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(43)
Level 38: Power Surge -- TtmC'tng-ResDam/Rchg(A), RctvArm-ResDam/Rchg(39)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Electrifying Fences -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(23)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory
Proud member of Triumphant Defenders
Fight My Brute