Elec/Elec, any thoughts?


Auroxis

 

Posted

I was looking for another alt while waiting for i19. I have tried a few tanks, but I tend to Brute better. Someone said a snaky tidbit in a thread about Brutes being midddle of the road. Like everything, that got me thinking. What can tanks do best? really? They have the max armor cap for one. so, I looked at the primaries, and Elec popped out. No defense, but looked interesting. I rolled up a Elec/Elec and monkeyed him up to 35. Wow. Elec/Elec has a grab bag of great powers/tools in it.

I did not see any guides for Electric Armor. Does anyone run this much? For I/Os i was thinking of just building on the armors that are already there and keep adding resistance bonuses. Any thoughts?


 

Posted

I use Electric on my tank, and I have to say while it won't provide you specific defences, it does provide you defence to a host of powers and things that can be thrown at you. Electric can protect you from sapping attacks, it can protect you from psionics too.

Against things that can zap you with energy or psychics is Electrics strong suit I find. But toxic... well the vazhilok are my kryptonite.

Im hoping as I get my tank leveled up I can slot some SO's in her and that should help a bit, but, truthfully against toxics... run!


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
For I/Os i was thinking of just building on the armors that are already there and keep adding resistance bonuses. Any thoughts?
The general consensus (and one that I agree with) is that +resist bonuses are almost worthless. They are small, and not worth building for.

If you're looking to improve survivability through I/Os, you're much better off looking at +def bonuses, +hp, and +regen.


 

Posted

Ah, the very issue at the heart of the debate. I understand the logic of what you are saying, having read the excellent treatise on defense that is on the boards.

My issue is this, Tanks are best at resistances. and have the highest caps there of any AT. But building for defense makes more sense. But even Brutes (or Scrappers!) can soft-cap defense. which means that a Scrapper is as tough as a Tank 98% of the time (except for debuffers, certain specials, etc) yest Scrappers do much more damage than Tanks.

It's like the Devs made a whole arch-type built around the color Red. (only you get this much red, you get more red saturation than any other arch type), then when designing the actual for the engine for the game were like "Red, huh, that aint so useful, F it"

So, Do Tanks get more Defenses at least on the Defense based Tank armor sets, or is that like microscopically more than Brutes and Scrappers get?


 

Posted

My Elec/Fire Tanker is currently my main. He's a beast both defensively and offensively, though I've IO'd him out pretty well. Electric's only real weakness is Toxic, and that's one of the reasons I went for positional defense over S/L defense.

For set bonuses, I set myself a goal of 32.5% positional defense(softcapped with a purp), and a balance of +HP, Recharge, and Regen. I have lots of all the layers and I never come across anything I can't tank. If I don't have a purple handy, I have the kinetic dampener temp power which puts me at the S/L Def softcap.

The bonus for going for positional defense is that the sets give you a nice damage bonus as well.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Janus Firestorm: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster