The most blast like fast paced defender not energy?
I've found that Psychic Blast does a satisfying about of damage for Defenders. My FF/Psy is probably the most blastery Defender I have.
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Tried kin/sonic it is powerful but I just cannot get into sonic, kinetics is pretty fun, I was thinking maybe kin/rad? I do not need to do crazy damage but I want to feel powerful if that makes any sense I do not have going rogue and refuse to play cov right now.
I already have a dark/dark he is pretty fun but its slow paced and only in the mood for him sometimes, I guess that is the trade off for versatility anyways thanks all! |
No Kin/energy, gotcha - knockback city, ok
that leaves:
Kin/Rad - which is a solid kinetic combo, the -defense in kinetics provides more chance to hit especially in the low levels. The AoEs in Rad blast also complement the +damage nature of kinetics. Neutrino bolt is also a fine proc mule since it fires off so rapidly.
Kin/elec - this plays differently from kin/rad, but you have two AoEs. Short circuit, ball lightning, and transference make you an awesome sapper, too! Damage-wise there isn't much difference between Rad and Electric. Electric can be the potential damage mitigator you are looking for.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Kin/rad seems more appealing but now I am curious about rad/rad.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
How differant then my dark/dark you think?
Rad/rad and Dark/dark to me play a lot like outside of Dark's controls. /rad can be viewed as the fastest paced due to the default attack having such a quick recharge.
Radiation emission:
Radiant aura - PbAoE heal, no tohit check, but weaker than Twilight Grasp
Accelerated Metabolism - this buffs recovery of endurance, recharge of attacks, and shortens duration of mezzes. Dark has no equivalent.
Radiation Infection - work very much like darkest night, these both have the tohit debuff. Rad infection also debuffs defense while darkest night debuffs damage potential.
Lingering radiation - debuffs speed and regeneration. Howling Twilight has the same effect with stronger effects but also a longer cooldown.
Enervating Field - debuffs resistance and also damage potential comparable to tar patch but it's a toggle.
Mutation - teammate resurrection power. Howling Twilight is an AoE rez that can revive multiple teammates to go along with the other debuffs.
Choking Cloud - PbAoE hold that applies ticks of Mag 2 and Mag 3 holds. It can carry multiple procs to aid with holds and psionic damage. It's also an end hog, but it's worth it to me.
Fallout - this power does AoE damage in the area of a defeated teammate. It's high damage and is usually coupled with vengeance and mutation for a big turnaround for the team.
EM Pulse - The top tier Debuff. It's a PbAoE hold, debuffs recovery and end, and does special damage to robots. In my opinion this power is underrated.
All that said Radiation Emission is a powerful successful set as well as Dark Miasma. Rad's debuffs include powers that can allow you to hit more successfully, but Dark Miasma is no slouch and can be just as successful as its other defender primary cousins.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Which do you prefer if you do not mind me asking?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Hehe I meant mostly between dark and rad.
Back in the long, long ago, I started a Forcefield/Psychic blast defender as my first defender, first character on my first MMORPG. He is very good at what he does, but he isn't the best solo'er by any stretch.
My first storm defender on Triumph became my main since I could solo and team. He is Storm/Rad blast, since we didn't have ice blast on defenders then. Storm is great and has a tool for almost every occasion.
My next big project was the Rad/Rad defender. When I2(?) first came out, there was a great upheaval in the community about how hard things were made. My little Tachyon Bug would bravely street hunt, walking up to red con minions with purple lieutenants, apply his radiation infection toggle and slowly, steadily and safely defeat spawn after spawn, with very little debt, high risk, high reward. (We couldn't select mission difficulty then, so street hunting gave good rewards.) He really changed as his powers expanded, choking cloud being a whole new deal. I am a stormy at heart, but my Rad/Rad defender is definitely my go to guy for AV/GM fights.
When villains came about, my first villain I rolled was a Robots/Poison mastermind, but soon a great many of my villains were using dark miasma. Radiation hasn't been ported over to masterminds yet. Dark was the defining set for masterminds, although players definitely give /dark a run with traps, poison, pain, and thermal now. I took back that experience and quickly leveled a Dark/Ice defender to 50. I never did finish up my Dark/dark defender to 50 but it's personal taste and alting. I know Dark is as every bit as successful as Radiation Emission (or Traps, or Thermal).
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Interesting story, thanks for sharing that. Hmmm I guess I have no choice but to choose one, I do not know when I blast with dark it just feels like it lacks umph and fun factor and I have never been a fan of dot damage in any mmo but I tolerate it much better in this game.
You can run a dark miasma defender without dark blast. Ice, Dual pistols, Rad, Electric, and Pyschic blast are a few you could try.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Hmmm rad/dark sounds interesting hate to ask you but what would be missing just dot damage and differant kind of debuffs if I go that route?
Hmmm rad/dark sounds interesting hate to ask you but what would be missing just dot damage and differant kind of debuffs if I go that route?
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Now if I have this backwards, and you mean Dark Miasma with Rad blast, again it's very different and also very viable. Dark miasma is chock full of tohit debuff and benefits from the rad blast defense debuff; dark miasma has NO defense debuff. A particularly good tool is howling twilight (autohit stun, slow, regen debuff) with a cosmic burst chaser on the boss. Now, THAT is some fun stunning.
Selling points to dark/dark is that dark pit (I know, not the most popular) will stack the stuns with howling twilight. Dark blasting will fill in tohit debuff on targets outside fearsome stare and darkest night, your added spawns. Tenebrous tentacles complements a lot of primaries as well as dark miasa, keeping target in line for the narrow cones of dark, helping Stormies contol knockback from hurricane. Dark blast offers extra tohit debuff protection for kinetics, filling gaps in Traps debuffing.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
So basicly rad blast does do more damage.
For Defender primaries with a ton of defense debuff already like Radiation emission, Storm Summoning, even Traps, the character won't notice appreciably more damage from rad blast than from dark blast.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
rad/rad is safe, a relative ton of damage solo (AM gives you a 25% dam boost, the inherent now gives you a 30% dam boost when solo after lvl 20, and you get assault for roughly 20% more damage boost......75% damage boost before you ever apply enervating field and reduce their res) with all of rad/'s utility it's quite safe. baddies can't hit you, and their def is in the tank, their damage is debuffed, and so is their res, they get slowed, -rech, -regen, and choking cloud is FUN! this is a great defender, hands down!
Kin/Rad is a horse of another color, i have one of these as well, and it's COMPLETELY different in plat style. This combo is known as the "scrapfender" for a reason. you'll be in melee range for most of kin/, and you'll have the least amount of mitigation on both primary and secondary, BUT your attacks and buff/debuff will hit almost always. your damage can get higher then with rad/rad, but that's with Kin and it's melee range damage boosters that draw aggro better then any tank i've ever played this is a great def to play, hectic, adrenalin fueled, psychotic fun. but you'll die alot, come close to dieing almost every mish, and probably giggle out loud the whole time, i know i do
so in summation, either works, for your first rad i would go rad/rad, you WON'T be sorry, i've never heard anyone complain about a rad/rad, either playing one or teaming with one.
but let us know which way you go and how it's working out for you.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
My only issue is I already have an ill/rad controller which I enjoy allot, but could not bring myself to roll another rad type unless its rad blast.
Tried kin/sonic it is powerful but I just cannot get into sonic, kinetics is pretty fun, I was thinking maybe kin/rad? I do not need to do crazy damage but I want to feel powerful if that makes any sense I do not have going rogue and refuse to play cov right now.
I already have a dark/dark he is pretty fun but its slow paced and only in the mood for him sometimes, I guess that is the trade off for versatility anyways thanks all!