Poor man's Ice/Ice build
I think the best goal for an Ice tank is to get to the defense soft-cap (45%) for S/L/E/NE damage, preferably when EA is not running. (That way, EA will be available to give you a defense boost on the occasions when you need additional defense.) Fortunately, Ice Armor is close enough to the soft-cap that you can get there without spending a ton of influence, and having the Steadfast +Def is a good start.
Some issues with your current build:
The attacks are not slotted with endurance reduction; while it's true that EA will compensate to a certain degree, if you're going to skip end reduction slotting on anything (which I don't recommend) the armor toggles are a better choice because they use far less endurance than your attacks.
Health is way overslotted. Unless you're looking for a specific set bonus, more than 3 or 4 slots in Health are just wasted.
EA is a poor choice for the Kismet +Acc. It's a proc 120, which means it only activates when the power does and 120 seconds afterward. If you put it in an armor toggle it'll be running whenver the toggle is running, a much better option.
Icicles is underslotted for end reduction. Unlike FA and GA, Icicles is a high cost toggle and should get at least 50-60% end reduction.
Hibernate no longer benefits from recharge enhancement, so take out the second slot and use a Heal IO or something similar in the base slot.
Frozen Aura is now a very good power, and should be taken at level 38 and fully slotted. I'd recommend switching it and Permafrost.
Here's a relatively cheap set IO build I put together; I didn't add any super-expensive IOs other than the ones you had already. It's designed for I19, which will give you a few additional picks. (The extra slots in Brawl and Rest are for Health and Stamina.) The Ice melee experts here are pretty much unanimous that GIS is not a great attack, so I dropped it in favor of Ice Sword. I also included Maneuvers, which I'm normally not a big fan of, but you had a slot to fill and it's a cheap way to get more defense as long as it's slotted sufficiently for end reduction. I've used a mix of defense sets here; they'll all do the job, so you should pick by what you can afford and which set bonuses you prefer.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Runway: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(39)
Level 1: Frozen Fists -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Chilling Embrace -- P'ngTtl--Rchg%:50(A), EndRdx-I:50(50)
Level 4: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(7), Det'tn-Dmg/Rng:50(11), Det'tn-Acc/Dmg/EndRdx:50(25)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Frozen Armor -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-Def/EndRdx/Rchg:40(9), S'dpty-Def:40(11), Ksmt-ToHit+:30(25)
Level 10: Ice Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(34), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 12: Air Superiority -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(13), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 14: Fly -- Flight-I:50(A)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Taunt/Rng:50(37)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(21)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 22: Ice Patch -- RechRdx-I:50(A)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Energy Absorption -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def/Rchg:50(27), RedFtn-Def:50(27), Efficacy-EndMod:50(33), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33)
Level 28: Freezing Touch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(29), S'ngH'mkr-Dmg/Rchg:35(29), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 30: Icicles -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx:50(46)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Maneuvers -- RedFtn-Def/EndRdx:50(A), S'dpty-Def/EndRdx:40(36)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Dmg/EndRdx:50(46), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 41: Block of Ice -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx/Rchg:50(42)
Level 44: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 47: Ice Storm -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Det'tn-Dmg/Rng:50(48), Det'tn-Acc/Dmg/EndRdx:50(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A), Empty(17), Empty(23)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(21), Empty(23)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 14.3% Defense(Energy)
- 14.3% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 8.63% Defense(Ranged)
- 8.31% Defense(AoE)
- 5.4% Max End
- 12.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 17% Enhancement(Accuracy)
- 161.6 HP (8.63%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 6.6%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 4% (0.31 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.75% Resistance(Energy)
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;694;1388;HEX;| |78DA9D93C95253511086CFCD40C84412422040101202610C64E7B0B028D12ACA442| |250AED454BC1C4D20064C62293B1F007D03D472EFB8B37C02677D0CA747D0D8DDFF| |01B1CA95B72AFF77D2E7BFDD7D865BB8BD1850EACE4965054ED5CACD6669AD5CDFD| |40DCFAA5DD5755B77ACDCACDF2AEF78945271CC9416F5555D6FEAEC92AD4B0B8DEB| |5B8D5E3351D0358DB08C224BF58A6EE87A2BBB3FF017B7B66AD933B5EAB5CA5F639| |F8C57B7B55E0FC930AFCBEBBAD1AC54B7A3A7B7AB7676A161B7AA76A9506EB67463| |274ECD4CD2EF8D5799A7ED52672DA572CA9117B80A82F165A02818F01DB2E70929E| |528083ACE09BA9605990DC5F6B794DDB2C46E592F24432E2933094AE434899C8F25| |E47A22E8782AF03D13C49F0BDE51223712293732BCA690072197E71721A33ADB009| |7CC289F4310FF49C121354805BDA6A0179D27D1791A9D4FA1F32974EEA3D3F21BBB| |1FF600EC817F2DD44FF620EC2A382AA1212A18321942150787C255C1E806B02948D| |7041FA9B90896E38CC464ABBA5DB2806E8FA0A75390A24A51A4B5A2D352690A18A6| |8231D3430CA12314EA33E63E8432C0272AD72F47D376F70771B67EA04B30B22B6D8| |DDC05EE01946FD0AC6910BB92C0AE24B02B49EC4A12BBF2C1CB3B2F76F7D05707FF| |39F20DF80EFC10A45B629FBD21F84C6F0D9B750CA72514A145A7CC3D4AF9A4BF511| |C798A3A1A331D8D7D916CE328318B1226690E258A74E72660774EEC4968F23EF000| |7824384FBE69E39B866F06BE9987007C2BE4CB9AF2595CE3395CE3395CE3395CE31| |CAEF17B5ADABCB9C6F37D16F797701D7C510ED5A64785457B45F37F6615668B14B1| |8CDF9248CF21FF24FB51A0ED0D1F7C62FFFBBC0CEC97F7AEF097BFC65264B9C0729| |1E512CB659632CB15169BA5FDEAE0EDD051EEEB18CB7196132C31EA4FEDB2D3C35F| |9A9F25C01264E96209B18459A22C032C7B2CEDDF4540065D| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here's another build, this time with the Fighting pool. I dropped Hasten, Ice Sword, and Maneuvers to fit it in.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Runway: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(39)
Level 1: Frozen Fists -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Chilling Embrace -- P'ngTtl--Rchg%:50(A), EndRdx-I:50(50)
Level 4: Frost -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(7), Det'tn-Dmg/Rng:50(11), Det'tn-Acc/Dmg/EndRdx:50(25)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Frozen Armor -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-Def/EndRdx/Rchg:40(9), S'dpty-Def:40(11), Ksmt-ToHit+:30(25)
Level 10: Boxing -- Acc-I:35(A)
Level 12: Air Superiority -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(13), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 14: Fly -- Flight-I:50(A)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Taunt/Rng:50(37)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(21)
Level 20: Tough -- TtmC'tng-ResDam/EndRdx:40(A), TtmC'tng-ResDam/Rchg:50(34), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam:50(43)
Level 22: Ice Patch -- RechRdx-I:50(A)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 26: Energy Absorption -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def/Rchg:50(27), RedFtn-Def:50(27), Efficacy-EndMod:50(33), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33)
Level 28: Freezing Touch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(29), S'ngH'mkr-Dmg/Rchg:35(29), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 30: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(31), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx:50(46)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(36), GftotA-Def/EndRdx/Rchg:40(37), GftotA-Def:40(43)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Dmg/EndRdx:50(46), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 41: Block of Ice -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx/Rchg:50(42)
Level 44: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 47: Ice Storm -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Det'tn-Dmg/Rng:50(48), Det'tn-Acc/Dmg/EndRdx:50(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A), Empty(17), Empty(23)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(21), Empty(23)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 12.1% Defense(Smashing)
- 12.1% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 8.94% Defense(Melee)
- 7.06% Defense(Ranged)
- 10.2% Defense(AoE)
- 5.4% Max End
- 12.5% Enhancement(RechargeTime)
- 17% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 126.5 HP (6.75%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 8.8%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 4% (0.31 HP/sec) Regeneration
- 8.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 3.75% Resistance(Energy)
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;701;1402;HEX;| |78DA9D93C952135114866F6720642209211020081920404843760E0B8B12ADA24C2| |402E54A4DC5E64A1A62277642293B1F007D03D472EFB8B37C02677D0C4B5E41DB33| |5C220B577655FEAF73EEDFE79C7BFA76E5FE4A488807E78516BAD0AC773AB5CDBAB| |52B6DDF86614ACB907DEB7BD6BDFABE4F0891E495DA8ABC2DAD8ED4570D595BB6EF| |B4EC61B550914DC961BA8BAD5A0D694BABAB1FDF84ABAD5653BF646E37BAA6B51DE| |47F4DFC1BA0FB8DB6945B11BA2DCBFA96B43B0DB31DBFD8360D7DD936BAA651ABD4| |3B5D69EF27A19D39F87DF00B75391E715913A2245C6582A7429859635409638113F| |63220235C1542DF15C2C01A21BF23D0FE11B26B1AD935ED0D6528A569250589DC2A| |91FB39853C2F087D2F09815784E46BC22748E4E544C2CB19DE43C8C7218FEF37202| |FFA1D0696CC8B808B90FC05C109A1C10BE0BD3AC23F464D062014543D04793321DE| |4CE85F9B09823DAC3284B3149A805D44548648C385A1A849C8EE307609B926E12B3| |410E396DDB1048D63D0434D0EFA0843FD0437548A2B5F7C9E42E902D9E78B0C9D30| |09E513AAA344813A3A05A1110E69231CCA33BE41F15181591DEF6898DF669031409| |83AA026A71E321E3120DFB8DAE138CF28C5334AF18CD23CA334CFE88B1F674D76EF| |449B3BB2191DC61E21D72514EF12BEC353936A1F93393E0C30828C1A41866794F51| |2723CAA791E5506FA9B56FD4DFF7061F5999F84E211834B94B86015CEDC2CDBDDB3| |87149A7BCC78C27846B80ABE82F215D8B7C0BE85A70CF6AD834F57E5753EC68B7C8| |C17F9182FF2312EF131FE0C1B5D52C7786944C3FE529EDE17E5120E5C224A3A4C5A| |FEBB2A78B50A114DF9358A0C9DF0CFA19F0B38FE68EF13FBDFEB6DE8B8BC7F1DBFF| |C4D942ACA3594EB2837506EA2D4516EA11828CEBBDED391D3D8D71994B328E75012| |D09F3840A70FBFC2204A08258C3280124189A2C451C6500E519C3F7871033C| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
First things first, please don't think I'm telling you exactly how to build your Ice/Ice tanker, I'm simply giving personal suggestions on how to make it more powerful, more surviable, and hopefully by effect, more fun. If you want to keep powers like GIS by all means do so.
Here's my own guide to ice tankers about the basic things if you're interested.
Here's the Ice Meele guide that will explain why Freezing Touch and Frozen Aura is awesome, while GIS is not.
Secondly,
How broke is broke?
I'm assuming you have absolutely no inf at all, so respec that LotG Recharge IO and that Numina's IO out of your build, sell them on the markets for a nice 200mil to fund your cheap build.
Slotting health the way you're intending to will set you back about 400mil, sure, its nice to get triple-effect of Health, but just double it up with 2 generic heal IOs.
If you're going to use LotG recharges, you probably want 5 of them, which may set you back 500mil, you'll then probably want a nice bit of global recharge set bonuses to go with it, and those tend to be the most expensive sets.
Simply put, if you're not at max recharge for all your attacks, or not taking Hasten and other set bonuses, its really just a waste of an IO that could fund the IOs for 2 or maybe 3 attacks.
If you take either Combat Jumping or Hover, and take Weave (Drop Permafrost if taking Weave, my guide has a bit explaining why, but basically Tough makes Permafrost redundent.) You're going to be at 45% defence to S/L without EA, a nice place to be at the cost of 3 power choices.
Alternatively, go for the post-EA S/L soft-cap, I did that on my scranker (damage orientated.) Ice/Ice, she's only soft-capped to S/L when EA is up on 10 targets, but she hits like a truck dropped from a plane.
It's worth noting that if you go for post-EA, you will most likely not hit the N/E soft-cap, which means 2 of the four most common typed-damage types, are going to be hitting you more often than the other two. Dech's guide will explain the awesomeness of 45% defence if you're curious to know.
Frankenslotting will save you the most money here,
Find the cheap sets at a variety of levels (from 35+ you'll be almost the same as standard SOs), and stick 2 different sets of Acc/Dmg IOs into Frozen Fists, and 2 Dmg/End, this should cap you for Damage, and give you a nice buffer for Acc/End.
You don't really want to go for E.D capped Recharge on your tier 1, you'll mostly use it for applying bruising every 20 seconds, so you want it to hit and you want it to do damage, but your basic attack-chain will most likely be, FF - Frost - FT - Ice Blast - Frost. With block of ice being combined with FT to hold bosses or sappers.
Your AoEs will be coming from FA, your toggles, and EA if you damage-proc it. With Ice Storm up with Build Up if you match their recharge times. (I've literally 1-slotted Build Up for the fact I'm only pressing it when Ice Storm is up, to turn a 1dmg-per-tick to a 2-dmg-per-tick. But if you want Build Up, up as much as possible, by all means 3-slot it.
If you wanted to keep all of your decent powers in your build, drop Air Sup for boxing, take Tough and Weave by dropping Permafrost and GIS.
You'd have to drop fly too, but Swift + a temp flightpack is going to be the same speed as Fly anyway, it may be costing you 10k inf for every hour of use, but thats pennies at 50.
Slot boxing for Acc/Dmg again, its 2.5 sec recharge is fine with the 1s cast time. (Air Sup has a 3.3 sec cast time, its best to hit things fast in my personal opinion.)
That should give you almost exactly the same power selections, except this time you'd be at 40% defence, 5-7 targets in EA depending on how you slot will cap you for S/L defences. A few cheeky set bonuses for E/N defence will cap you for that as well.
If you took CJ from having to drop Fly, the combination of CJ + Swift + flight pack is great movement, then with CJ you'll be at 45% to S/L, and able to soft-cap for E/N with EA.
Slot EA for Defence/Recharge, its auto-hit and thus needs no acc IOs, the Kismet is fine in EA though, as you'll most likely to be using it way more than every 120 seconds. 4-slotting all the cheap Defense sets, (the 2 40 sets, 30 set, and the yellow 50 set.) will bring you close to the E.D cap for Dmg/Rech.
Stick an End-Mod in the last slot and you're sorted on that front.
Seriously take FA at level 38 though and fully-slot it, either by frankenslotting, or by sets and SOs. Stick the chance-for-heal Proc in there too, it only costs about 10mil crafted, and is beautiful in that power.
As its been said, Hibernate is overslotted, a generic Heal or generic End Mod will do it fine depending on taste.
You could easily make a beautifully-performing Ice/Ice for somewhere between 300 to 500mil depending on patience and if you're buying recipes or crafted, and selling those expensive IOs will take you halfway there, just run 4 days of tip missions, find whats good to sell for 2 A-merits, or 1 Merit each and you'll have enough to fund the build.
I hope you enjoy your Ice/Ice tanker, as I do love mine.
Thanks to both of you. Let me look these over, and see what I come up with.
The ICBM
Nuking the world since 1972
Flints,
Thanks for pointing me at your guide. I see that most of my problem was from using the older guide posted by Tundara.
The ICBM
Nuking the world since 1972
Tundara's guide is still useful, the main things to remember is Hibernate is only really good for slot bonuses in the way of enhancements. (But the power is great.) And that Freezing Touch and Frozen Aura are great for damage.
It's worth noting that I based my Ice/Ice upon Tundra's guide&build.
I ended up making a couple minor changes to the build. I used some Reward Merits to get the Steadfast Protection Res/+Def. The mid lvl salvage needed to build some of the IO's is quite expensive, so I used some old AE pts and bought a bunch of random salvage.
The Eradication IO's in Icicles are mad expensive ($50 mil each), so I sold a LotG + recharge to buy them.
So far, I real happy with the build. I feel kinda... invincible.
Thanks again for the help!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
poor Runway: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (50) Endurance Reduction IO
- (A) Detonation - Accuracy/Damage
- (5) Detonation - Damage/Endurance
- (7) Detonation - Damage/Recharge
- (11) Detonation - Damage/Range
- (25) Detonation - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Serendipity - Defense/Endurance
- (9) Serendipity - Defense/Recharge
- (9) Serendipity - Defense/Endurance/Recharge
- (11) Serendipity - Defense
- (25) Kismet - Accuracy +6%
- (A) Smashing Haymaker - Accuracy/Damage
- (34) Smashing Haymaker - Damage/Endurance
- (37) Smashing Haymaker - Damage/Recharge
- (43) Smashing Haymaker - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (13) Smashing Haymaker - Damage/Endurance
- (13) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Flight Speed IO
- (A) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Range
- (A) Luck of the Gambler - Recharge Speed
- (19) Gift of the Ancients - Defense/Endurance
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (21) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - Recharge
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (A) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Defense
- (33) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (29) Smashing Haymaker - Damage/Endurance
- (29) Smashing Haymaker - Damage/Recharge
- (34) Smashing Haymaker - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (31) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Damage/Endurance
- (A) Healing IO
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Endurance
- (A) Eradication - Damage
- (39) Eradication - Damage/Recharge
- (46) Eradication - Accuracy/Damage/Recharge
- (46) Multi Strike - Damage/Endurance
- (50) Multi Strike - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (50) Detonation - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (21) Empty
- (23) Empty
- (A) Empty
- (17) Empty
- (23) Empty
The ICBM
Nuking the world since 1972
Tarmac if you've been around long enough then you could find 3 powers to swap out for fight pool by first say skipping air sup as you dont need a pre-req, then by giving up on an unnecessary attack cos your chains good enough with one missing and then swap maneuvers for weave. I don't rate manuevers with Ice as you can easily keep 17 mobs attacking you; directing cones away from the team and people if squishy don't have to stand within the vicinity of aoes that are targeted on you making manuevers a bit overkill.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
So far, I real happy with the build. I feel kinda... invincible.
Thanks again for the help! |
Congrats on the build!
And you're welcome.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ok, im pretty broke, help me fill out my tanker build
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Runway: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Heal-I(A), Heal-I(3), Heal-I(5), RechRdx-I(39), RechRdx-I(39), EndRdx-I(39)
Level 1: Frozen Fists -- Dmg-I(A), Dmg-I(3), Dmg-I(7), Acc-I(15), RechRdx-I(40)
Level 2: Chilling Embrace -- P'ngTtl--Rchg%(A), EndRdx-I(50)
Level 4: Frost -- Dmg-I(A), Dmg-I(5), Dmg-I(7), Acc-I(11), RechRdx-I(25), Insult-Dsrnt%(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Frozen Armor -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9), EndRdx-I(11)
Level 10: Swift -- Run-I(A)
Level 12: Air Superiority -- Dmg-I(A), Dmg-I(13), Dmg-I(13), Acc-I(15), RechRdx-I(40)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Empty(17), Empty(17), Empty(23), Empty(23), Empty(25)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), Empty(19), Empty(19), Empty(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 26: Energy Absorption -- Ksmt-ToHit+(A), Empty(27), Empty(27), Empty(33), Empty(33), Empty(33)
Level 28: Freezing Touch -- Dmg-I(A), Dmg-I(29), Acc-I(29), Acc-I(34), RechRdx-I(34), Hold-I(34)
Level 30: Icicles -- Dmg-I(A), Dmg-I(31), Acc-I(31), EndRdx-I(31)
Level 32: Hibernate -- RechRdx-I(A), RechRdx-I(46)
Level 35: Greater Ice Sword -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), Acc-I(37), RechRdx-I(37)
Level 38: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 41: Block of Ice -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(42), Hold-I(43), G'Wdw-Dam%(43)
Level 44: Ice Blast -- Dmg-I(A), Dmg-I(45), Dmg-I(45), Acc-I(45), Acc-I(46), RechRdx-I(46)
Level 47: Ice Storm -- Dmg-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50), Empty(50)
Level 49: Frozen Aura -- Zinger-Dam%(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
The ICBM
Nuking the world since 1972