"Alternate" power animations for VEATs


Charcoal_EU

 

Posted

As the title says, my suggestion is to add the following alternate animations to VEATs. The customization screen for powers already exists, the game just needs to start using it.

All Crab spider attack powers: add alternate animations with the assault rifle drawn so that a crab could, for example, do Heavy Burst -> Suppression -> Single Shot without weapon redraw. The crab attacks do not use arms anyway so actual changes would be minimal.

Bane spider powers Build Up, Placate and Surveillance: add alternate animations with the assault rifle drawn.

I do not have much experience with fortunatas so this part may be unnecessary:
Fortunata/mental powers: add alternate animations with the claws drawn.

This should allow better mixing of powers from the base and branched sets without large amounts of redraw.

Any comments ?


I do not suffer from altitis, I enjoy every character of it.

 

Posted

Curious:

If they wanted you to be able to use these powers without redraw, what would be the point of making these animations "alternate" rather than just replacing them?


Jason Heavensrun
Swift : Freedom Server
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Check out my first Architect Arc, "Bring Up the Sun", arc #339507, and let me know what you think!

 

Posted

Quote:
Originally Posted by Heavensrun View Post
Curious:

If they wanted you to be able to use these powers without redraw, what would be the point of making these animations "alternate" rather than just replacing them?
A: Not every Crab wants to keep the rifle.
B: Making us choose would be easier on the animation engine


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