Best Epic/Patron for a Sapper build?
I've got an Elec/Cold and Elec/Rad both in the high 30s. I've been playing both as sapper control, so that even the odd resistant enemy is too exhausted to fight back. I'm juggling two options right now to finish off and enhance the -end effect:
Power Sink from Mu Mastery and Power Boost from Primal Forces Mastery They have comparable base recharges (120 seconds.) Power sink has a -35 end base, Power Boost would really depend on exactly its boosting, but it also comes with some other nice side effects. Power Sink is available at 41, Power Boost not until 47. Mu Mastery comes with a pretty nice set of desirable powers. Primal seems to have some fluff, like Conserve Power, which doesn't seem too vital for an Elec Controller, and some KB attacks, which are not great for a set with no -KB immob. Obviously I'm leaning pretty strong towards MU, but I was wondering if anyone has field tested one or both sets? |
- Bumps your end recovery up
- Adds to your defense (if you've got any defensive powers running)
- Improves your hold
Though, as you said, Primal is not a great fit otherwise. As either an Elec/Rad or Elec/Cold you won't need any additional endurance help from Conserve Power and the cone attack (note that it is knockdown, not back) doesn't mesh well with the central positioning nature of either pairing. The knockback in Power Blast can be mitigated by the -kb in Electric Fence.
For a pure sapping build, Mu would probably be a better fit overall. The little bit of extra -end from Ball Lightning is nice and it can be effective from inside a group of mobs. Then Power Sink will get you close to instantly floored endurance every fight.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
A couple of quick notes to make your decision harder:
Power Boost will also work on Synaptic Overload, the AoE Hold, the AoE Immob and even Static Field. So it will be more effective in more situations.
Torrent, the AoE cone attack in Primal, is knockDOWN, not knockback. The number on City of Data is .6, which indicates knockdown rather than knockback.
I have Power Boost on my Kin/Elec Defender who was designed to be an endurance drainer, and it works great for draining and everything else. Power Sink works great for draining and that's it.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for the responses! I will probably go Mu, just because the set is so jam-packed with nice toys. Although I will probably need to re-coordinate my costumes to work with red lightning. :-/
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Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
I've got an Elec/Cold and Elec/Rad both in the high 30s. I've been playing both as sapper control, so that even the odd resistant enemy is too exhausted to fight back. I'm juggling two options right now to finish off and enhance the -end effect:
Power Sink from Mu Mastery
and
Power Boost from Primal Forces Mastery
They have comparable base recharges (120 seconds.)
Power sink has a -35 end base, Power Boost would really depend on exactly its boosting, but it also comes with some other nice side effects.
Power Sink is available at 41, Power Boost not until 47.
Mu Mastery comes with a pretty nice set of desirable powers. Primal seems to have some fluff, like Conserve Power, which doesn't seem too vital for an Elec Controller, and some KB attacks, which are not great for a set with no -KB immob.
Obviously I'm leaning pretty strong towards MU, but I was wondering if anyone has field tested one or both sets?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.