Build advice on my Ele/SS?


neoloki

 

Posted

I guess what I'm really wondering here is whether the regen bonus this build has will mitigate the fact that the resistances aren't as close to capped as I'd like.

Of course, any other critique is very welcome as well.

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Thanks in advance!


 

Posted

How does one say this nicely? Scroll down about 7 or 8 posts and go with one of the Electric/SS builds there. Building for resistance is completely counter-productive and the things you have sacrificed to do that have all but completely gimmped this character.


 

Posted

Quote:
Originally Posted by neoloki View Post
I guess what I'm really wondering here is whether the regen bonus this build has will mitigate the fact that the resistances aren't as close to capped as I'd like.
Your build focuses on regeneration and recharge. The regeneration helps. However, I think if you're not fighting mobs that inflict energy damage, the incoming attacks can most likely overwhelm your regeneration in a team situation. And in order to acquire the regeneraion bonus, you're slotting your powers not in a way that they should be slotted. For example, jab and knockout blow are not slotted like attacks. I think you can get more mileage by optimizing your build with defense bonus, and some additional regeneration and recharge.

For your power choice, I think it's mostly ok. The only thing is energy mastery. Since electric armor has power sink and energize, so conserve power is not useful. The recovery component of physical perfection is also not useful for the same reason. I believe you pick it just for the regeneration from physical perfection, which is in fact pretty low. I think you can pick whatever ancillary/patron power pool you like, but maybe energy mastery is not the best choice for ela/ss.

For your slotting, as mentioned above, jab and knockout blow should be slotted as attacks. It looks a little weird that you choose to slot your resistance toggles with just generic IOs, while the rest of your build uses sets. I'm not sure that you would like so much knockback for your haymaker, and 6-slotted stamina is probably a bit too much. I believe most of these decisions are for the regeneration and recharge bonuses. Lastly, note that you have more than 5 10% regeneration bonus, so you're not getting the 6th one.

I modifed your build and optimize it for defense bonus.

Hero Plan by Mids' Hero Designer 1.81
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Level 48 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Lightning Field -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(19)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), BasGaze-Acc/Rchg(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(40), P'Shift-EndMod/Rchg(42), RechRdx-I(42)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), HO:Membr(37), HO:Membr(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(39), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Salt Crystals -- LgcRps-Acc/Sleep(A), LgcRps-Acc/Sleep/Rchg(46), LgcRps-EndRdx/Sleep(46), LgcRps-Acc/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Super Speed -- Winter-ResSlow(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run