Fire^3 Burn everything to ashes!


Arbegla

 

Posted

I was looking through my high level characters and I realized that I didn't have a good Dominator. This was back a week before open beta started and I decided to try out a plant/fire/fire dom with the level bump. I found it fun but I really wasn't using the plant powers much so I decided to make a Fire^3 dom based on my beta testing of the Plant/Fire^2.

She's just hit 50 on live and I plan to use her for Incarnate stuff, using the Cardiac (Core) branch for Endurance Reduction/Range.

I figured before I actually went and bought all the pieces to this build I'd check with you fine folks in the dominator forum who have experience with such characters to see if there is anything I've missed and/or forgotten. So without further ado, Lilith the Chaotic;

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Lilith the Chaotic: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(36), HO:Endo(50)
Level 1: Flares -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(25), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Dmg/Rchg(36), Decim-Build%(37), Dev'n-Hold%(37)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(40), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(43)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dam%(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg(13), Sciroc-Dam%(13), Armgdn-Dam%(15)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(23)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(23)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Hold(27), BasGaze-Rchg/Hold(27)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(34)
Level 28: Consume -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(33)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50), Efficacy-EndMod/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A), Empty(46), Empty(46), Empty(48)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 4.5% Max End
  • 75% Enhancement(Accuracy)
  • 101.25% Enhancement(RechargeTime)
  • 72.49 HP (7.127%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 19.5% (0.326 End/sec) Recovery
  • 22% (0.934 HP/sec) Regeneration
  • 9.765% Resistance(Fire)
  • 9.765% Resistance(Cold)
  • 3.125% Resistance(Negative)




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If you open it in Mids' you may notice I've also put a bunch of purple sets as alternate slotting if I decide I really want to dump a bunch into this toon.
I put 3 slots in rest to account for the 1 slot for health[base+1 =Miracle and Numina] and then 2 slots for stamina[Performance Shifter: End Mod, Proc, End Mod Generic]

What I'm looking for is feedback on powers, slotting, and advice. Thanks for taking a look!

Pre-Post Revision: I notice I am over the ca on 6.25% Recharge bonuses, I'm fine with that since I plan to put apocalypse into Blaze as soon as possible.


 

Posted

At a quick glance, RotP could probably give up 2 slots unless you plan on dieing 7-15 seconds sooner. 1 slot could go to Fire Cages and either slot it 5 posis w/ proc + grav anchor proc, or the 5 grav anchors + posi proc. Flares is overslotted imo, Blaze could use another slot. Steadfast res/def wouldnt hurt too.


 

Posted

I'll rearrange your post so I can respond to it point by point;

Quote:
Originally Posted by DreadShinobi View Post
  1. At a quick glance, RotP could probably give up 2 slots unless you plan on dieing 7-15 seconds sooner.
  2. 1 slot could go to Fire Cages and either slot it 5 posis w/ proc + grav anchor proc, or the 5 grav anchors + posi proc.
  3. Flares is overslotted imo,
  4. Blaze could use another slot.
  5. Steadfast res/def wouldnt hurt too.
  1. The primary purpose to the slotting on RoTP was the additional stats (Heal/End Mod) But I'll think about just leaving it as Heal/Rech
  2. I can't do 5 posis and a grav proc because I'm breaking the rule of 5 as is. Adding a posi proc? I'll think about it. Need to see how much I actually use fire cages as is.
  3. Flares only has 4 enhancements +some bonuses since it animates and charges so quickly. Not sure I want to reduce its meager slotting as is.
  4. Agreed will take one from RoTP
  5. As I don't have weave I figured the 3% would be pointless given that I'm only running around with 6.4% defense
Thanks for the feedback, I've played alot of fire but not much in relation to dominators or high level dom play in general.


 

Posted

Hey chaos, I'm gonna link ya my fire/fire/fire dom build, shes built for pure recharge, and massive damage, so here ya go.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Ariel: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(11), GladNet-Rchg/Hold(13), GladNet-EndRdx/Rchg/Hold(13), GladNet-Acc/EndRdx/Rchg/Hold(15)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(15), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19)
Level 2: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(23), Mako-Dam%(25)
Level 4: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34), Apoc-Dam%(36)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(46), GladNet-Rchg/Hold(46), GladNet-EndRdx/Rchg/Hold(48), GladNet-Acc/EndRdx/Rchg/Hold(48)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Rchg(50), S'bndAl-Build%(50)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40), Thundr-Acc/Dmg/EndRdx(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- EndRdx-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(5)



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Posted

I'll just chime in, my fire/fire/fire is still growing, but #1 in Arbegla's build, don't let the PvP hold set turn you off, it is surprisingly affordable. I've got two full sets in storage waiting for me.

Also, as he used in his build, adding the aoulboudn allegiance proc to your imps really makes a difference. I have it on my Fire/Psi and on my Fire/Kin controller and with and without I definitely noticed the damage output shift. Plus, I summon them enough that when it triggers on me, it's good times =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

The PVP set on a quick blush runs about 205 million inf. You can get the same rech out of Basilisk for probably less and in less slots.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
The PVP set on a quick blush runs about 205 million inf. You can get the same rech out of Basilisk for probably less and in less slots.
Yeah, but you won't get the 2.5% damage bonus, or the max end (which domination will refill every 90 seconds)

Plus, the PvP set offers higher enhancement values


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Sure, there's good stuff in it. I wouldn't try to palm it off as 'not very expensive' though.
I got mine for 14-30m per piece with one (I forget which) costing 42m. For a set offering the kinds of bonuses it does, that's downright amazing. Considering other PvP sets have single pieces running into the hundreds of millions, it's cheap. Hell, it's half the price of Oblit. Run your hero/villain merits for 1 week, sell a luck of the gambler for 150m and you're good to go, possibly with change left over.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
that's downright amazing
REally? Really?

I know you're doing the whole multi-pack price comparison thing (cheap by the standards of what it is, cheap by nebulous definition of its result, cheap compared to something else expensive)... but I still don't think you can call 70m at the cheapest possible option 'cheap.' Especially since '14m-30m' is a hell of a variance - the difference between 70m and 150m. You know, more than double.

I do appreciate that it's a good set, mind you. Not all that amazing - certainly nothing I'd bother lashing out for - but it's definitely a good set.


 

Posted

Quote:
Originally Posted by Talen Lee View Post
REally? Really?

I know you're doing the whole multi-pack price comparison thing (cheap by the standards of what it is, cheap by nebulous definition of its result, cheap compared to something else expensive)... but I still don't think you can call 70m at the cheapest possible option 'cheap.' Especially since '14m-30m' is a hell of a variance - the difference between 70m and 150m. You know, more than double.

I do appreciate that it's a good set, mind you. Not all that amazing - certainly nothing I'd bother lashing out for - but it's definitely a good set.
Well, to be fair, the original statement about the price of the PvP hold set was, "surprisingly affordable," which is reasonable no matter how you slice it.

Only later, when you pressed him, did Gavin say, "cheap," and then only when the context clearly related the PvP hold set to other, expensive sets. (Full post quoted below.)

That said, it's hard to call any loose characterization of IO prices unfair on a forum where dream builds featuring several purple sets are the norm rather than the exception. 150-200 million inf is certainly not cheap for everyone, probably not even to most people, but in a market where a full set of Kinetic Combat will cost you roughly that much (and how many builds feature several sets of those?), it ain't an irrefutably extravagant sum, either.

Then again, I'm with you in this particular case. If I could get the Basilisk's Gaze for a good deal cheaper, then I wouldn't upgrade for the sake of 2.5% endurance/damage. The most important bonus is the same for both sets. Maybe, maybe after playing the build awhile and deciding that I loved the character to death, I'd think about heading into the upper stratosphere of build tweaking, where even hundreds of millions of inf generally only yield tiny proportional performance gains.

Quote:
Originally Posted by GavinRuneBlade
I got mine for 14-30m per piece with one (I forget which) costing 42m. For a set offering the kinds of bonuses it does, that's downright amazing. Considering other PvP sets have single pieces running into the hundreds of millions, it's cheap. Hell, it's half the price of Oblit. Run your hero/villain merits for 1 week, sell a luck of the gambler for 150m and you're good to go, possibly with change left over.
(Emphasis mine.)


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

I consider it this way (prices checked in game this morning):

Basilisk Quad: 110m crafted, 70m recipe
Gladiator Quad: 100m crafted, 50m recipe

Basilisk Triple: 40m crafted, 40m recipe
Gladiator triple: 45m crafted, 35m recipe

Looks like the other pieces of basilisk have come down, some of the recipes are under 5m right now, though the crafted are all going for 15m+ (recharge/hold is 25-30m). Meanwhile the off pieces of Gladiator are up since I bought mine, running in the 20s and 30s each for the recipe, and 30s to 50s each crafted.

Assuming you want the quad and triple of both, that's looking like:
180m Basilisk's Gaze for 4 pieces crafted
290m Gladiator for 5 pieces crafted (240m for 4, but you probably want the Recharge bonus)

Overall, that would be 30% more for the PvP set except that you need 1 more piece pushing it quite a bit up. So 1 week of hero/villain merits to get a full set of basilisk, or 2 weeks to get 5 gladiators.

Still, not too shabby. Especially considering for the Glad you are looking at level 50 bonuses, and on the Basilisk level 30. The Glad exemplars lower than the Basilisk also.
Set Bonuses:
Basilisk: 1.25% ranged def, 2% recovery, 7.5% rech
Gladiator:
2.25% max Endurance, 2.5% damage, 7.5% recharge, 2.5% hold bonus

So in the end it also matters what you are building for. If you need that ranged defense Basilisk is going to be your set of choice. All I was going for is that if you are looking at Basilisk anyway, don't automatically rule out the PvP set assuming it is out of your price range. This one and the PBAoE are priced far below their companions (I bought 5 of the Dam/End/Rech PBAoE recipes for 2 million each) and offer some very nice benefits for their price. I'm not sure why they're cheaper, but I'm stocking up on them anyway.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I consider it this way (prices checked in game this morning):

Basilisk Quad: 110m crafted, 70m recipe
Gladiator Quad: 100m crafted, 50m recipe

Basilisk Triple: 40m crafted, 40m recipe
Gladiator Quad: 45m crafted, 35m recipe

Looks like the other pieces of basilisk have come down, some of the recipes are under 5m right now, though the crafted are all going for 15m+ (recharge/hold is 25-30m). Meanwhile the off pieces of Gladiator are up since I bought mine, running in the 20s and 30s each for the recipe, and 30s to 50s each crafted.

Assuming you want the quad and triple of both, that's looking like:
180m Basilisk's Gaze for 4 pieces crafted
290m Gladiator for 5 pieces crafted (240m for 4, but you probably want the Recharge bonus)
Thing is, you only need four pieces of Basilisk. So you don't need both the triple and the quadruple. If all you're interested in (or if what you're primarily interested in) are the set bonuses, then you don't even necessarily need either of those two enhancements. (Heck, if we're assuming equal slot investment, then you could slot four Basilisk for the set bonuses and then use a fifth slot on a different, cheaper set's IO to flesh out the enhancement values.)

I don't have access to the market right now, but if the rest of the pieces are in the 5-20 million range, then buying Basilisk's could be much, much cheaper than even you estimate, when compared with the Gladiator hold set.

You're absolutely right that the matter depends on what you're building for. Perma-Dom builds can, in my view, sacrifice a bit here and there when it comes to enhancing the duration of their controls (especially the heavily situational AoE hold powers). Almost everything else is secondary to the need to make Domination permanent.

Personally, I will always favor +DEF builds as long as the IO system remains in its current form. But if you're going for +damage, then the Gladiator set is good, great even. And don't get me wrong; I appreciate the information you've offered on the subject. It frankly never occurred to me even to check the prices for that IO set.

Good food for thought.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by Obitus View Post
Thing is, you only need four pieces of Basilisk. So you don't need both the triple and the quadruple. If all you're interested in (or if what you're primarily interested in) are the set bonuses, then you don't even necessarily need either of those two enhancements. (Heck, if we're assuming equal slot investment, then you could slot four Basilisk for the set bonuses and then use a fifth slot on a different, cheaper set's IO to flesh out the enhancement values.)
True, but you gotta be careful gimping accuracy too much.I tend to go for the triples and quads also for exemplaring abilities. The enhancement from a quad will not be reduced by exemplaring until you go to level 19 or lower. Same with a level 43 triple. But you gotta drop all the way down to a level 24 dual IO to be protected from exemplaring. So my needs aren't the same. Also I have a habit of thinking shaped by the wonderful nuts int eh scrapper forum who argue over the difference between 44.93% defense and 45.1% defense and actually have in-game stats to show that it changes whether you can or cannot successfully survive a given AV solo. o.O I am both frightened and in awe of those guys. So thanks to them I do have a habit of thinking how to slot that gives the absolute most of everything at all times. Which, obviously, isn't what everyone wants.

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I don't have access to the market right now, but if the rest of the pieces are in the 5-20 million range, then buying Basilisk's could be much, much cheaper than even you estimate, when compared with the Gladiator hold set.
If you go recipe yes there is some decent variety in price, they are available quite cheap right now. But if you go crafted they're all the same price and sitting over 15m. I think it is the result of the current AE exploit with people levelling alts and spending their ill-gotten gains on crafted IOs leaving the recipes to linger. So take advantage while the opportunity lasts!

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Personally, I will always favor +DEF builds as long as the IO system remains in its current form. But if you're going for +damage, then the Gladiator set is good, great even. And don't get me wrong; I appreciate the information you've offered on the subject. It frankly never occurred to me even to check the prices for that IO set.

Good food for thought.
Check the PBAoE PVP set also. I'm putting the Dam/End/Rech (2m recipe) Dam/Rech (5m recipe) and acc/end/Rech (16m recipe) into my fire/fire/fire dom to pick up those 3 points of knockback protection. =) Then adding scirrocco's proc, and eradication's proc and quad to round it out. if I have slots left over.

I was amazed to find some pieces of this set available for less than Scirocco's dervish. And We all need KB protection.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Also keep in mind that the PvP IO bonuses aren't affected by exemplaring, so you can slot level 50s and have the bonuses all the way down to level 1. They work just like purple sets do. Might be something to consider as well.


 

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Originally Posted by GavinRuneblade View Post
True, but you gotta be careful gimping accuracy too much.
Yes, especially on the AoE holds. Then again, you can throw an extra slot at the problem with the Basilisk's set.

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I tend to go for the triples and quads also for exemplaring abilities. The enhancement from a quad will not be reduced by exemplaring until you go to level 19 or lower. Same with a level 43 triple. But you gotta drop all the way down to a level 24 dual IO to be protected from exemplaring. So my needs aren't the same.
Exemplaring is an added benefit. Personally, I always try to aim for level 30 IOs to hedge against exemplaring. I'm not really interested in exemping much below that level beyond the very rare trip for a low-level badge or whatever. The only problem is that the mid-level supply of IOs tends to be spotty, but that's sort of offset by the general trend that higher level IOs go for higher prices, even despite that they're often less useful (because of exemping).

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Also I have a habit of thinking shaped by the wonderful nuts int eh scrapper forum who argue over the difference between 44.93% defense and 45.1% defense and actually have in-game stats to show that it changes whether you can or cannot successfully survive a given AV solo. o.O I am both frightened and in awe of those guys. So thanks to them I do have a habit of thinking how to slot that gives the absolute most of everything at all times. Which, obviously, isn't what everyone wants.
Heh, well at the margins the benefits of DEF are pretty easy to figure out. At 45% DEF, you have 90% mitigation. At 44.93% DEF, you take 0.007 / 0.05 = 0.14, or 14% more damage over time. That's a pretty significant practical consideration, even though the number looks small.

But yeah, the Scrapper boys and gals are pretty hardcore. Sometimes I think they get a little too caught up in their self-sufficiency metrics -- even to their own builds' detriment, on occasion* -- but I'll always have a warm place in my heart for that forum, cause it's where I started lo these many years ago.

(* I say they get a little too caught up sometimes because self-sufficiency -- without using temps or inspirations -- is basically impossible to achieve through the full range of the game's content, even at a given level. Every build has weaknesses, no matter how well-planned, no matter how expensive. So it's a little misleading to claim that the ability to solo a Rikti Pylon with no temps/inspirations is deathlessly important when the same build can be popping candy like a madman against Rularuu or Paragon PD or Malta or whatever. Infinite endurance sustainability is likewise somewhat arbitrary and impractical a standard, because most of the game only requires relatively short bursts of activity followed by relatively short breaks as you run between targets and whatnot. Some of the weaknesses their builds retain could, in other words, possibly be shored up a little better if they weren't married to kicking the crap out of the stress-test du jour. Still, all of their testing through the years has proven invaluable to players of every AT.)

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Check the PBAoE PVP set also. I'm putting the Dam/End/Rech (2m recipe) Dam/Rech (5m recipe) and acc/end/Rech (16m recipe) into my fire/fire/fire dom to pick up those 3 points of knockback protection. =) Then adding scirrocco's proc, and eradication's proc and quad to round it out. if I have slots left over.

I was amazed to find some pieces of this set available for less than Scirocco's dervish. And We all need KB protection.
Will do. Me too


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build