Warshade review please


Count_Scottula

 

Posted

Hello all,

I am really enjoying my new War Shade (thanks to the MFing WS Guide!), and was hoping for a review of my proposed build. I am currently level 29 and have most of the enhancements on other characters waiting for her to hit 32.

I play an aggressive tri-form style that basically uses the human form to supplement my other two damage dealing forms.

Any and all guidance is welcome!


Hero Plan by Mids' Hero Designer 1.81
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Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Ebon Eye -- Empty(A)
Level 4: Gravimetric Snare -- Empty(A)
Level 6: Dark Nova -- EndMod-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Stealth -- LkGmblr-Rchg+(A)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Super Speed -- EndRdx-I(A)
Level 20: Black Dwarf -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39)
Level 22: Stygian Circle -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(43), Efficacy-EndMod(45), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(45)
Level 24: Gravity Well -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-Acc/Hold(50)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Starless Step -- Acc-I(A)
Level 30: Unchain Essence -- Det'tn-Dmg/EndRdx(A), AirB'st-Dmg/EndRdx(34)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Rchg(42), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/Dmg/EndRdx(43)
Level 35: Shadow Blast -- Empty(A)
Level 38: Eclipse -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx/Rchg(40), TtmC'tng-ResDam/Rchg(46)
Level 41: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(46), Oblit-Dmg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(48)
Level 44: Quasar -- Empty(A)
Level 47: Gravitic Emanation -- Acc-I(A)
Level 49: Stygian Return -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- EndRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(17), Decim-Acc/Dmg/Rchg(21), Decim-Dmg/Rchg(27), Decim-Dmg/EndRdx(34)
Level 6: Dark Nova Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(36), Decim-Dmg/EndRdx(36), Decim-Acc/Dmg(36), Decim-Acc/Dmg/Rchg(37)
Level 6: Dark Nova Emanation -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(33)
Level 6: Dark Nova Detonation -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Black Dwarf Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg(19), C'ngImp-Acc/Dmg/Rchg(21)
Level 20: Black Dwarf Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(17)
Level 20: Black Dwarf Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(9), Oblit-%Dam(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 20: Black Dwarf Drain -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Acc/Dmg(5), Nictus-Acc/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(27), Mocking-Taunt(29), Mocking-Acc/Rchg(29), Mocking-Rchg(31), Mocking-Taunt/Rng(31)



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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

I am at work right now, so I don't have mids with me, but I will take a look at this when I get home and edit in my comments.

Edit:

Alright, I can see what your goals are, and you've done a fine job of it. I can see you plan to be heavy on the forms, and stay out of human except to buff up your forms. If anything, you went a little overboard on the recharge. Hasten is permanent, and it doesn't actually need to be. You did manage to put in a modest bit of defense, which will be noticeable.

I don't know if you exemplar ever, but if you do, you'll want to move sunless mire up to level 12 and Gravity Well up to 18. You can push those pool power mules to the higher levels and not lose anything, and still move super speed up to say 14 or 16. Since the LotG bonus is global, it won't matter where in the build you put the mule powers.

I notice you have mostly level 35 enhancements, which leads me to believe you do exemplar (that's really the only reason to get lower level IOs). That in mind, I would definitely take the powers you plan to use as soon as they're available.

Ok, without moving any of the powers around, here's what I'd do differently:

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I stole three slots from Stygian Circle. The 5% recharge wasn't worth all those slots, and you can do more with them elsewhere. Hasten still recharges in 120.7 seconds, and Eclipse in 83, so there's still some comfortable overlap.

The first slot went into Eclipse to slot some accuracy. Eclipse does require a tohit check, and in anything short of a full spawn you'll start to notice misses.

Second slot went to Black Dwarf to put the Performance Shifter proc in there. Powers get endurance hungry with the kind of recharge you're packing, and the Performance Shifter really helps. Speaking of, I changed the Dark Nova slot from end mod to the Perf Shifter proc as well. It provides more benefit than a single end mod enhancement does.

Third slot I threw in Gravity Well. That power is the heaviest hitting power we have, so you might as well slot some damage in it.

The other thing I changed was dropping Gravimetric Snare for Gravity Shield. Without slots, I don't picture you using Gravimetric Snare, and Gravity Shield lets you put the Steadfast +3% defense unique in there.

Something else to consider: Dark Nova Bolt tends to go almost unused in high recharge builds because the other three blasts do more damage and make a full attack chain. You could put those four slots into Gravitic Emanation and slot the Stupefy set for the same 6.25% recharge bonus, but you'd be picking up a really useful stun.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Cool, much appreciated. I went for super high recharge to get perma-eclipse.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I realize now that editing in comments may not have been the best idea, since you may not have noticed. Please scroll up for my suggestions.
Huh, I didn't notice, so thanks for taking the time to make it stand out and thanks for your advice.

I'll take a poke it tonight after work, much appreciated!


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

I have a very similar build and it rocks. Main differences - I don't have stealth, I have a stealth IO in one of the extra sprints. I also have Grav Emanation slotted and Inky Aspect and can stack disorients in a pinch to protect team mates.

I don't have as much recharge but still have perma Eclipse. What I have in place are purple damage proc IO sets. Not sure it makes a big diff, but its fun to see the numbers.


Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller