Fire/mental
Just to get it out of the way, AE baby Blaster! *points* Assault Rifle Blasters, GO
Okay, now to the questions at hand. (I'm gonna regret that later, I just know it)
Fire/Mental is awesome.
Get AoE attacks, slot them for roughly 3 damage, 2 accuracy, 1 Recharge (1 acc if you get Leadership and thus Tactics, I highly recommend that - Proceed to slot an extra recharge too). Drain Psyche will be good enough to sort out any endurance problems aswell as offering some protection through superior regeneration. Inferno can just stick to 3 dam 3 rech as (I hope) you'll be using Aim and Build Up beforehand.
I can recommend Mako of the villainside patrons if only for Knockout Blow which is great melee damage and mez for a Blaster, but for using with Fire/Mental then Ice Mastery is always a nice pic with Hoarfrost (+hp and heal clickie) and Hibernate (basically combat Rest, makes you uneffected by everything while regenerating HP/End crazy fast, great panic button).
Additional notes: I highly recommend getting Leadership and Medicine. Assault, Tactics, Aid Other, Aid Self, Resuscitate. It will make you far more desirable in a team on top of your considerable AoE damage which comes with that pairing.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I can recommend Mako of the villainside patrons if only for Knockout Blow which is great melee damage and mez for a Blaster, but for using with Fire/Mental then Ice Mastery is always a nice pic with Hoarfrost (+hp and heal clickie) and Hibernate (basically combat Rest, makes you uneffected by everything while regenerating HP/End crazy fast, great panic button).
Additional notes: I highly recommend getting Leadership and Medicine. Assault, Tactics, Aid Other, Aid Self, Resuscitate. It will make you far more desirable in a team on top of your considerable AoE damage which comes with that pairing. |
You want to keep them together to leverage Rain of Fire and Drain Psyche, as well as keeping them in place for Fire Breath and Psychic Scream. Those powers, plus Fireball, are going to be the crux of your build I would imagine. The level 1 attacks plus Blaze will make for a fine ST attack chain as well.
Alternatively, if you do go villain side, the Mace Mastery epic also has a S/L shield, an AoE immobilize, and a hold. The hold and the immobilize are good powers to give some extra S/L defense with invention sets. (The hold takes slow sets, so Curtail Speed is the set I'd use, and Enfeebled Operation in Web Envelope).
If you get 45% smashing and lethal defense, then just try to get your build to have enough recharge that you've got Drain Pscyhe perma'd. That can be a tall order without the use of very expensive sets (like the PvP +3 defense IO, and purple sets for +recharge), but the closer you get the better you'd be.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
An excellent point comes up, nearly peripherally, in the previous post: How much effort and influence would you like to spend on this character? Frankenslotting is a 10-to-50-million inf process, gets you quite good results. Or you can spend 10 billion [that may be rhetorical, I'm not even sure any more] and get a character that plays utterly unlike its former self. There are several steps in between.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Additional notes: I highly recommend getting Leadership and Medicine. Assault, Tactics, Aid Other, Aid Self, Resuscitate. It will make you far more desirable in a team on top of your considerable AoE damage which comes with that pairing.
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@enhancements I tend to go middle of the road and slot sets for global Damage/recharge. My other blaster i have is a Arch/Devs blaster who seems like a whole diffrent critter compaired to this one :P
Issue 19, which includes inherant Fitness, should be out before the end of the month (unless there're unforseen problems with it). With the change, it's quite easy to fit the rest of the powers in, it's just the slots which can be a problem. Thankfully, due to Drain Psyche's endurance management, it isn't that much of an issue for those sets.
If you go staminaless before the update, then you should be okay if you slot a little endred in the more endurance heavy powers and use the magic which is Drain Psyche whenever it's up/is needed.
As for slotting, if you have the inf/time for it then going for a high damage/recharge build definately the way to go. Turn your attention to getting as much recharge as possible so you have no reason to stop fighting, no reason to stop taking down enemies and have nothing stopping you as you march forward in your ocean of damage
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
So yeah, way back when the AE was in full swing and farming boring one room missions would get you to max level quick (I donno if it still does, but I aint doing that again even if it is..) I made a Fire/Mental blaster. Cut a long story short I got him to level 33 and then because of AE at the time (No one would run anything eles) I quit till GR came out (even then i gave it time). So several months have passed since i played this guy. His skills are a complete mess and not even slotted properly (who needed slotting for AE anyway, just mash buttons) and I was wondering a few things.
1: is Fire/mental still a viable build for end game stuff?
2: Anyone have a rough idea as to how to build this thing properly for AOE carnage?
3. With Going Rogue can we now get red side patron skills? I'm kinda wanting Mu lighting, if not Im not sure what i would get hero side..
Any help would be cool, even messed up as he is, hes fun to play.