TA/A Defender
Both Flash and Poison Gas Arrow are being taken way, way too late. The debuff on these is fairly sizeable and WONDERFUL for soloing and team play. Why are you leaving them for so long?
Why aid other and aid self?
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Both Flash and Poison Gas Arrow are being taken way, way too late. The debuff on these is fairly sizeable and WONDERFUL for soloing and team play. Why are you leaving them for so long?
Why aid other and aid self? |
Gaheris
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs
Ok, I moved around those powers to pick them earlier. Aid Self is there simply 'cuz I like self heals. But say I drop it, what do you think would be a suitable replacement? Perhaps Stealth and Grant Invisiblity? Nothing else is popping out at me...
Gaheris |
Considering how much aggro flash arrow gives, aid self is definitely not a bad idea. |
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Has anybody tried using Impeded Swiftness: Chance for Smashing Damage in Glue Arrow? Does it have a chance to proc against all tagets caught in the glue, or just the original target?
Micah
I've also created a TA/A Defender. This was my planned build.
I've put a few slots in rest to allow for the I19 updates. Note that I have not taken a travel power for concept reasons.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Defender 1:Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1:Flash Arrow
Level 1:Snap Shot
Level 2:Glue Arrow
Level 4:Aimed Shot
Level 6:Ice Arrow
Level 8:Poison Gas Arrow
Level 10:Blazing Arrow
Level 12:Acid Arrow
Level 14:Hasten
Level 16:Aim
Level 18isruption Arrow
Level 20:Explosive Arrow
Level 22Aid Other
Level 24:Aid Self
Level 26: Oil Slick Arrow
Level 28: Maneuvers
Level 30:Stealth
Level 32: EMP Arrow
Level 35:Stunning Shot
Level 38: Rain of Arrows
Level 41:Power Build Up
Level 44:Force of Nature
Level 47:Temp Invulnerability
Level 49: Conserve Power
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level 1: Brawl
Level 2: Rest
Level 1:Vigilance
Level 2: Ninja Run
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Ok, this is my very first defender that I've ever tried to make. I have a lvl 50 Corruptor version of this toon already, slotted similarly but still a little different. I was fine with it until I looked at the Defender's debuff numbers, and after realizing the damage isn't that far apart from the two ATs, I decided I wanted to reroll her as the hero version.
I usually slot for +def on my ranged toons, but since /TA is all clickies I went for a sort of +rech build with some +dmg to augment a fender's lower numbers, and I thought assault would help too. Am I overlooking anything vital? Meant for both teaming and solo, although teaming is preferred.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/Immob(31), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Dam%(9), Range-I(13)
Level 6: Hover -- Flight-I(A), Zephyr-ResKB(23), Krma-ResKB(34), LkGmblr-Rchg+(50)
Level 8: Glue Arrow -- RechRdx-I(A), Range-I(36)
Level 10: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Acid Arrow -- AnWeak-Acc/DefDeb(A), AnWeak-DefDeb/EndRdx/Rchg(23), AnWeak-Acc/Rchg/EndRdx(36), AnWeak-Acc/Rchg(37)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(25), Frbd-Stlth(25)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(48)
Level 18: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(36)
Level 20: Disruption Arrow -- EndRdx-I(A), RechRdx-I(37)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Dam%(42), LdyGrey-%Dam(46)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/EndRdx(50)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(43)
Level 35: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(46)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Power Build Up -- AdjTgt-EndRdx/Rchg(A), GSFC-Rchg/EndRdx(42), RechRdx-I(43)
Level 44: Force of Nature -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 49: Poison Gas Arrow -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
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Set Bonus Totals:
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs