TA/A Defender


Ace_of_Hearts

 

Posted

Ok, this is my very first defender that I've ever tried to make. I have a lvl 50 Corruptor version of this toon already, slotted similarly but still a little different. I was fine with it until I looked at the Defender's debuff numbers, and after realizing the damage isn't that far apart from the two ATs, I decided I wanted to reroll her as the hero version.

I usually slot for +def on my ranged toons, but since /TA is all clickies I went for a sort of +rech build with some +dmg to augment a fender's lower numbers, and I thought assault would help too. Am I overlooking anything vital? Meant for both teaming and solo, although teaming is preferred.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/Immob(31), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Dam%(9), Range-I(13)
Level 6: Hover -- Flight-I(A), Zephyr-ResKB(23), Krma-ResKB(34), LkGmblr-Rchg+(50)
Level 8: Glue Arrow -- RechRdx-I(A), Range-I(36)
Level 10: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Dev'n-Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Acid Arrow -- AnWeak-Acc/DefDeb(A), AnWeak-DefDeb/EndRdx/Rchg(23), AnWeak-Acc/Rchg/EndRdx(36), AnWeak-Acc/Rchg(37)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(25), Frbd-Stlth(25)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(48)
Level 18: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(36)
Level 20: Disruption Arrow -- EndRdx-I(A), RechRdx-I(37)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Dam%(42), LdyGrey-%Dam(46)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/EndRdx(50)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(43)
Level 35: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(46)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Power Build Up -- AdjTgt-EndRdx/Rchg(A), GSFC-Rchg/EndRdx(42), RechRdx-I(43)
Level 44: Force of Nature -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 49: Poison Gas Arrow -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 6% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 57.5% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 129.7 HP (12.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed



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"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

Posted

Both Flash and Poison Gas Arrow are being taken way, way too late. The debuff on these is fairly sizeable and WONDERFUL for soloing and team play. Why are you leaving them for so long?

Why aid other and aid self?


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by _Malk_ View Post
Both Flash and Poison Gas Arrow are being taken way, way too late. The debuff on these is fairly sizeable and WONDERFUL for soloing and team play. Why are you leaving them for so long?

Why aid other and aid self?
Ok, I moved around those powers to pick them earlier. Aid Self is there simply 'cuz I like self heals. But say I drop it, what do you think would be a suitable replacement? Perhaps Stealth and Grant Invisiblity? Nothing else is popping out at me...

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

Posted

Quote:
Originally Posted by _Malk_ View Post
Why aid other and aid self?
Considering how much aggro flash arrow gives, aid self is definitely not a bad idea.


 

Posted

Quote:
Originally Posted by Gaheris View Post
Ok, I moved around those powers to pick them earlier. Aid Self is there simply 'cuz I like self heals. But say I drop it, what do you think would be a suitable replacement? Perhaps Stealth and Grant Invisiblity? Nothing else is popping out at me...

Gaheris
Stealth and grant invisibility might be ok if you're willing to replace them, but you could also think about Maneuvers and Assault. Both of them (the leadership and stealth pools) are going to bring things to the team, as well as providing you personally with something beneficial.

Quote:
Considering how much aggro flash arrow gives, aid self is definitely not a bad idea.
Fair point, and I did like the way Aid Self had many more slots than Aid Other in the original build.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Has anybody tried using Impeded Swiftness: Chance for Smashing Damage in Glue Arrow? Does it have a chance to proc against all tagets caught in the glue, or just the original target?

Micah


 

Posted

Quote:
Originally Posted by MaikaMan View Post
Has anybody tried using Impeded Swiftness: Chance for Smashing Damage in Glue Arrow? Does it have a chance to proc against all tagets caught in the glue, or just the original target?

Micah
It can proc on anyone in the Glue.


 

Posted

I've also created a TA/A Defender. This was my planned build.

I've put a few slots in rest to allow for the I19 updates. Note that I have not taken a travel power for concept reasons.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Defender 1:Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:


Level 1:Flash Arrow

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (2) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (5) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 1:Snap Shot
  • (A) Decimation - Chance of Build Up
Level 2:Glue Arrow
  • (A) Pacing of the Turtle - Chance of -Recharge
Level 4:Aimed Shot
  • (A) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge
Level 6:Ice Arrow
  • (A) Lockdown - Chance for +2 Mag Hold
  • (9) Basilisk's Gaze - Accuracy/Hold
  • (9) Basilisk's Gaze - Recharge/Hold
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 8:Poison Gas Arrow
  • (A) Fortunata Hypnosis - Sleep
  • (13) Fortunata Hypnosis - Sleep/Recharge
  • (17) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (17) Fortunata Hypnosis - Accuracy/Recharge
  • (19) Fortunata Hypnosis - Sleep/Endurance
  • (19) Induced Coma - Chance of -Recharge
Level 10:Blazing Arrow
  • (A) Devastation - Accuracy/Damage
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Damage/Recharge
  • (34) Devastation - Accuracy/Damage/Recharge
Level 12:Acid Arrow
  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (23) Touch of Lady Grey - Defense Debuff/Recharge
  • (25) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (25) Touch of Lady Grey - Recharge/Endurance
  • (27) Touch of Lady Grey - Defense Debuff/Endurance
Level 14:Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 16:Aim
  • (A) Gaussian's Synchronized Fire-Control -Chance for Build Up(36) Rectified Reticle - Increased Perception
Level 18isruption Arrow
  • (A) Recharge Reduction IO
  • (23) Recharge ReductionIO
Level 20:Explosive Arrow
  • (A) Force Feedback - Chance for +Recharge
  • (45) HamiO:Nucleolus Exposure
  • (46) HamiO:Nucleolus Exposure
Level 22Aid Other
  • (A) Numina's Convalescence - Heal/Endurance
Level 24:Aid Self
  • (A) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence -Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
Level 26: Oil Slick Arrow
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Pacing of the Turtle - Chance of -Recharge
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
Level 30:Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Endurance/Recharge
Level 32: EMP Arrow
  • (A) Unbreakable Constraint - Hold
  • (33) Unbreakable Constraint - Hold/Recharge
  • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (33) Unbreakable Constraint - Accuracy/Recharge
  • (34) Unbreakable Constraint - Endurance/Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 35:Stunning Shot
  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 38: Rain of Arrows
  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Damage/Endurance
Level 41:Power Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
Level 44:Force of Nature
  • (A) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 47:Temp Invulnerability
  • (A) Impervious Skin - Resistance/Endurance
  • (48) Impervious Skin - Resistance/Recharge
  • (48) Impervious Skin - Endurance/Recharge
  • (48) Impervious Skin - Resistance/Endurance/Recharge
  • (50) Impervious Skin - Status Resistance
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------



level 1: Brawl
  • (A) Empty
  • Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
  • (15) Empty
  • (15) Empty
  • (21) Empty
Level 1:Vigilance

Level 2: Ninja Run

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Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Quote:
Originally Posted by JulioThom70 View Post
It can proc on anyone in the Glue.
Presumably that also applies to Pacing of the Turtle : Chance of - Recharge?


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Quote:
Originally Posted by Garent View Post
Considering how much aggro flash arrow gives, aid self is definitely not a bad idea.
This has not been my experience at all. Flash arrow gives aggro when inserted with a proc, otherwise even in instances where the debuff "puts you on the list" its seldom enough to take priority over any other available target to mobs. Coupled with the -perception, Flash arrow in itself never seems to generate any Alfa unless you see targeting drones.