Havin probs with dark armour fire melee


buzsaw

 

Posted

im havin probs commin up with a build for this .. i want capped s/l and some other defence.

this is wat i have .



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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

What's the deal with no level 2 power? You should just take Fire Sword at 2, shift things around and add a single-slot power like Soul Transfer. Maneuvers is also an option, but it will need to be 2 or 3 slotted so it has sufficient end reduction.

Without Maneuvers, you can soft-cap S/L by simply 4-slotting Taunt with Mocking Beratement. If you could find a fifth slot for it, you'd get a nice F/C def bonus.

Scorch and Fire Sword are currently underslotted, they each need a slot for sufficient Accuracy and Damage.

I'd try to put another slot in CJ, too, and pick up a Kismet +Acc.

Stamina is currently way overslotted, I'd pull at least 2 slots, if not three; the 6 slot F/C def bonus is not worth slotting for. Similarly, pull a slot each from SS and Op Gloom. The two-slot BotZ bonus is too small to worry about, and Op Gloom will do just fine with a Accuracy. (Its endurance cost is tiny.)


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I hear you I don't think I need fire sword with greater fire sword but ill pull t&e slots from stam and sj I think then ill juggle other stuff about like you sugest. Think 4 slottin taunt and makin other attacks more effective is the way to go.


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Quote:
Originally Posted by buzsaw View Post
I hear you I don't think I need fire sword with greater fire sword but ill pull t&e slots from stam and sj I think then ill juggle other stuff about like you sugest. Think 4 slottin taunt and makin other attacks more effective is the way to go.
Hmm, I'll defer to others who have more experience with tanker FM than I do, my experience is with a brute. However, if you drop FS you'll only have 4 attacks, which seems pretty light to me. You may want to consider picking up BoF or Incinerate instead. Pulling slots from Stamina, SS and Op Gloom should give you enough slots to play with.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I no wat your sayin but I figure as a tank aoe matters more , ill play with it and see.


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Yeah I looked at that before postin , he has different epics but I can and have used alot of it, ill post another build when I have chance.


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Damn, someone beat me to it. Thanks, Caulderone. Sorry I missed this post yesterday, or I'd have commented sooner.

Your build looks... a little familiar, heh. Finduilas said just about everything I'm going to say.

Where's the level two power? Something funny there. Looks like you have an altered version of Mids.

The endurance reduction in Oppressive gloom is a waste. You go from consuming 0.08 to 0.06 end/sec.

Hasten does not need a third recharge reduction, it only takes about 15 seconds off of the unboosted recharge of the power. Taking hasten's effect into account, the difference is even less.

Stamina is waaaay overslotted. Half of those enhancements don't actually do anything. If you need more recovery, get it from a miracle unique in health or PP.

Ok, you have Performance Shifter in PP, but you don't have the proc? The proc is what adds the most recovery over time.

Super jump isn't giving you a lot of energy defense, try to get some more elsewhere. I know I use BotZ, but that's because I only needed 0.6% more defense, and couldn't find anywhere else to get it.

You really should have Incinerate. It is the most endurance efficient attack that almost any tanker attack has.

Go for the four slot bonus in Mocking Beratement in taunt. That'll softcap your S/L.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

ok ive made a new build, annnd here it is.


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Nuria Dark: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(33)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: [Empty]
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(23)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(23)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(11), Theft-Heal/Rchg(11), Theft-+End%(13)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(46)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 14: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 16: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 18: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(50)
Level 20: Recall Friend -- Winter-ResSlow(A)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(27), Mocking-Rchg(36), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(45)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(43)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 32: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(50)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-ToHit(40)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19)
------------
Set Bonus Totals:

  • 27.38% Defense(Smashing)
  • 27.38% Defense(Lethal)
  • 6.125% Defense(Fire)
  • 6.125% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.19% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 4.563% Defense(AoE)
  • 9% Max End
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 302.19 HP (16.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • 20% Perception
  • 3.5% (0.058 End/sec) Recovery
  • 46% (3.599 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.025 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Touch of the Nictus
(Dark Regeneration)
  • 35.14 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Theft of Essence
(Dark Regeneration)
  • 10% (0.782 HP/sec) Regeneration
  • 1.8% Max End
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 42.17 HP (2.25%) HitPoints
Scirocco's Dervish
(Death Shroud)
  • 10% (0.782 HP/sec) Regeneration
Eradication
(Combustion)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Combustion)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Eradication
(Fire Sword Circle)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Fire Sword Circle)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged) (Exceeded 5 Bonus Cap)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 6% (0.469 HP/sec) Regeneration
  • 20% Perception
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints



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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

Quote:
Originally Posted by buzsaw View Post
Cleaving Blow
(Fire Sword Circle)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged) (Exceeded 5 Bonus Cap)
I don't have Mids with me anymore, as I'm now at work, but this jumps out at me.

Since you're over the cap for this bonus, look at other slotting options. There are better ways to enhance this power, namely frankenslotting the last three spots combinations of endurance, recharge, damage, and maybe some more accuracy.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Grrr missed that ..swapped cleavin out for scirocs same values. more neg resist

heres the new 1.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Nuria Dark: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(33)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: [Empty]
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(23)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(23)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(11), Theft-Heal/Rchg(11), Theft-+End%(13)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(46)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 14: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 16: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 18: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(50)
Level 20: Recall Friend -- Winter-ResSlow(A)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(27), Mocking-Rchg(36), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(45)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(43)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 32: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(50)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-ToHit(40)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 1: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod(19)
------------
Set Bonus Totals:

  • 27.38% Defense(Smashing)
  • 27.38% Defense(Lethal)
  • 6.125% Defense(Fire)
  • 6.125% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.19% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 4.563% Defense(AoE)
  • 9% Max End
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 288.14 HP (15.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • 20% Perception
  • 4% (0.067 End/sec) Recovery
  • 56% (4.381 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.125% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.025 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Touch of the Nictus
(Dark Regeneration)
  • 35.14 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Theft of Essence
(Dark Regeneration)
  • 10% (0.782 HP/sec) Regeneration
  • 1.8% Max End
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 42.17 HP (2.25%) HitPoints
Scirocco's Dervish
(Death Shroud)
  • 10% (0.782 HP/sec) Regeneration
Eradication
(Combustion)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Combustion)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Eradication
(Fire Sword Circle)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Scirocco's Dervish
(Fire Sword Circle)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 6% (0.469 HP/sec) Regeneration
  • 20% Perception
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
Efficacy Adaptor
(Stamina)
  • 21.08 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark

 

Posted

I'm still puzzled why you left that slot empty at level 2. Here's your build with a few changes, I moved Murky to 2, Combustion to 4, dropped Fire Sword, then added Incinerate and Soul Transfer and moved things around a bit to accomodate. Made some tweaks to slotting, too. If you don't like Soul Transfer, SJ or Teleport Foe would also be decent picks for the last power.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Nuria Dark: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam/Rchg:40(33)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(39)
Level 4: Combustion -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(5), C'ngBlow-Acc/Dmg:50(23), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Dmg/Rchg:50(46)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(23)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Acc/EndRdx/Rchg:50(9), Nictus-Acc/Heal:50(9), Theft-Acc/EndRdx/Rchg:30(11), Theft-Heal/Rchg:30(11), Theft-+End%:30(13)
Level 10: Super Speed -- Zephyr-ResKB:50(A)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(21)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(45)
Level 16: Death Shroud -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 20: Recall Friend -- Winter-ResSlow:50(A)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(27), RechRdx-I:50(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Knock%:35(48)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(33), RctvArm-ResDam/Rchg:40(45)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(46)
Level 32: Combat Jumping -- Zephyr-ResKB:50(A), LkGmblr-Rchg+:50(50)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(48), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-End%:50(46)
Level 47: Oppressive Gloom -- Acc-I:50(A)
Level 49: Soul Transfer -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 0: Ninja Run
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
------------
Set Bonus Totals:

  • 27.4% Defense(Smashing)
  • 27.4% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 18.6% Defense(Energy)
  • 18.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.2% Defense(Melee)
  • 10.8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 9% Max End
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 288.1 HP (15.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • 4% (0.07 End/sec) Recovery
  • 50% (3.91 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I dont think your usin the same mids im usin cos i have fire sword.. dont pay to much attention to wat order i picked the powers. i just wanted the totals. its alrdy lvl 47 so lvlin wasent a problem.

my mids is i19 hacked.


Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark