Random Crashes due to OpenGL


Addicted

 

Posted

Quote:
Originally Posted by Tex View Post
You could try testing with the Unigine Heaven Benchmark demo. I believe it has an OpenGL mode.

http://unigine.com/download/
Thank you. Book marking and will run it once I get the RMA back.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Tex View Post
You could try testing with the Unigine Heaven Benchmark demo. I believe it has an OpenGL mode.

http://unigine.com/download/
Would Stupid_Fanboy or Hyperstrike be willing to run this benchmark demo? I tried it on my 7900GTX and got some odd results. The 7900 GTX is too old for this benchmark, but I'm probably about a week away from getting my card back. I'd really like to know what you get running the OpenGL settings on a 200 series card or newer.

Oh, and be sure and turn on the messages.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I'll look into it, but not now. Currently fried from being up 32 hours straight.

Right now it's my BRAINS that are losing the communication with my personal display drivers.

*Bomb Whistle*
*Bedstrike*
ZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Desmodos View Post
Would Stupid_Fanboy or Hyperstrike be willing to run this benchmark demo? I tried it on my 7900GTX and got some odd results. The 7900 GTX is too old for this benchmark, but I'm probably about a week away from getting my card back. I'd really like to know what you get running the OpenGL settings on a 200 series card or newer.

Oh, and be sure and turn on the messages.
I'll run it as soon as it finishes downloading.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Quote:
Originally Posted by Desmodos View Post
Would Stupid_Fanboy or Hyperstrike be willing to run this benchmark demo? I tried it on my 7900GTX and got some odd results. The 7900 GTX is too old for this benchmark, but I'm probably about a week away from getting my card back. I'd really like to know what you get running the OpenGL settings on a 200 series card or newer.

Oh, and be sure and turn on the messages.

I ran it first in DirectX 11.

Powered by Unigine Engine
Heaven Benchmark v2.5 Basic

FPS: 21.5
Scores: 542
Min FPS: 4.4
Max FPS: 30.5

HardwareBinary:
Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 275 8.17.12.6658 896Mb


Settings
Render: direct3d11
Mode: 1440x900 8xAA
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled


And here are the scores for OpenGL, all the same settings.

FPS: 8.0
Scores: 200
Min FPS: 4.3
Max FPS: 14.8

Not a very good showing for Open GL. And I could tell it would be bad about 2 seconds into the test. The jittery frame rate was just awful.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Okay,

Methodology: 3 runs of each equaling one set. Results are the run in the middle of the high-low. Reboot machine after each set of runs.

Actually, this was somewhat surprising. Successive runs didn't really do much to increase performance. In most cases it was 1 fps or less.

The first set was maxed out settings (save for 3D video, which I don't play with) in DX11.

The second set was closer to how I play CoH (2x FSAA and 4x AF). Tesselation was still extreme. Again, DX11.

The third set was the OpenGL version of the first (maxed everything).

The fourth set was the OpenGL version of the second (2x FSAA and 4x AF).

The fifth run was OpenGL, 2xFSAA, 4X AF and normal tesselation to most closely simulate CoH.


First set:
Powered by Unigine Engine

Heaven Benchmark v2.5 Basic

FPS:18.7
Scores:471
Min FPS:6.3
Max FPS:44.0
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
Settings

Render:direct3d11
Mode:1920x1080 8xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:extreme



Second set:

Powered by Unigine Engine

Heaven Benchmark v2.5 Basic

FPS:27.3
Scores:688
Min FPS:7.1
Max FPS:75.3
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
Settings

Render:direct3d11
Mode:1920x1080 2xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:extreme


Third set:

Powered by Unigine Engine

Heaven Benchmark v2.5 Basic

FPS:8.5
Scores:214
Min FPS:5.5
Max FPS:13.4
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
Settings

Render: Opengl
Mode:1920x1080 8xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:extreme



Fourth set:

Powered by Unigine Engine

Heaven Benchmark v2.5 Basic

FPS:15.3
Scores:386
Min FPS:7.1
Max FPS:25.0
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
Settings

Render: Opengl
Mode:1920x1080 2xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:extreme



Final set:

Powered by Unigine Engine

Heaven Benchmark v2.5 Basic

FPS:18.2
Scores:458
Min FPS:7.7
Max FPS:26.4
Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7600) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
Settings

Render: Opengl
Mode:1920x1080 2xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:normal

Going to leave the demo up and running a while here to see if I can get an OGL driver crash like CoH. As I've said before, I've just left CoH sit there with me in the market and crashed.

One thing this demo does NOT have that CoH does are the network latency lags that may or may not contribute to whatever's choking the OpenGL and Display drivers.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Additionally, to stress the video card itself, I've been running the Distributed.net CUDA client (using the video card to crack RC5-72 keys). Haven't noticed any real issues there. Then again, it's utilizing CUDA and not OGL executions.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I've been encouraged by Hyperstrike to post here.
It seems I have a similar problem although the problem is slightly different with this error instead http://img801.imageshack.us/i/newnvidiaerror.jpg/

My system is an ASUS N53JF laptop with:
Intel Core i5-460M 2.53 GHz
Nvidia Geforce GT 425M (and an integrated Intel HD graphics card)
6 GB DDR3 RAM

I've sent a support ticket, and they're looking further into it.


 

Posted

Okay, left the demo on continuous loop for two and a half hours in the same configuration I ran set 3 (see above).

No errors.

Then again, random errors are random. I've had play sessions run 3 hours without a problem and some where I've crashed twice in rapid succession.

Have to stop the demo now because I need the machine, as I'm working from home today. While the demo's running, the machine's so taxed that I'm actually able to overtype by several hundred characters.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I've only had this crash a couple of times, so hadn't been forced into looking for a fix. Hyperstrike, did you come across and try this possible solution posted,

This idea of the card downclocking itself and others' related power issues led me to this fix: go to NVIDIA Control Panel --> Manage 3D Settings --> Global Settings, and switch "Power Management Mode" to "Prefer Maximum Performance" (the default "Adaptive" setting seemed to be the culprit). And that's it! The key here is changing the "Global" setting, as my individual programs were already set to "Prefer Maximum Performance." I have been running fine for 3 days now, and I can cause the error to reoccur by changing back to "Adaptive."

Another person had better luck with an older driver, 197.41's.

Another mentioned fix was a tweak to the registery allowing more time for the driver to respond, before the program was put into unresponsive/crash state.


 

Posted

No. Didn't see that fix. Have implemented it now and will see how it does.

Thanks for the heads-up!

And, because of my card, I can't roll back to older drivers.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Also I looked up the registry edit you mentioned. Not going to try it YET. But here it is.


NOTE: This is risky, because you have to edit the registry, which can mess up your computer if done wrong.
You should make a backup before you try this!


  1. Goto registry editor (start -> run -> regedit)
  2. Navigate yourself to HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\GraphicsDrivers\(make sure GraphicsDrivers is highlighted).
  3. Right click -> New -> DWORD (32-bit) value -> Name it: TdrDelay -> double click it -> Set it to A (hexadecimal) or 10 (decimal).

If that doesn't work, try disabling it, by adding the following DWORD: TdrLevel and setting the value to 0, then rebooting.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Okay, had one random crash tonight. No OGL error, just a crash.

Will give this a few days to see if the driver setting helped. Then I'll try the registry setting.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Okay, had an OGL crash last night. Granted, it'd been 4 days since the last one. But, till tweaking the driver for maximum performance, I had been getting crashes multiple times a day. While I'm not THRILLED to still be crashing randomly, it's better than it was. Hopefully the next version of the drivers that comes out fixes some of this.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Nvidia has a new beta driver out. 270.51 might be worth trying to see if it helps.


 

Posted

Those new drivers, 270.51 are getting pretty good feedback on guru3d. I've considered installin 'em. I think you will need to redo the global performance setting again after a new driver install.


 

Posted

Quote:
Originally Posted by TerraShock View Post
Those new drivers, 270.51 are getting pretty good feedback on guru3d. I've considered installin 'em. I think you will need to redo the global performance setting again after a new driver install.
Let me check.... I installed the 270.51 earlier today. I haven't had the OpenGL crash problem like some, I was more interested in seeing if any better optimizations had come down the line. (COH doesnt perform as well as I think it should with ultra mode on)

My settings look the same, I dont write them down or anyhting, I know "single display mode" is not default and it is still set for me.

Some other games are showing improvements of 500% or more and I read this version of he driver and later will have an auto-update feature.


 

Posted

"this version of he driver and later will have an auto-update feature"
I think there is a check box to undo, (when installing), if you don't want that feature. Nice to have if some people didn't want the service running.


 

Posted

Received 2nd RMA today. When I opened the box, I knew immediately something was different. Turns out, rather than send me another 295 GTX, EVGA elected to send me 480 GTX. Not sure how to interpret that.

I installed the 480 GTX, installed nVidia drivers 267.24 and loaded up CoH. I cranked up the graphics and no crash occurred. Too early for any conclusions. Waiting for a BAF to form up as I'm typing this, so we'll see how things go.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Getting this as well on my desktop, which has a GeForce 260 core 216, Win7 64-bit, i7, and 6 GB RAM. (No dxdiag since I'm not in front of that system at the moment.) Has happened in everything from incarnate trials to the costume editor (in Founder's, so it wasn't exactly a high-traffic zone).

Rock solid in everything else, was rock solid in CoH until i20.

My laptop, GeForce 435M+Intel Graphics (with Optimus, which switches video cards depending on the app), Win7 64-bit, i5, 6 GB RAM, hasn't had this issue yet; however, the issue with Optimus graphics setups where CoH would use the NVidia card but only see the capabilities of the Intel card was resolved with i20, so I know that there were some changes in i20 with how CoH handles graphics.


Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
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