Anyone have a Shield/Fire tank build I can view
I'm still working up my i19 build but here's my Shield/Fire as it currently sits on live... I'm really starting to like that Titan Sentinel program to export directly to Mid's.
As you'll see it's a fairly inexpensive build too, excluding the Membrane HO's from base storage... I've had those from the old school Hami raids of issue 4-8.
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Ah, I just noticed I'd slotted a few LotG recharges into it... that does kind of knock "inexpensive" in the butt doesn't it?
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
my build is not complete yet... minus all the really expensive stuff.... Even without it, and at or near the cap for each area, it is really nice. It wont take me too much more to finish it off... but I have other areas I am devoting resources atm.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), Dmg-I(50)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(9), RgnTis-Regen+(9), Heal-I(11), ResDam-I(11)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 14: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-EndRdx/Rchg(21), Mrcl-Heal(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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YMMV---IMO
Ice Ember
I have some ideas on what I would like to do but I would like to see what others are doing as well.
Thank you in advance.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-