Inspirations wear off too soon
Im not losing time. I spent the duration of "Rescue the Kellermans" mission hitting inspirations and Power Siphon. The inspirations' buffs just stop after an average of 6 attacks, as opposed to times when I don't run Power Siphon, which actually blink before the end of their duration.
Im not popping inspirations, standing around for 45 seconds, using PS and running in. I'm stealth'd, I get right on top of my first target, insps, PS, sometimes hasten, then attack.
Yep several people have noticed this. It is very obvious on the EoEs during a Hami raid since you watch those like a hawk. If you have a repeatable case, then hopefully the devs can find the cause.
global handle: @Celtic Coders 1, @Celtic Coders 2
Im not losing time. I spent the duration of "Rescue the Kellermans" mission hitting inspirations and Power Siphon. The inspirations' buffs just stop after an average of 6 attacks, as opposed to times when I don't run Power Siphon, which actually blink before the end of their duration.
Im not popping inspirations, standing around for 45 seconds, using PS and running in. I'm stealth'd, I get right on top of my first target, insps, PS, sometimes hasten, then attack. |
Ok. Yeah. Power siphon's shortening the duration of any inspiration used after it when used in combat.
Tested:
- Corruptor. (Control character.) Popped insp, stood around. No change. 60 sec duration.
- KM/SR Brute in various situations -
- Popped insp, stood around, no change.
- Popped insp, popped power siphon (no enemies,) no change.
- Popped insp, popped power siphon, popped insp (no enemies) - no change. (Note this is using power siphon like build up as opposed to Kin-like in combat.)
- Found enemies. Popped power siphon, popped insp - noticably shorter (15 seconds while in combat.)
- Found enemies. Popped luck, sturdy, power siphon, luck. The last luck was noticably shorter, the first two stayed for full duration.
... of course, I try to FRAPS it twice and it doesn't happen :P Third time's the charm, and it's not just lucks. Will try to get this uploaded.
Edit:
Here we go. Probably best to (a) go full screen and (b) start watching the insps as I take them in the second fight, at about 0:42. One disappears at around 1:00. Luck, Insight, find target, power siphon (perhaps 7 sec,) luck, start fighting - 1:00, one luck disappears, one luck and the insight stay there for the rest of the fight.
I have the same issue when I pop luck on my SS/Fire brute, they just disappear (both the defense buff itself and icons in the power tray) before the end of my attack chain (and it's like : Mu hold - Foot Stomp - Burn ... rinse, repeat).
When do you take them, just to see if - well, someone else, don't think I have an SS/Fire brute handy - can try to recreate it? (Not seeing anything like it on a fire/ss tank, so this might be brute specific.)
I was definitely noticing this on my KM scrap (wife was too). I'm obsessive about my inspirations, so when the duration is cut short, it's fairly obvious to me (although I was wondering if it was just my imagination). Thanks for testing, Bill.
edit: haven't noticed this on any other char (I play a SS/Fire quite often too).
Open the pod bay doors, Hal.
When do you take them, just to see if - well, someone else, don't think I have an SS/Fire brute handy - can try to recreate it?
|
- Entering mission
- Tough, Fire Aura, Fire and Plasma shields activation
- Rage activation
- (Frenzy, whenever it's up)
- Popping luck
- Jump in the mob pack
Once in the middle of it : Electrick shackles, Foot stomp, and by the end of the third attack,I notice that ennemies hit me more than they should, lucks are gone, and I use Healing Flames.
It's not happening all the time however.
Edit:
Ok. Yeah. Power siphon's shortening the duration of any inspiration used after it when used in combat. Tested: - Corruptor. (Control character.) Popped insp, stood around. No change. 60 sec duration. - KM/SR Brute in various situations - - Popped insp, stood around, no change. - Popped insp, popped power siphon (no enemies,) no change. - Popped insp, popped power siphon, popped insp (no enemies) - no change. (Note this is using power siphon like build up as opposed to Kin-like in combat.) - Found enemies. Popped power siphon, popped insp - noticably shorter (15 seconds while in combat.) - Found enemies. Popped luck, sturdy, power siphon, luck. The last luck was noticably shorter, the first two stayed for full duration. ... of course, I try to FRAPS it twice and it doesn't happen :P Third time's the charm, and it's not just lucks. Will try to get this uploaded. Edit: Here we go. Probably best to (a) go full screen and (b) start watching the insps as I take them in the second fight, at about 0:42. One disappears at around 1:00. Luck, Insight, find target, power siphon (perhaps 7 sec,) luck, start fighting - 1:00, one luck disappears, one luck and the insight stay there for the rest of the fight. |
YES, I AM NOT INSANE!!!!!!!!!!!!!!!!!!!!!
Of course, this sucks, as I have become rather fond of the character. I have found that I have to plan prior to entering combat what I need to do and when. I had a group with a Crey Tank (conned red), a Crey Protector (conned purple) and a couple of Crey buff docs. If I want to do as much damage as possible, I cant use the purples until PS drops. It was a hell of a fight, but I ended up hitting Lvl 32 after I finished the tank and only had the Protector left at 1/4 life.
With the Tier 3s from the Lvl up, I ran into the next room and jumped right in, fired off Power Siphon. The Tier 3s lasted their normal duration.

Of course, this sucks, as I have become rather fond of the character. I have found that I have to plan prior to entering combat what I need to do and when. I had a group with a Crey Tank (conned red), a Crey Protector (conned purple) and a couple of Crey buff docs. If I want to do as much damage as possible, I cant use the purples until PS drops. It was a hell of a fight, but I ended up hitting Lvl 32 after I finished the tank and only had the Protector left at 1/4 life. With the Tier 3s from the Lvl up, I ran into the next room and jumped right in, fired off Power Siphon. The Tier 3s lasted their normal duration. |
It doesn't surprise me that the T3s lasted, as they were in effect prior to that PS.
Has anyone else noticed this? I have a Lvl 31 Kin Melee/Regen Scrapper. When I see a group that I think I could use a little defense in I pop a couple of Lucks. I then fire off my Power Siphon and head in. By the time I take out the first guy, my inspirations are gone. I thought I was suffering some sort of "lost time", as in, I really stink at playing this guy cause it takes so much time to defeat him. Then I started paying attention. I get about six shots in on my target as Power Siphon gets good and saturated and WAMMO, the inspirations just go away. I tried without Power Siphon and the inspirationns do their little blink thing and wear off as they should. Perhaps this is a bug connected to the stack of Power Siphon? I already filed a bug report, but I was wondering if anyone else has seen this. I will double post in the Scrappers section, as to find a cross section of people that can potentially find this problem.