Broken Costume parts
Could you post a CoHHelper and HijackThis log, please? That way we'll have a bit more information about your game settings and what's running on your computer, which in turn makes it easier to find out what is wrong.
Check here for instructions.
In the meantime, where is this happening? In-game only? Costume editor? Character creation? Character selection?
Have you tried verifying your files? (Button on the CoH Launcher)
Does it happen in Safe Mode (little checkbox in the CoH Launcher).
If it is only happening during gameplay, try typing /reloadgfx
You may need to enter it a few times for it to work.
Between the Loyalists and Resistance, I'd be tempted to support Praetorian Hamidon.
One side uses mind police and will "disappear" you and the other uses poison gas and bombs on civilians. Hamidon? He'll just have a tree eat you. Much simpler. If we're all going to be oppressed and/or killed by someone, it might as well be the walking trees. At least they don't speak in annoying code or doublespeak. They just devour you. |
By any chance are you in SG mode?
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
It is happening in the tailor when I go to do an edit.
It's happening on character selection (one toon already had the resistance shoulders and now they're solid black instead of black and blue)
Basically it's happening everywhere
COH Helper info:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at November 13, 2010 23:47 (-08:00)
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
System Manufacturer: Micro-Star International
System Model: GX620
BIOS: GX620, BIOS Version: A1651IMS Ver1.0L
Central Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs), ~2.3GHz
Memory: 4096MB
.Net Memory Report: 2214MB out of 3071MB available
Page File: 4791MB (1349MB currently in use)
C Drive: (WDC WD3200BEKT-22F3T0) 8871MB out of 84999MB (10%) free
D Drive: (WDC WD3200BEKT-22F3T0) 148371MB out of 212241MB (69%) free
E Drive: (Optiarc DVD RW AD-7560S) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 9600M GT
Manufacturer / Chip: NVIDIA / GeForce 9600M GT
Video Memory: 1777 MB
Driver Version: 8.17.11.9716
Driver Date: 3/16/2010 4:01:53 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.6101
Driver Date: 4/30/2010 3:59:12 PM
WMI Information
Motherboard Manufacturer: MSI
Motherboard Model: (empty)
Motherboard Product: MS-1651
Motherboard Version: Ver 1.000
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: GX620, BIOS Version: A1651IMS Ver1.0L
BIOS Version: MSI_NB - 20081110
BIOS Release: 20081110000000.000000+000
Registry Information for Current User
Resolution: 1280x800
3D Resolution: 1280x800 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: None
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 8x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Unknown (5)
World Texture Level: Low
Character Texture Level: High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.105
Music Sound Volume: 0.041
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.250
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 489176 bytes/second
Current Game Version: 1850.201009101722.18T2r
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\GUI\Icons\Powers has 236 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 32 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files
I checked and didn't see this posted elsewhere.
My resistance shoulders (single and double) are not doing dual colors anymore. It's only doing everything one solid color. I selected black and light blue, but if black is the primary color, everything is black and vice versa. It only shows one color for the whole thing. This also happened to my resistance chest piece as well as the jewel piece for the chest. The stone won't color even when two colors are chosen, only one color shows over the entire thing. so basically some of the costume parts (not sure what other ones are affected) are refusing to be two toned when they were before. |
The glow will not work on lowest settings. And thus look all black.
The animated reptile tail does not in fact touch the body when used with tights for example. Here's a screenshot:
http://img210.imageshack.us/img210/7391/nimetnqg.jpg
A very minor thing but I thought I'd point it out.
The animated reptile tail does not in fact touch the body when used with tights for example. Here's a screenshot:
http://img210.imageshack.us/img210/7391/nimetnqg.jpg A very minor thing but I thought I'd point it out. |
But I do encourage you to submit a bug report on it (in-game go to the Menu then Support then click the Bug button.. fill in the details and send it off).
Between the Loyalists and Resistance, I'd be tempted to support Praetorian Hamidon.
One side uses mind police and will "disappear" you and the other uses poison gas and bombs on civilians. Hamidon? He'll just have a tree eat you. Much simpler. If we're all going to be oppressed and/or killed by someone, it might as well be the walking trees. At least they don't speak in annoying code or doublespeak. They just devour you. |
The animated reptile tail does not in fact touch the body when used with tights for example. Here's a screenshot:
http://img210.imageshack.us/img210/7391/nimetnqg.jpg A very minor thing but I thought I'd point it out. |
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Ah, sorry. I will post it in the correct thread.
This is the thread to use to post about costume geometry problems as well as /bug it.
|
I posted there, but I havent seen a costume fix in a long while.
I checked and didn't see this posted elsewhere.
My resistance shoulders (single and double) are not doing dual colors anymore. It's only doing everything one solid color. I selected black and light blue, but if black is the primary color, everything is black and vice versa. It only shows one color for the whole thing.
This also happened to my resistance chest piece as well as the jewel piece for the chest. The stone won't color even when two colors are chosen, only one color shows over the entire thing.
so basically some of the costume parts (not sure what other ones are affected) are refusing to be two toned when they were before.