i19 Dark/Mace help


Finduilas

 

Posted

Hello all you professionals,

I was hoping for a little i19 build review help. I wasn't able to patch my Mids so Stamina slots are in Brawl and will be slotted the exact same as Physical Perfection while the slots for Health are in Sprint and will be the Numina's and Miracle's uniques. I know, Maneuvers sucks but it is a spot for a LotG and it gets me close to the defense soft cap. I am torn about it. On one hand I want to take CoF and yank a slot from Jawbreaker or perhaps change Physical Perfections slotting around so it only has 3 slots. This would give me an effective defense of around 45% for S/L/E/EN. Not sure which route I will go. I also wanted to thank Dechs Kaison for all the Dark posts. This toon was sitting at 22 on my old server, after watching your video and reading the Dark Armor Sucks thread I decided to give him another chance. I am very happy I did, I love this toon.

Thank you in advance for any advise provided.

Without further adieu...

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Tenderizor - No Fitness: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg:50(42)
Level 2: Murky Cloud -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(9), Dct'dW-Heal/EndRdx/Rchg:50(11), H'zdH-Heal/EndRdx/Rchg:40(11), Theft-+End%:30(13)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(48), Zinger-Taunt/Rchg/Rng:50(48), Zinger-Acc/Rchg:50(48), Zinger-Taunt/Rng:50(50), Zinger-Dam%:50(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(43), M'Strk-Dmg/EndRdx:50(43)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 28: Whirling Mace -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(31), C'ngBlow-Dmg/Rchg:50(31)
Level 30: Acrobatics -- KBDist-I:50(A)
Level 32: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
Level 35: Shatter -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 38: Crowd Control -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Dmg/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(40)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(42)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Soul Transfer -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A), Empty(3), Empty(3), Empty(17)
Level 1: Sprint -- Empty(A), Empty(23)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 24.88% Defense(Energy)
  • 24.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13.94% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 18% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 203.81 HP (10.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 15.95%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 4.5% (0.075 End/sec) Recovery
  • 50% (3.912 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% RunSpeed



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-Fractious


Virtue and Freedom
Too many to list, mainly Tanks and Scrappers

 

Posted

You may want to take Cloak of Fear, but for a Dark/Mace you'd be much, much better off taking Op Gloom. My Dark/Mace is at level 48, and the combination of Clobber plus Op Gloom is just awesome; you can stun anything up to bosses at will. (I've managed to stun AVs on occasion!) Besides the damage mitigation it provides, Op Gloom woud be a much better choice for you endurance-wise. Even with Physical Perfection, you've got several high endurance toggles, (DS, Maneuvers, FA) and CoF would add one more.

Other issues:

Death Shroud is underslotted for end reduction, you should be aiming for a least 60-70%. More end reduction in Dark Regen wouldn't hurt either.

Focused Accuracy is a dog, IMO, especially for a Dark tank. Take Build Up instead and slot the Rectified Reticles there. You can get most of the benefits of FA by slotting the RR +percep and the Kismet +Acc at no end cost at all. (Only if you want extra +percep, since CoD does provide some.)

The rest of the build isn't bad, though Ob Shield and Maneuvers are both underslotted. I'm not a big fan of Maneuvers because it has a high end cost for the amount of end it provides, so if you're going to run it it needs another slot to provide additional end reduction. You could free up a couple of slots by pulling one from some of the six-slotted attacks.

I do think you should strongly consider dropping something for Op Gloom; it does fine with just the base slot, unlike CoF which will need to be slotted for end reduction and accuracy. Acro would be a good choice if you can find the slots for some -KB IOs, or Soul Transfer if you're not too attached to it.

Here's what I would do with your build; with Maneuvers running you're right at the S/L soft-cap with no need for CoF's "pseudo-defense". I dropped FA and Acro for Op Gloom & Build-up, but if you'd rather drop something like Soul Transfer instead, that's your call.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tenderizor - No Fitness: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 2: Murky Cloud -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(34)
Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(9), Dct'dW-Heal/EndRdx:50(11), H'zdH-Heal/EndRdx/Rchg:40(11), Theft-+End%:30(13)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(45), Zinger-Dam%:50(45), Zinger-Taunt/Rchg:50(48), Zinger-Taunt/Rchg/Rng:50(48), Zinger-Acc/Rchg:50(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(17)
Level 14: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg:50(A)
Level 28: Whirling Mace -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), M'Strk-Dmg/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33)
Level 32: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/EndRdx:50(50)
Level 35: Shatter -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 38: Crowd Control -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Dmg/EndRdx:50(40)
Level 41: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(50), EndMod-I:50(50)
Level 49: Soul Transfer -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A), Empty(3), Empty(3), Empty(45)
Level 1: Sprint -- Empty(A), Empty(23)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 23.6% Defense(Energy)
  • 23.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13.3% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 35% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 5% FlySpeed
  • 189.7 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 13.8%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.75%
  • 2.5% (0.04 End/sec) Recovery
  • 50% (3.91 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thank you very much for your advice. I probably should have mentioned that I hate Oppressive Gloom. The wander kills it for me. I know its a good power, especially with Mace's stuns to help and I used it for the majority of my road to 50 (switched to CoF at 41 or so) but in the end it detracts from my fun. On live my build replaces Maneuvers with CoF and I don't really have any endurance issues but I am not running acrobatics (acrobatics, Conserve Power and Soul Transfer are the 3 I picked up with i19). I guess this would be a perfect opportunity to run over to Test and see what the end drain is like with acrobatics. I will have to experiment with your build as well since I already all the sets. Thanks again for your help. :-)

-Fractious


Virtue and Freedom
Too many to list, mainly Tanks and Scrappers