Willpower/Energy Tanker


Finduilas

 

Posted

Any glaring holes in this? It feels a little squishy to Smashing/Lethal, but other than that, I like it a lot. Also, I left two slots free to add into Stamina, once we get the Fitness pool free.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

New Character: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (7) Resist Damage IO
  • (37) Healing IO
  • (40) Healing IO
  • (46) Healing IO
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 2: Fast Healing
  • (A) Healing IO
  • (5) Healing IO
  • (13) Healing IO
Level 4: Bone Smasher
  • (A) Absolute Amazement - Stun
  • (7) Absolute Amazement - Stun/Recharge
  • (13) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
  • (33) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Chance for ToHit Debuff
Level 6: Fly
  • (A) Flight Speed IO
  • (34) Flight Speed IO
  • (46) Flight Speed IO
Level 8: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
Level 10: Mind Over Body
  • (A) Aegis - Resistance
  • (11) Aegis - Psionic/Status Resistance
  • (40) Aegis - Resistance/Endurance
Level 12: Taunt
  • (A) Perfect Zinger - Taunt
  • (34) Perfect Zinger - Accuracy/Recharge
  • (34) Perfect Zinger - Taunt/Range
Level 14: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
Level 16: Whirling Hands
  • (A) Armageddon - Damage
  • (17) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Damage/Endurance
  • (31) Armageddon - Chance for Fire Damage
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Recharge
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Rise to the Challenge
  • (A) Panacea - +Hit Points/Endurance
  • (25) Panacea - Heal
  • (25) Panacea - Heal/Endurance
Level 26: Resurgence
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Strength of Will
  • (A) Resist Damage IO
  • (33) Resist Damage IO
  • (33) Resist Damage IO
Level 35: Energy Transfer
  • (A) Hecatomb - Damage
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)
Level 38: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance/Recharge
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 41: Char
  • (A) Unbreakable Constraint - Hold
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Chance for Knockdown
Level 49: Melt Armor
  • (A) Accuracy IO
  • (50) Accuracy IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run


Where do we go from here?

 

Posted

6-slotting Bone Smasher with a stun set is a bad idea; it leaves it completely unslotted for damage. Char has the same problem, though it's not quite as bad because Char is a less damaging power. I'd slot both for damage, though.

Fly is way overslotted, IIRC one level 50 Fly common will put you at the cap. Resurgance, ditto--how often do you think you're going to die?!?

RttC should be taken much earlier, and fully slotted for Heal; a Taunt Duration IO wouldn't be a bad idea, either. Mind Over Body is also underslotted; drop the Psi IO for another IO that provides resistance, the Psi IO is a waste of influence.

It probably feels weak to S/L because it is! Just 46% S/L resistance and negible S/L defense is a not great, IMO. I'd drop Hover, Resurgance, and Melt Armor and pick up the Fighting Pool since you have an unused power pool. You don't have to try to soft-cap S/L defense, but just getting it in the 20-30% range would improve your survivability significantly. Once you have Weave, a couple of Kinetic Combat sets in your ST attacks and 4-slotting Taunt with Mocking Beratement should get you pretty close.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'd say drop the taunt/range for the psi proc(if I've got the set right) in taunt.