Willpower/Energy Tanker
	6-slotting Bone Smasher with a stun set is a bad idea; it leaves it completely unslotted for damage. Char has the same problem, though it's not quite as bad because Char is a less damaging power. I'd slot both for damage, though.
 
Fly is way overslotted, IIRC one level 50 Fly common will put you at the cap. Resurgance, ditto--how often do you think you're going to die?!?
 
RttC should be taken much earlier, and fully slotted for Heal; a Taunt Duration IO wouldn't be a bad idea, either. Mind Over Body is also underslotted; drop the Psi IO for another IO that provides resistance, the Psi IO is a waste of influence. 
 
It probably feels weak to S/L because it is! Just 46% S/L resistance and negible S/L defense is a not great, IMO. I'd drop Hover, Resurgance, and Melt Armor and pick up the Fighting Pool since you have an unused power pool. You don't have to try to soft-cap S/L defense, but just getting it in the 20-30% range would improve your survivability significantly. Once you have Weave, a couple of Kinetic Combat sets in your ST attacks and 4-slotting Taunt with Mocking Beratement should get you pretty close.
        
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'd say drop the taunt/range for the psi proc(if I've got the set right) in taunt.
Any glaring holes in this? It feels a little squishy to Smashing/Lethal, but other than that, I like it a lot. Also, I left two slots free to add into Stamina, once we get the Fitness pool free.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
New Character: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance
-  (A) Resist Damage IO
 
-  (3) Resist Damage IO
 
-  (7) Resist Damage IO
 
-  (37) Healing IO
 
-  (40) Healing IO
 
-  (46) Healing IO
 
Level 1: Barrage-  (A) Crushing Impact - Accuracy/Damage
 
-  (3) Crushing Impact - Damage/Endurance
 
-  (5) Crushing Impact - Damage/Recharge
 
-  (21) Crushing Impact - Accuracy/Damage/Recharge
 
-  (23) Crushing Impact - Accuracy/Damage/Endurance
 
-  (43) Crushing Impact - Damage/Endurance/Recharge
 
Level 2: Fast Healing-  (A) Healing IO
 
-  (5) Healing IO
 
-  (13) Healing IO
 
Level 4: Bone Smasher-  (A) Absolute Amazement - Stun
 
-  (7) Absolute Amazement - Stun/Recharge
 
-  (13) Absolute Amazement - Accuracy/Stun/Recharge
 
-  (21) Absolute Amazement - Accuracy/Recharge
 
-  (33) Absolute Amazement - Endurance/Stun
 
-  (37) Absolute Amazement - Chance for ToHit Debuff
 
Level 6: Fly-  (A) Flight Speed IO
 
-  (34) Flight Speed IO
 
-  (46) Flight Speed IO
 
Level 8: Indomitable Will-  (A) Luck of the Gambler - Recharge Speed
 
-  (9) Luck of the Gambler - Defense
 
-  (9) Luck of the Gambler - Defense/Endurance
 
Level 10: Mind Over Body-  (A) Aegis - Resistance
 
-  (11) Aegis - Psionic/Status Resistance
 
-  (40) Aegis - Resistance/Endurance
 
Level 12: Taunt-  (A) Perfect Zinger - Taunt
 
-  (34) Perfect Zinger - Accuracy/Recharge
 
-  (34) Perfect Zinger - Taunt/Range
 
Level 14: Quick Recovery-  (A) Performance Shifter - Chance for +End
 
-  (15) Performance Shifter - EndMod
 
-  (15) Performance Shifter - EndMod/Recharge
 
Level 16: Whirling Hands-  (A) Armageddon - Damage
 
-  (17) Armageddon - Damage/Recharge
 
-  (17) Armageddon - Accuracy/Damage/Recharge
 
-  (23) Armageddon - Damage/Endurance
 
-  (31) Armageddon - Chance for Fire Damage
 
Level 18: Heightened Senses-  (A) Luck of the Gambler - Recharge Speed
 
-  (19) Luck of the Gambler - Defense
 
-  (19) Luck of the Gambler - Defense/Recharge
 
Level 20: Combat Jumping-  (A) Luck of the Gambler - Recharge Speed
 
Level 22: Hover-  (A) Luck of the Gambler - Recharge Speed
 
Level 24: Rise to the Challenge-  (A) Panacea - +Hit Points/Endurance
 
-  (25) Panacea - Heal
 
-  (25) Panacea - Heal/Endurance
 
Level 26: Resurgence-  (A) Recharge Reduction IO
 
-  (27) Recharge Reduction IO
 
-  (27) Recharge Reduction IO
 
Level 28: Build Up-  (A) Recharge Reduction IO
 
-  (29) Recharge Reduction IO
 
-  (29) Recharge Reduction IO
 
Level 30: Hasten-  (A) Recharge Reduction IO
 
-  (31) Recharge Reduction IO
 
-  (31) Recharge Reduction IO
 
Level 32: Strength of Will-  (A) Resist Damage IO
 
-  (33) Resist Damage IO
 
-  (33) Resist Damage IO
 
Level 35: Energy Transfer-  (A) Hecatomb - Damage
 
-  (36) Hecatomb - Accuracy/Damage/Recharge
 
-  (36) Hecatomb - Damage/Recharge
 
-  (36) Hecatomb - Accuracy/Recharge
 
-  (37) Hecatomb - Chance of Damage(Negative)
 
Level 38: Total Focus-  (A) Crushing Impact - Accuracy/Damage
 
-  (39) Crushing Impact - Damage/Endurance/Recharge
 
-  (39) Crushing Impact - Damage/Endurance
 
-  (39) Crushing Impact - Damage/Recharge
 
-  (40) Crushing Impact - Accuracy/Damage/Recharge
 
Level 41: Char-  (A) Unbreakable Constraint - Hold
 
-  (42) Unbreakable Constraint - Hold/Recharge
 
-  (42) Unbreakable Constraint - Accuracy/Hold/Recharge
 
-  (42) Unbreakable Constraint - Accuracy/Recharge
 
-  (43) Unbreakable Constraint - Chance for Smashing Damage
 
Level 44: Fire Blast-  (A) Apocalypse - Damage
 
-  (45) Apocalypse - Damage/Recharge
 
-  (45) Apocalypse - Accuracy/Damage/Recharge
 
-  (45) Apocalypse - Accuracy/Recharge
 
-  (46) Apocalypse - Damage/Endurance
 
-  (50) Apocalypse - Chance of Damage(Negative)
 
Level 47: Fire Ball-  (A) Ragnarok - Damage
 
-  (48) Ragnarok - Damage/Recharge
 
-  (48) Ragnarok - Accuracy/Damage/Recharge
 
-  (48) Ragnarok - Accuracy/Recharge
 
-  (50) Ragnarok - Chance for Knockdown
 
Level 49: Melt Armor-  (A) Accuracy IO
 
-  (50) Accuracy IO
 
------------Level 1: Brawl
-  (A) Empty
 
Level 1: Sprint-  (A) Empty
 
Level 2: Rest-  (A) Empty
 
Level 1: GauntletLevel 4: Ninja Run