Fire / Rad endurance


Local_Man

 

Posted

Just started my first fire rad. So far so good...but....I now see what everyone is talking about when they say end heavy. Really not to bad yet...only 22...but I have a build that I want to work toward and I am wondering if it is going to be feasible down the road. This isn't my leveling build just so ya know.... I took into account for the inherent stamina and put a full set of slots aside for it. I plan on putting a full set of Performance shifters in them. Here is my current planned build. Am I setting my self up for failure or will this be ok?

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Posted

Some of us don't have access to Mids when we look at the forums, so posting a text listing of the build helps.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Sorry about that...
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Jack of Cinders: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (3) Decimation - Damage/Recharge: Level 40
  • (7) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (11) Decimation - Accuracy/Damage/Recharge: Level 40
  • (25) Decimation - Chance of Build Up: Level 40
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (21) Doctored Wounds - Endurance/Recharge: Level 50
  • (21) Doctored Wounds - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (23) Doctored Wounds - Heal: Level 50
Level 2: Ring of Fire
  • (A) Decimation - Accuracy/Damage: Level 40
  • (5) Decimation - Damage/Endurance: Level 40
  • (5) Decimation - Damage/Recharge: Level 40
  • (7) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (11) Decimation - Accuracy/Damage/Recharge: Level 40
  • (25) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (9) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 8: Hot Feet
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (29) Scirocco's Dervish - Damage/Endurance: Level 50
  • (31) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (31) Tempered Readiness - Accuracy/Damage/Slow: Level 50
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (42) Endurance Reduction IO: Level 50
Level 10: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (13) Stupefy - Endurance/Stun: Level 50
  • (13) Stupefy - Accuracy/Endurance: Level 50
  • (15) Stupefy - Stun/Range: Level 50
  • (17) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 14: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 16: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (50) Endurance Reduction IO: Level 50
Level 18: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (19) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (19) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (37) Gravitational Anchor - Chance for Hold: Level 50
  • (43) Enfeebled Operation - Immobilize/Range: Level 50
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 20: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (37) Basilisk's Gaze - Recharge/Hold: Level 30
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 22: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (39) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (46) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
  • (48) Pacing of the Turtle - Accuracy/Slow: Level 50
  • (48) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Bonfire
  • (A) Positron's Blast - Damage/Recharge: Level 50
  • (27) Detonation - Damage/Recharge: Level 50
Level 28: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (31) Basilisk's Gaze - Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (42) Lockdown - Endurance/Recharge/Hold: Level 30
  • (42) Lockdown - Chance for +2 Mag Hold: Level 30
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (34) Call to Arms - Endurance/Damage/Recharge: Level 30
  • (34) Call to Arms - Accuracy/Damage/Recharge: Level 30
Level 35: Kick
  • (A) Empty
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (43) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 44: Indomitable Will
  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Mind Over Body
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
Level 49: Smoke
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Empty
  • (27) Empty
  • (45) Empty
  • (46) Empty
  • (50) Empty
  • (50) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Containment
Level 2: Ninja Run



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Posted

OK, I took a look at the build and made a few changes here and there to make the slotting better without changing the focus of the build. However, I would suggest moving Fire Cages to level 2. Also, why take Boxing and Tough if you aren't going to slot up Tough? That Steadfast +3% Defense is doing almost nothing for you since you haven't built for Defense. If it were my build, there are a number of other things I would change.

If you are using Combat Jumping and Hover simply as mules for Luck of the Gambler, then you could use the Invisibility pool instead.

Oh, well, here is what I did with just a couple of minutes of tinkering with it. I added some more expensive IOs, like a couple of Nucleous Hami-Os and a few purple Hold IOs in Choking Cloud, but it is important to get Choking Cloud up to max slotting for Hold. (You could accomplish the same thing by frankenslotting some EndRdx/Hold from several sets.)

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Jack of Cinders: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), HO:Nucle(11), Dmg-I(25)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
Level 2: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(11), TotHntr-Dam%(25)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(46)
Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(29), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Dmg/Slow(31), HO:Nucle(40), EndRdx-I(42)
Level 10: Super Speed -- Zephyr-ResKB(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(17)
Level 14: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(50)
Level 18: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(19), Enf'dOp-Acc/EndRdx(19), GravAnch-Hold%(37), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43)
Level 20: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(46)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Bonfire -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(27)
Level 28: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(29), G'Wdw-EndRdx/Hold(31), G'Wdw-Dam%(40), EndRdx-I(42), Lock-%Hold(42)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Kick -- Empty(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), LkGmblr-Rchg+(48)
Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A)
Level 49: Smoke -- DarkWD-ToHitdeb/Rchg/EndRdx(A)
------------
Level 1: Brawl -- Empty(A), Empty(27), Empty(45), Empty(46), Empty(50), Empty(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 2: Ninja Run


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks Local Man. I appreciate the help. I get carried away with defense sometimes when playing with these builds. I was trying to get just enough defense so that I would hit the soft cap with the to hit debuff from RI...(smoke was added to get enough to hit debuff to reach soft cap for my little monkeys). I realize that it is not really a viable tactic to use every battle but like I said I see something and get carried away. CJ is just something I always end up picking up with SS and hover is simpley an o crap I have to go there and don't feel like finding another way power. I have no problem with the invisabilty pool. Would you slot up tough? Any suggestions on where to steal from? I think I remember you saying in one of your posts your not a big fan of the fighting pool. for fire/rads. The Resistence in Tough and M.O.B I was hoping would go along with the damage de-buff in Enervating and come close to soft cap. I know I know I am to busy being a Min Maxer and should worry more about making the powers work for me.


 

Posted

Well, to give you an idea of the way I think about Fire/Rads, here is my current build BEFORE the I-19 changes. The Alpha slot will let me add more Recharge (and healing and stun) to help me get to perma Hasten and perma AM. The buff to healing will in some ways be a replacement for not slotting for Defense.

I expect to add Mutation, and then I am considering Assault -- at this point my Recovery would seem to be able to run Assault in addition to Hot Feet and Choking Cloud and MoB -- but I haven't made my final decision on that.

Oh, well, here's my current build:

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyrophore: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(3), HO:Nucle(5), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(7)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(11)
Level 2: Fire Cages -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13), Posi-Dam%(15), TotHntr-Dam%(15)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(21)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(23)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(25), TmpRdns-Dmg/Slow(25), TmpRdns-EndRdx/Rchg/Slow(27), HO:Nucle(27), EndRdx-I(29)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Rchg(31), RechRdx-I(33)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-End%(36)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Lingering Radiation -- Acc-I(A)
Level 26: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(37)
Level 28: Choking Cloud -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(39), EndRdx-I(39), Lock-%Hold(39), UbrkCons-Acc/Hold/Rchg(40), UbrkCons-Dam%(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), S'bndAl-Dmg/Rchg(43), S'bndAl-Build%(43)
Level 35: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg(50), Posi-Dmg/Rchg(50), Posi-Dmg/EndRdx(50)
Level 49: Bonfire -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Looks good. Luckily I have lots of free respecs. I haven't found my playstyle with him yet. Once I figure that out I guess I'll work more on slotting. Besides that I know I have a few hundred million kicking around but not enough for your build thanks for the help


 

Posted

Quote:
Originally Posted by Madcam View Post
Looks good. Luckily I have lots of free respecs. I haven't found my playstyle with him yet. Once I figure that out I guess I'll work more on slotting. Besides that I know I have a few hundred million kicking around but not enough for your build thanks for the help
You would be surprised at how affordable it has been . . . of course, some of it is because I have been around for a while, and have "earned" a bunch of things in that build rather than bought them. For example, I used to participate in twice-weekly Hami-Raids, so I built up a bunch of Hami-Os.

Still, none of the purples I have in my build are overly expensive. The really expensive ones are the Damage sets. I sell those when I'm lucky enough to get a drop.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Good to know. I have only IO'd one guy and he was a dark shield scrapper. He was not cheap and not really done yet either. Purps and such. I only play an hour or two at a time and only when I get a chance. So I basically get lucky with drops once in blue moon or I pay for it...boy do I pay for it . These alpha slot components have me nervous I don't do TF's very often, if at all. Oh well it's about having fun right...right...???