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Posts
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Joined
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Thanks guys. I was so mad at myself. I have been working on the build for sometime and I think I should have had somebody look at it before I started messing with it live. I love the build Santorican. I put together some of my build based on the DM/SD build thread you started a while back. Although I shouldn't say that since I still managed to mess it up...;p
Thanks again
Jack of Shadows -
That was it. The numbers are exactly what I have in game but pretty close. Can't believe I did that. At least I still have some respec's and cash left. Thanks for the help guys.
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Sorry...I did a respec based on this build. My Defense numbers are way off for Melee, Ranged, and Aoe. I don't have the exact discrepancy...but it is around 3 to 5 % each.
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I just completed a respec and something went wrong. I checked all my recipes. Is the a glitch in my build that wont show up until I try to use it in real play?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jack' of Shadows2.3: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (17) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (23) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (9) HamiO:Golgi Exposure
- (9) HamiO:Golgi Exposure
- (11) HamiO:Nucleolus Exposure
- (11) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (45) HamiO:Membrane Exposure
- (A) Empty
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Recharge
- (21) Aegis - Endurance/Recharge
- (23) Aegis - Resistance
- (45) Aegis - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (15) Efficacy Adaptor - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
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Good to know. I have only IO'd one guy and he was a dark shield scrapper. He was not cheap and not really done yet either. Purps and such. I only play an hour or two at a time and only when I get a chance. So I basically get lucky with drops once in blue moon or I pay for it...boy do I pay for it
. These alpha slot components have me nervous I don't do TF's very often, if at all. Oh well it's about having fun right...right...???
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Looks good. Luckily I have lots of free respecs. I haven't found my playstyle with him yet. Once I figure that out I guess I'll work more on slotting. Besides that I know I have a few hundred million kicking around but not enough for your build
thanks for the help
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Thanks Local Man. I appreciate the help. I get carried away with defense sometimes when playing with these builds. I was trying to get just enough defense so that I would hit the soft cap with the to hit debuff from RI...(smoke was added to get enough to hit debuff to reach soft cap for my little monkeys). I realize that it is not really a viable tactic to use every battle but like I said I see something and get carried away. CJ is just something I always end up picking up with SS and hover is simpley an o crap I have to go there and don't feel like finding another way power. I have no problem with the invisabilty pool. Would you slot up tough? Any suggestions on where to steal from? I think I remember you saying in one of your posts your not a big fan of the fighting pool. for fire/rads. The Resistence in Tough and M.O.B I was hoping would go along with the damage de-buff in Enervating and come close to soft cap. I know I know I am to busy being a Min Maxer and should worry more about making the powers work for me.
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Sorry about that...
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Jack of Cinders: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (7) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Accuracy/Damage/Recharge: Level 40
- (25) Decimation - Chance of Build Up: Level 40
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (21) Doctored Wounds - Endurance/Recharge: Level 50
- (21) Doctored Wounds - Heal/Recharge: Level 50
- (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (23) Doctored Wounds - Heal: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (5) Decimation - Damage/Endurance: Level 40
- (5) Decimation - Damage/Recharge: Level 40
- (7) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Accuracy/Damage/Recharge: Level 40
- (25) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (9) Efficacy Adaptor - EndMod/Recharge: Level 50
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (36) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (29) Scirocco's Dervish - Damage/Endurance: Level 50
- (31) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (31) Tempered Readiness - Accuracy/Damage/Slow: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (42) Endurance Reduction IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (13) Stupefy - Endurance/Stun: Level 50
- (13) Stupefy - Accuracy/Endurance: Level 50
- (15) Stupefy - Stun/Range: Level 50
- (17) Stupefy - Accuracy/Stun/Recharge: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (19) Enfeebled Operation - Endurance/Immobilize: Level 50
- (19) Enfeebled Operation - Accuracy/Endurance: Level 50
- (37) Gravitational Anchor - Chance for Hold: Level 50
- (43) Enfeebled Operation - Immobilize/Range: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (37) Basilisk's Gaze - Recharge/Hold: Level 30
- (37) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (39) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (46) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (48) Pacing of the Turtle - Accuracy/Slow: Level 50
- (48) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Positron's Blast - Damage/Recharge: Level 50
- (27) Detonation - Damage/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (29) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (31) Basilisk's Gaze - Recharge/Hold: Level 30
- (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Lockdown - Endurance/Recharge/Hold: Level 30
- (42) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (34) Call to Arms - Endurance/Damage/Recharge: Level 30
- (34) Call to Arms - Accuracy/Damage/Recharge: Level 30
- (A) Empty
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (43) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 1: Brawl- (A) Empty
- (27) Empty
- (45) Empty
- (46) Empty
- (50) Empty
- (50) Empty
- (A) Empty
- (A) Recharge Reduction IO: Level 50
Level 2: Ninja Run
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Just started my first fire rad. So far so good...but....I now see what everyone is talking about when they say end heavy. Really not to bad yet...only 22...but I have a build that I want to work toward and I am wondering if it is going to be feasible down the road. This isn't my leveling build just so ya know...
. I took into account for the inherent stamina and put a full set of slots aside for it. I plan on putting a full set of Performance shifters in them. Here is my current planned build. Am I setting my self up for failure or will this be ok?
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Maybe the devs will have to step in and save the market...dump a few billion worth of recipes into the system to keep it from crashing...