Changing Buildings And Sceneries.
I use the Radeon HD 5770 and I haven't noticed drastic changes like it shows in your video, but I usually play at a high World Detail, so that might be why I wouldn't notice. My buildings would "change" (redraw) at a much further distance, probably behind other objects where I don't notice it happen.
Check your World Detail settings and see if that makes it any better for your experience.
Check your World Detail settings and see if that makes it any better for your experience.
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Imperial City (-1335 -32 -1710) facing West.
I've come to the conclusion that your World Detail is set at 100%. My regular settings are at 200%, but I have a command I regular run that sets it to 400%. I have to move back quite a considerable distance before I see the same change you do. I backed up so far trying to get it to change at 400% that I ended up zoning into Nova Praetoria by accident. lol
If you are using a Graphics Quality of Ultra, you are probably defaulted to 100%, so you'll have to enable the Advanced Settings to get the World Detail silder and move it any higher, or you can use the slash command:
/visscale 2.00
The bind I have that I regularly run is /visscale 4.00, which is where the game will cap it. It automatically changes back to 2.00 (200%) if you restart the client or open the graphics options though.
If you wanted to test it at 150% without going into the options menu, you can just run /visscale 1.50
The game should accept any values from 0.500000 (50%) to 4.000000 (400%).
I hope that info helps you tweak it to your liking.

On a side note, I wonder whose idea it was to make 100% the default for Ultra anyway. That particular option should be 200% at Ultra for the very reason the OP made this post... any while we're on the subject, if the game allows for 400% World Detail, isn't it about time they "support" it by putting the option in the menus and allowing it to persist between game sessions?
Both or you are correct it seems. When I turn the world detail up to 200% that sort of graphic change stops.
The only trouble is I get lag. Though I am runnning on a crossfirex dual platform, my i7 is only 2.67 ghz quad core, eight cpu. My pc is new as of the end of August and it is set-up for overclocking which I have never done and do not want to chance at this time. I understand reading that I can go to 3.2 ghz fairly safely.
I have as of yet to update my ATI drivers and the Dell system ATI drivers are as of May this past year 2010, so that also hinders some of the graphics I am sure. I am not really sure how to go about it for my Alienware system believe it or not. I tried undating a week after I received the pc and I blue screened with the ati.diag command and had to recover. Win7 restore works! I am still sort of in shock.
But as I said, playing with the world detail does fix the problem.
Thank you very much for your replies.

And you are welcome.
As for your CPU overclocking, even if you think you can go to 3.2 safely, make sure you have the cooling for it. Even though the unit itself might be able to be stale at 3.2, you don't want to assume your case and possibly standard CPU fan can keep up with it.
And as for your lag at the higher World Detail.. try checking out the Sticky at the top of this forum. It might help you tweak the custom video settings a bit more to see which settings might be more important to you for better performance. Good luck!

I have noticed the graphics in Going Rogue being not as good as COH/COV. That is little anomalies or tears in the graphics with changing buildings popping in and out, and trees and other scenery doing the same.
See this video here: http://www.xfire.com/video/3a8a4e/
I also get a very annoying flashing that occurs every so often and it seems as if the shadows are on the blink.
I am on dual ATI Radeon HD 5670 crossfirex enabled cards w/i7 quad core intel. I have tried changing various settings turning say FSAA off and Occlusion on and off and nothing seems to stop it from doing what it does in the video.
It could just be that Going Rogue is not quite ready and still in the development stage for ATI cards.
Any help or input is appreciated.
Thank you.