Super Strength Electric Armor Build Comparison


-Perfect_Predator-

 

Posted

Hiya folks, cribbed this build from an earlier post, it's worked out good, the only downside is that I keep running out of power and I seem pretty squishy still.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg(15)
Level 1: Charged Armor Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(29), S'fstPrt-ResDam/EndRdx(33)
Level 2: Lightning Field Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(34)
Level 4: Conductive Shield RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7)
Level 8: Knockout Blow KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(23), Mako-Acc/Dmg(39)
Level 10: Static Shield Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(19)
Level 12: Hurdle Jump-I(A)
Level 14: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(17), Numna-Heal(25), Numna-Heal/EndRdx(39)
Level 16: Super Speed Run-I(A)
Level 18: Grounded Aegis-Psi/Status(A)
Level 20: Stamina P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(34)
Level 22: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31)
Level 24: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 26: Boxing Acc-I(A)
Level 28: Energize Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(43), Dct'dW-Rchg(45), Dct'dW-Heal/Rchg(45), Numna-Heal/Rchg(46)
Level 30: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Foot Stomp Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(36), FrcFbk-Rechg%(37), Sciroc-Dmg/Rchg(43)
Level 35: Power Sink P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37)
Level 38: Combat Jumping LkGmblr-Rchg+(A)
Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Gloom SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(46), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(50)
Level 47: Dark Obliteration SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50), Posi-Dam%(50)
Level 49: Lightning Reflexes Run-I(A)
------------
Level 1: Brawl Dmg-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Fury
Level 0: Ninja Run



Then a friend made this one up for me when I explained my problems,

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Cogliostro: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
------------
Level 1: Punch Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg(25), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45)
Level 1: Charged Armor TtmC'tng-ResDam(A), TtmC'tng-EndRdx(39), TtmC'tng-ResDam/EndRdx(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), ImpArm-ResPsi(40)
Level 2: Lightning Field Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg(3), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Acc-I(37)
Level 4: Conductive Shield TtmC'tng-ResDam(A), TtmC'tng-EndRdx(5), TtmC'tng-ResDam/EndRdx(5), Aegis-ResDam/EndRdx(7), Aegis-ResDam(34), Aegis-Psi/Status(34)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(50)
Level 8: Knockout Blow Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg(9), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 10: Static Shield TtmC'tng-ResDam(A), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx(11), Aegis-ResDam(15), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(17)
Level 12: Taunt Acc-I(A), Acc-I(13), Acc-I(13)
Level 14: Super Speed EndRdx-I(A)
Level 16: Hurdle Jump-I(A)
Level 18: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(19)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Grounded S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), ImpSkn-Status(23)
Level 24: Lightning Reflexes Run-I(A)
Level 26: Rage AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(31)
Level 28: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(46)
Level 30: Boxing Acc-I(A)
Level 32: Tough TtmC'tng-ResDam(A), TtmC'tng-EndRdx(33), TtmC'tng-ResDam/EndRdx(33), ResDam-I(33)
Level 35: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Power Surge ResDam-I(A)
Level 41: Foot Stomp Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Acc-I(43)
Level 44: Superior Conditioning P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(45)
Level 47: Physical Perfection P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48), Numna-Heal(48), Numna-Heal/EndRdx(50), Numna-Heal/EndRdx/Rchg(50)
Level 49: Combat Jumping LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run

What do you guys think the problems with these builds are, and why?

I just spent 211 mil on a respec recipe and I'm kinda hesitant to change anything. :/


 

Posted

Post the data chunk, please.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Cogliostro View Post
What do you guys think the problems with these builds are, and why?

I just spent 211 mil on a respec recipe and I'm kinda hesitant to change anything. :/
i19 is one or three weeks away. Just wait for it and you'll get a free respec.

Posting the data chunk would in fact help, if you have it loaded in Mid's, you simply export it and make sure the proper check boxes are checked or not.

If you don't have mid's, hop into the game and open your power attributes ("Powers" above the tray, then "Combat Attributes" at the top. Let us know what your Recharge Bonuses is under "main" or whatever the top section is.

That being said, I have a SS/ElA/Mu Brute. I have the same problems you mentioned... sort of.

The Most Important Thing
Your biggest problem, seeing as you have Stamina well set up and the two Recovery procs, is you aren't leveraging Power Sink enough. That puppy can fill your blue bar from nil to full every 30 seconds. You really shouldn't be having any problems at all, if you use that around 3 or 4 enemies whenever it's up.

Also, remember that Energize is a self heal meets Conserve Power. If Power Sink isn't up, and you see your blue bar plummeting (like whenever sappers or Mu have your recovery knocked out), pop Energize. It can help.

Stamina is most optimally slotted with 3 End Mods and the PS Proc. (You can get a 5% movement bonus if you do 2 generic end mods, PS:End Mod, PS: Proc) Your friends edit actually isn't much of an improvement, because Stamina was gimped so badly. The Energy Epic pool is certainly more endurance friendly than the Soul pool, but the changes in slotting of Stamina, and the slotting in S.Conditioning/Physical Perfection are pretty poor. The biggest help (if there was any) would be from the lack of epic attacks, which are pretty expensive. Losing Gloom was an expensive price to pay for that though.

Your friends edit also put FS at level 41, which is a really bad idea if you'll ever exemplar. That's an under exaggeration. It's a terrible idea. Take that puppy at 32.

Squishiness? I find Electric Armor shines superb against many enemy groups, then others it falls flat on its face. With Weave, Combat Jumping, and your Kinetic Combat sets.. on top of Tough, you should find yourself doing well against anything that does mainly smashing, lethal, or energy damage. You probably won't do so hot against things that focus on psi and fire (like Carnies) or have enough +ToHit to over come a mild amount of defense (Malta Gunslingers), or anything that can address all your layers at once (Longbow).

I find with those sets I tend to do very well against Rikti, Arachnos, and Freakshow. You may want to adjust your difficulty based on which groups you'll go against.

Circle of Thorns are a toss up in my experience. They're easier than they have been on some of my melee toons, but they aren't a cake walk either. KoA are the same way.

Your squishiness could also come from the fact that SS doesn't add a lot of mitigation. Unless you have your recharge up enough to really economize on Footstomp's knock down, the lower chance of KD and Stun on the other attacks isn't that impressive. My solution to this was to actually us the Kinetic Combat proc, which on top of the inherent small chacne to stun/KD in SS, makes it very easy for me to keep one boss from attacking me hardly at all.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Cogliostro View Post
Hiya folks, cribbed this build from an earlier post, it's worked out good, the only downside is that I keep running out of power and I seem pretty squishy still
I have to say looking over the sets you have in Mid's, you really should go back to Soul Mastery. Without Gloom your attack chain is kind of poor (are you using Brawl or Boxing at all?), and Darkest Night is a great way to remove some of that squishiness. Rage+Gloom is really something you should be taking advantage of, if not Rage+Epic AoEs is another good route.

I just noticed your friend's build uses Power Surge instead of Power Sink. I like Power Surge. I took it. However, dropping Power Sink was the absolute last thing you should have done.

I'm sorry, but I think your friend really steered you in the wrong direction. Comparing these two builds, you should actually be having more endurance problems, and be more squishy.

The slotting in your friend's attacks makes very little sense. Half Crushing Impact and half Mako's in punch? On top of the stuff I noted in the last post. Was the goal for +HP bonuses? They aren't bad, but Defense and Recharge are more useful with SS/El

I'm going to post a post-i19 build (which again, it was schedule for a week from today, but since it's still in closed beta, I'd bet on 3 weeks from today). I am having a hard time telling what enhancements you already own between the two builds, so I'm going to just start from scratch.

Unfortunately, the computer I'm at only has a modded version of Mid's (with the upcoming change to Fitness), so any datachunk I post probably won't work for you.

Code:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(50)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rng(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 22: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23), S'fstPrt-ResKB(23)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Rage -- RechRdx-I(A), RechRdx-I(27)
Level 28: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(46)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Ruin-Acc/EndRdx/Rchg(43)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), EndRdx-I(45)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury 
Level 1: Ninja Run 
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Numna-Regen/Rcvry+(46), Numna-Heal(46)
Level 1: Stamina -- EndMod-I(A), EndMod-I(40), P'Shift-EndMod(40), P'Shift-End%(40)
I believe I used all of your power picks from the first, but added in Darkest Night (add to your survivability), Power Surge (good occasional fix for both your problems), and Haymaker (for a more fluid attack chain).

I also reorganized all the powers to how I would want them if I were playing this and exemplared.

Hasten's up 3/4ths of the time. If you could squeeze more recharge out of this setup, that'd be awesome. I'm not sure where or how.

For Dark Obliteration, I went with Siphon Insight, because the bonuses are awesome, and the extra -ToHit would help you. If you feel you could use more AoE damage, a Positron's Blast would do.

With 35% S/L defense and -14% to hit on Darkest Night (all on top of what Electric Armor offers), you should have no problem with the majority of the game's content.

You aren't going to be super resilient to NE, Fire, or Cold damage. Fortunately NE and Cold are the least common in PvE, and by a very large margin. You're by no means weak against Fire, either. Just keep this in mind when such attacks come flying your way, you'll have to give extra attention to Energize, and possibly wait for it in between mobs. You could resolve some of this using different sets, but I think your S/L defense and recharge would suffer way more than it's worth.

You're not that resilient to psi damage either. However, compared to other sets (all of 'em besides Willpower and Dark Armor, I believe) you'll actually do pretty well against it relatively.

Again, above all else, use Power Sink. Electric Armor was formulated with it in mind. If you use it every 30 seconds, you won't have any more endurance problems. If you don't, plan on end crashing every couple minutes.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

How do I post data chunks?
Oh wait, anyway, this is my friends suggestion,

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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and this is my current:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by Cogliostro View Post
How do I post data chunks?
Oh wait, anyway, this is my friends suggestion
Yeah this just confirms my suspicions. Your friend's build focused on HP bonuses, but gimped everything else. You'd be seriously downgrading if you switched to that build.

With your current build, replace the PS:EndMod/Acc/Recharge in Stamina with a PS: Chance for +Endurance. That'd bump your blue bar a bit.

I'd probably replace the PS:End Mod in Power Sink with PS:Acc/Rech.

The Miracle proc in Health would help too.

Those are the easiest fixes.

Gaussians is good for builds that use positional defense, like Ranged, Melee, and AoE. It's not good for builds using typed defense. Especially not when S/L is the highest goal. That's 6 slots for 1.25% defense, and none of the bonuses before that are very impressive. I'd suggest pulling that off to use on a different character, and just slotting Rage for recharge. (Hasten could use another slot, 1 in CJ could mean 10% regen and .4% defense, for example)

Others will probably follow with other notes to tweak your current build, if you don't like the idea of completely revamping the sets (ala the build I suggested), but that's a few thoughts.

You've got Power Sink every 22 or 31 seconds (w/ and w/o Hasten), so you shouldn't have any blue bar troubles.

Quick side note: you have Footstomp checked for totals, so it's counting the Force Feedback proc in all your recharge times. That's a huge overestimation of how much global recharge you actually have.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

LOL! The first build is from my post I believe... and if you say you're squishy... then wow. I NEVER, i mean NEVER die with that build.


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.