PvP IO drop mechanic/values
lol. you are not required to kill the other person if you are on a team. drop rates are a little low, but wai until the devs decide to look into it.
lol. you are not required to kill the other person if you are on a team.
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It is a "bad" design mechanic simply because there are better and more balanced criteria (especially considering utility characters) that can be used to flag a person as "rolling" on the chance for a PvP IO drop.
If you are running solo - you are and you have to basically "kill steal."
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Or, just keep doing alignment missions and earn the A-merits. Does it take work? Yes. Is it doable? Yes. 30-35 merits each, never have to step foot into a PVP zone. And absolutely guaranteed that you will get one after earning (and/or buying) that many merits.
Edit:
As far as grindy? They're not needed. You want grind, play Aion, where you *must* grind fort raids, grind mobs, etc. to make the money to buy skills and/or get medals for the best gear - and while the "best" gear isn't really needed, the skills certainly *are.* (Hell, you want grind, look at a set of Flash armor there, where you MUST get *5* characters to 30. On one side. Because each can only earn one piece of the armor. THAT is grind.)
... so PVP on a team.
Or, just keep doing alignment missions and earn the A-merits. Does it take work? Yes. Is it doable? Yes. 30-35 merits each, never have to step foot into a PVP zone. And absolutely guaranteed that you will get one after earning (and/or buying) that many merits. |
This is about suggesting that the current mechanic is definitely not the ideal, in my opinion. A much better way of how people get flagged for the roll can be created (both inside and outside of teaming) and the drop values adjusted.
The message here is that RNG and preferential PvP should not be as major a component of the reward system as it is now (it should be there, but not so one-sided as it is now). Focusing on telling me how to PvP and saying the current system is manageable is totally irrelevant to what I'm suggesting. I'm suggesting change. I think it will very much improve incentive, enjoyability, functionality, and balance to the PvP system.
All opinions matter - but I don't know many people who find the current system "ideal."
See, here's the thing. I actually DO tend to PVP solo. I don't have to "kill steal," so I'm not sure where that attitude (as in POV, not "having an attitude about something") is coming from. I'll hop into the arena with friends, I'll run through zones, team sometimes, solo others.
Yes, the drops are rare - described as ultra rare, in fact. I think I've had one, maybe two drop - and that's well before current prices got where they are, so these weren't particularly high on the market.
Even so, though, I don't have an issue with their rarity. For the people who PVP constantly? They have more of a chance at them. But that's kind of the point.
For those that don't PVP all that much? Well, 70 days (fewer if you buy some A-merits) of running tips and morality missions guarantees you can get any PVP IO you want. (2 days per merit, most expensive IIRC is 35 merits.) Is it slower? Depends on your POV - I don't PVP constantly either, so for me that would actually be a *faster* way of doing it and I'd be guaranteed the IO I want. If I did PVP every day (which would require me to not be such an altaholic,) it might be slower.
Would I *argue* with the drop rate being tweaked up a bit? Not at all. Do I think it's really, really needed? Not particularly. Even less so with the A-merits available.
Change them please. Two things:
1. Requiring your character to get the kill doesn't feel like an appropriate way to earn an achievement if you PvP on a utility character.
2. And 500 million-2 billion per recipe? Drop rate is insanely low; keep reading: I get the value of rarity, I do. But earning PvP "perks" like these should not be about rarity - it should be about earning or working to achieve them. Right now its all Random Number Generator luck. Some people get seriously shafted.
Main message: RNG and "kill required" is a horrible, grindy, and unfun way to encourage and reward people who enjoy the PvP element to this game.
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