Bs/da!
We're you interested in a critique or was there a specific concern?
Also, always a good idea to post both the full build and the data chunk. Easier to verify things loaded properly into each posters Mid's. On my end, there are some odd slotting, which I presume are some sort of translation error.
Things I see right off the bat. You have WAY too much melee defense. And then you deside to get some typed def too. Dark regen wants more endurance reduction and Death Shroud needs some enhancement love (Acc and End red). Don't even bother taking Energy Torrent if you don't slot it. Obsidian Shield wants some end red . And BOY HOWDY Maneuvers needs it.
Because of Parry, your melee defense is... not even needed. Get Ranged Def and AoE def.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I would have some concern with the end usage/end recovery on the build. Since IO's make it easier to get positional defenses higher than typed you could drop down some melee defense to get AOE and ranged higher.
But that being said, aside from the end issue, this build probably would survive a RWZ challenge. However there is some room for improvement.
I would have some concern with the end usage/end recovery on the build. Since IO's make it easier to get positional defenses higher than typed you could drop down some melee defense to get AOE and ranged higher.
But that being said, aside from the end issue, this build probably would survive a RWZ challenge. However there is some room for improvement. |
IMHO, this is no longer true. In many instances, I feel it's better to pursue typed defense over positional. For Dark Armor, I find stacking S/L/E/Ne to be as effective as M/R/AoE.
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To me that is part of the fun of the BS/DA combo over others. It is not "easy" to build the build in comparison to elec/shield for that matter.
Soft capping to all types isn't necessary. Ignoring that soft capping isn't necessary for Dark Armor, it's easier to obtain S/L/E/Ne defense values than M/R/AoE. Final builds of either variation will be equally as strong.
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I think we will have to agree to disagree.
So i totally remade my build and this time i focused on end and rech. I pretty much cut out def because DA has no def debuff prot, but i kept a small amount and with parry it gives meele a good boost.
The build is PvE and for i19, slots for health and stamina are in brawl.
I think ths build will be alot more effective.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Hack
(A) Crushing Impact - Accuracy/Damage
(34) Crushing Impact - Damage/Endurance
(36) Crushing Impact - Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Dark Embrace
(A) Steadfast Protection - Resistance/+Def 3%
(3) Impervium Armor - Resistance/Endurance
(3) Impervium Armor - Resistance/Recharge
(5) Impervium Armor - Resistance/Endurance/Recharge
(5) Impervium Armor - Resistance
Level 2: Slice
(A) Multi Strike - Accuracy/Damage
(37) Multi Strike - Damage/Endurance
(37) Multi Strike - Damage/Recharge
(37) Multi Strike - Accuracy/Endurance
(39) Multi Strike - Accuracy/Damage/Endurance
Level 4: Death Shroud
(A) Multi Strike - Accuracy/Damage
(7) Multi Strike - Damage/Endurance
(7) Multi Strike - Damage/Recharge
(9) Multi Strike - Accuracy/Endurance
(9) Multi Strike - Accuracy/Damage/Endurance
(11) Multi Strike - Damage/Endurance/Recharge
Level 6: Murky Cloud
(A) Impervium Armor - Resistance/Endurance
(11) Impervium Armor - Resistance/Recharge
(13) Impervium Armor - Resistance/Endurance/Recharge
(13) Impervium Armor - Resistance
Level 8: Build Up
(A) Adjusted Targeting - To Hit Buff
(39) Adjusted Targeting - To Hit Buff/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(40) Adjusted Targeting - To Hit Buff/Endurance
(40) Adjusted Targeting - Recharge
Level 10: Obsidian Shield
(A) Aegis - Resistance/Endurance
(15) Aegis - Resistance
(15) Aegis - Psionic/Status Resistance
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(17) Karma - Knockback Protection
Level 14: Super Jump
(A) Springfoot - Endurance/Jumping
Level 16: Dark Regeneration
(A) Theft of Essence - Accuracy/Endurance/Recharge
(21) Theft of Essence - Chance for +Endurance
(21) Theft of Essence - Accuracy/Healing
(23) Touch of the Nictus - Accuracy/Endurance/Recharge
(23) Numina's Convalescence - Heal/Endurance/Recharge
(25) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Whirling Sword
(A) Obliteration - Damage
(40) Obliteration - Accuracy/Recharge
(42) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Cloak of Darkness
(A) Gift of the Ancients - Defense/Endurance
(25) Gift of the Ancients - Defense/Recharge
(27) Gift of the Ancients - Defense/Endurance/Recharge
(27) Gift of the Ancients - Defense
(29) Luck of the Gambler - Recharge Speed
Level 22: Kick
(A) Empty
Level 24: Tough
(A) Impervium Armor - Resistance/Endurance
(29) Impervium Armor - Resistance/Recharge
(31) Impervium Armor - Resistance/Endurance/Recharge
(31) Impervium Armor - Resistance
Level 26: Disembowel
(A) Crushing Impact - Accuracy/Damage
(43) Crushing Impact - Damage/Endurance
(43) Crushing Impact - Damage/Recharge
(45) Crushing Impact - Accuracy/Damage/Recharge
(45) Crushing Impact - Accuracy/Damage/Endurance
Level 28: Weave
(A) Gift of the Ancients - Defense/Endurance
(48) Gift of the Ancients - Defense/Recharge
(50) Gift of the Ancients - Defense
(50) Gift of the Ancients - Defense/Endurance/Recharge
Level 30: Cloak of Fear
(A) Cloud Senses - ToHit Debuff
(31) Cloud Senses - Accuracy/ToHitDebuff
(33) Cloud Senses - Accuracy/Recharge
(33) Cloud Senses - ToHit Debuff/Endurance/Recharge
(33) Cloud Senses - Accuracy/Endurance/Recharge
(34) Cloud Senses - Chance for Negative Energy Damage
Level 32: Head Splitter
(A) Obliteration - Damage
(34) Obliteration - Accuracy/Recharge
(46) Obliteration - Damage/Recharge
(46) Obliteration - Accuracy/Damage/Recharge
(46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Maneuvers
(A) Luck of the Gambler - Recharge Speed
Level 38: Soul Transfer
(A) Recharge Reduction IO
Level 41: Conserve Power
(A) Recharge Reduction IO
(42) Recharge Reduction IO
Level 44: Physical Perfection
(A) Endurance Modification IO
(45) Endurance Modification IO
Level 47: Hasten
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(48) Recharge Reduction IO
Level 49: Parry
(A) Luck of the Gambler - Recharge Speed
(50) Crushing Impact - Accuracy/Damage
------------
Level 1: Brawl
(A) Empty
(17) Empty
(19) Empty
(19) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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PvE build.