A question on set lvls


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Posted

I have a lvl 50 Earth/EMP/Fire troller, and I want to "set" him up. Problem is the "money" required is hard to come by. Most likely, I just need to be a little more patient.

My question is: Do the lvls of the IO enhancers matter once the set is complete?


 

Posted

Quote:
Originally Posted by wildsider316 View Post
I have a lvl 50 Earth/EMP/Fire troller, and I want to "set" him up. Problem is the "money" required is hard to come by. Most likely, I just need to be a little more patient.

My question is: Do the lvls of the IO enhancers matter once the set is complete?
The level of the IO determines the strength of its enhancement value and at what exemp levels the IO will stop counting toward set bonuses (more then 3 level below its level and it wont).


 

Posted

You never "outgrow" IOs, You can slot lower level IOs (usually cheaper) there isn't a lot of %enhance difference. I think there is some weird formula when it comes to exemping. I think as long as you exemp down & still have the power you dont receive the higher level enhancements(above +3 to your exemped level) but still get the set bonus. so, if you plan on exemping alot plan accordingly.


P.S. not 100% on the exemp thing so dont sue me for giving false information


 

Posted

Quote:
Originally Posted by Chuggernaut View Post
You never "outgrow" IOs, You can slot lower level IOs (usually cheaper) there isn't a lot of %enhance difference. I think there is some weird formula when it comes to exemping. I think as long as you exemp down & still have the power you dont receive the higher level enhancements(above +3 to your exemped level) but still get the set bonus. so, if you plan on exemping alot plan accordingly.


P.S. not 100% on the exemp thing so dont sue me for giving false information
The full description effects of exemplaring can be found here and some information on IOS can be found here, the basics is that the enhancement values will be scaled down based on your natural and exemped levels, and IOs stop counting toward set bonuses and the global bonus IOs, e.g. luck of the gambler's +7.5% recharge,karma's knockback etc., don't work if you go more then 3 levels below their level.


 

Posted

There are two things that are both level related but separate "rules" you need to consider if you ever exemplar to a lower level. (For example, this happens if you team with someone who's lower level than you and run their missions, if you run a TF with a lower max level than your level, or go on lower-level Ouroboros arcs.

  • Enhancements get scaled down so that they don't enhance your powers as much. The rules for this are mildly complicated, but the basic idea is that the game is trying to simulate a lower-level character having less slots.
  • Set bonuses and "global" bonuses from special IOs stop working if you exemplar lower than 3 levels beneath the level of the IOs in question. So if you have level 25 IOs slotted, they'll give you their bonuses down to level 22. If you exemplar lower than that, they stop giving you bonuses.
Unlike enhancement effects, set bonuses don't shrink as you go lower level. They are full strength until you don't have them any more.

It's a common (and understandable) bit of misinformation that you need to keep the power they're slotted in. You don't. If you slot level 25 set or special IOs into a power you took at level 44, then exemplar down to level 30, you'll keep the bonuses from those IOs.

There are a couple of categories* of set IO that have slightly different rules. "Procs" - IOs that grant a random chance of something happening - don't have any level limits, but you do have to have the power they're slotted in. Their chance of activation is checked when you use the power, and you can't use the power if you don't have it. The same is true of "for 120 seconds" IOs, like those that grant +stealth, +regen or +recovery. Those will work at any level as long as you can activate the power they're slotted in.

* Some people consider the "for 120 second" IOs to be procs with a 100% chance of going off. As far as we can tell, that's technically correct, but not necessarily a helpful distinction.

If you are not worried about exemplaring, then all that matters is that higher level IOs grant a higher enhancement bonus. This may or may not be significant due to how "Enhancement Diversification" causes diminishing returns after three SO's worth of enhancement.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by wildsider316 View Post
I have a lvl 50 Earth/EMP/Fire troller, and I want to "set" him up. Problem is the "money" required is hard to come by. Most likely, I just need to be a little more patient.

My question is: Do the lvls of the IO enhancers matter once the set is complete?
My advice: Don't worry too much about the levels. And buying stuff in the L40-49 range will be a much better bang for your buck than only buying the L50 stuff for only the tiniest of performance difference.

Buying lower level will mean that the set bonuses will stick with you as you exemp lower.

Prices aren't that bad if you stay away from the tip-top mostest high-demand stuff (Purples and PvP IOs). IMO, better bang for your buck by avoiding those. If you think that things are expensive to buy, remember that they are high demand and people will pay you well when you get them as drops and sell them, so it evens out.
$Inf isn't hard to come by in this game. It's thrown at you by the game and you practically have to duck to avoid getting hit by it. I suppose you could sell all of your IO drops at the vendors (and not just the trash recipes) if you really WANTED to be broke, but if you've been playing the game (not getting PL'ed), then you should have had plenty of drops to sell at the Market and no excuse for being broke.