Need help with # crunch...
I'm no expert on SD, but from what I can see Phalanx fighting is overslotted, its an auto power, and most of those set bonuses can be gotten somewhere else, you can ED the def on that with 3 slots of LotG (I personally like to get 4 due to the acc bonus though)
I'm assuming this is an i19 build, you'll still need to at least 2 slot stamina to get rid of that painful looking recovery:end-drain.
I'd personally drop Assault for Combat Jumping, and free up a bit of the Positional set bonuses, that'll cap you to all positions.
Build up as some pretty crazing slotting as well, personally I just 2-slot recharge IOs in it, it'll be up for 10 seconds and down for 10 seconds with your perma-hasten.
Here's the improvements I'd make.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), S'fstPrt-ResKB:30(5), S'fstPrt-ResDam/Def+:30(5), Ksmt-ToHit+:30(15)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 2: Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(39)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 6: Battle Agility -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def:50(7), RedFtn-EndRdx/Rchg:50(7), RedFtn-Def/Rchg:50(9), RedFtn-Def/EndRdx:50(17), RedFtn-EndRdx:50(21)
Level 8: Against All Odds -- HO:Cyto(A)
Level 10: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal:50(11), Numna-Heal/EndRdx/Rchg:50(17)
Level 12: Phalanx Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(13), LkGmblr-Rchg+:50(13)
Level 14: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 16: Breath of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Dmg/Rng:50(46), Det'tn-Acc/Dmg/EndRdx:50(46)
Level 18: Kick -- FrcFbk-Rechg%:50(A)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-EndRdx/Rchg:50(45)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Fire Sword Circle -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(33)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50)
Level 35: Incinerate -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Acc-I:50(A)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Ragnrk-Knock%:50(50)
Level 49: Grant Cover -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 3.938% Defense(Fire)
- 3.938% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 4.875% Defense(AoE)
- 6% Enhancement(Heal)
- 66% Enhancement(Accuracy)
- 63.75% Enhancement(RechargeTime)
- 210.83 HP (11.25%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 4.4%
- 12% (0.2 End/sec) Recovery
- 52% (4.068 HP/sec) Regeneration
- 7.875% Resistance(Fire)
- 7.875% Resistance(Cold)
- 1.875% Resistance(Energy)
- 5% Resistance(Toxic)
- 1% XPDebtProtection
What "number crunching" needs to be done? You need help with your build, not math. The most math you might have to worry about is simple addition, but Mids' does that for you.
For a shield tanker, the first thing you should do with any build is reach the soft cap on all positions. That is 45% defense. If you don't understand why this number is important, search for Arcana's Guide to Defense. Slotting your defensive toggles and weave with the three LoTG's that you have gives 35.8% defense with Phalanx Fighting in the build. Add 3% from the Steadfast Protection unique and you're at 38.8%. Throw in Combat Jumping with a LOTG global recharge and a defense IO to get to 42.4%. Getting the extra 2.6% from sets is easy from there. A Gaussian's 6-slot bonus would put you at 44.9%. Adding one more LOTG IO to Weave would put you over the soft cap.
In my opinion, both builds posted here have Phalanx Fighting over-slotted. The most you would need is a Kismet 6% to-hit, and/or a LoTG global recharge.
Grant Cover is only useful for the defense debuff resistance, which is unenhanceable. The small radius makes it impractical to depend on for a team-buffing power. This power is another good spot to put a LOTG or Kismet in.
Active Defense can be enhanced with Membranes or Enzymes to improve the defense debuff resistance. By having less than a 60-second recharge on it, you can depend on double-stacking it for more DDR, but it needs a bit of defense enhancement if you hope to reach 95% DDR.
Mako's Bite is not a useful set unless you are going for the 6-slot bonus. Crushing Impact might be better, even though you have a lot of global recharge already.
You don't need Steadfast Protection: Knockback Protection. Active Defense takes care of knockback protection.
Get your resistances up. Every bit counts. Deflection gives S/L resist, so use at least two slots for that. True Grit gives four resistances. Drop the Numina's set and enhance with 2-3 regular heal IOs and 2-3 resist IOs, depending on available slots. You would gain more benefit from the triple-bonus Titanium Coating in Tough than the Endurance/Recharge you have in it.
Your global recharge is probably higher than it really needs to be. The purple sets are going to be very expensive. Consider a build that doesn't involve purple sets, and possibly drop Hasten in exchange for Taunt. Have you even considered your plan for an attack chain?
I'll ditto what Syntax has posted. 6-slotting Gaussian's isn't crazy at all, since it gives 2.5% defense to all positions. Also, slotting Hami-O's in AAC does absolutely nothing useful, but slotting them in AD if you can afford them will increase the available defense debuff resistance. The reason Phalanx Fighting is overslotted is that the 5% defense it provides to the player is not enhanceable; extra slots are just enhancing the teammate defense. I also agree that 5-slotting Mako's Bite and Oblit is pointless; if you need the defense bonus, 6-slot them, otherwise, use another set.
Here's what I would do with your build. Note that I dropped Assault (the damage bonus for tanks is quite low, and the endurance cost high) for CJ, which puts you near 50% defense. That extra can be useful in case of defense debuffs, but if you don't mind losing that you could get something like SS instead. The empty slot I put in Brawl is for the Numina Regen/Recovery you had in True Grit; since TG also needs to be slotted for resistance, you'd be better off putting it in Health, IMO. I agree with Syntax that you probably have more recharge than you need, so if you want to save some influence you could replace some of the LotG +Recharges with another IO from the LotG set, and replace the purples with something less costly. Your call.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), LkGmblr-Def/EndRdx/Rchg:50(5), ResDam-I:50(5), ResDam-I:50(50)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dam%:50(17), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 2: Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(39)
Level 4: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(9)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(11), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam:40(15), S'fstPrt-ResDam/Def+:30(17)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(13)
Level 14: Active Defense -- HO:Enzym(A), HO:Enzym(25)
Level 16: Breath of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Dmg/Rng:50(46), Det'tn-Acc/Dmg/EndRdx:50(46)
Level 18: Kick -- FrcFbk-Rechg%:50(A)
Level 20: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(23), GSFC-Build%:50(25)
Level 22: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(45)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Fire Sword Circle -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Dam%:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Combat Jumping -- LkGmblr-Def:50(A)
Level 35: Incinerate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Acc-I:50(A)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Ragnrk-Knock%:50(50)
Level 49: Grant Cover -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A), Empty(15)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 10.5% Defense(AoE)
- 2.25% Max End
- 89% Enhancement(Accuracy)
- 63.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 203.8 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- 18% (0.3 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 1.88% Resistance(Energy)
- 3.13% Resistance(Negative)
- 5% RunSpeed
- 1% XPDebtProtection
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks guys, yea guess my main prob was misunderstanding some of the powers and how i slotted them. Just got off work so a little dain bread atm, once i go over the info in more detail and make adjustments according to the advice provided, I should have a revision ready to post for further feedback.
Been playing CoX for a many years (off and on) 15+ month vet. I usually run with a static group of 3-6 friends, and this time around I am attempting to play the role of Main tank.
Here is a toss together build that is close to softcap positional defense. In all honesty I have no clue what I'm doing when it comes to IO builds... please advice.
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(5)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 2: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(39)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Battle Agility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx(50)
Level 8: Against All Odds -- HO:Cyto(A)
Level 10: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(11), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(17)
Level 12: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(13), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 14: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 16: Breath of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(46), Det'tn-Acc/Dmg/EndRdx(46)
Level 18: Kick -- FrcFbk-Rechg%(A)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Grant Cover -- DefBuff-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Note* : Grant Cover can be exchanged for other power. Trying to make it I19 ready and would like to keep 3 slots for stamina.