Returning Nec/Dark Seeking Advice on I19 Build
I have a little suggestion. To represent the extra slots you would put in health or stamina once they go inherent, put the empty slots in brawl, sprint, or rest. You will have a default slot in all four stamina powers: hurdle, swift, health, and stamina. In short, you don't have to reserve 3 spots for stamina if that is all you are going to put into fitness. enjoy.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
That's a good idea to put the placeholder slots in an inherent. I knew there would be a default slot, so for my standard 4 slotted Performance Shifter in Stamina (EndMod, EndMod/Rech, EndMod/Acc, Chance for +End) I need to reserve 3 more. Any comment on the slotting for Lich or the practical application of the Cloud Senses procs? Thanks.
- The laws of science were, first, God's laws. We didn't make them, we just gave them a name...likely not the name their creator gave them.
- No, no. Humans made them. The same way we made gravity, the atomic bomb, Cheetos, babies, and water.
So after nearly a year hiatus, I felt the need to return to CoX and, after reading the I19 preview, I'm doubly interested in the idea of the Fitness pool becoming inherent. The problem, as many will probably find, is that with the ability to take more powers, slots are becoming thin.
Before launching into my proposed build, I'll give a little info on my playstyle. I love Tar Patch. It's usually the second power that gets dropped after opening with Feasome Stare or Howling Twilight, which I also love. I'll then go to locking things down with my 2 holds and Soul Tentacles while directing my deadites with goto's and spamming Twilight Grasp. I'm not interested in Hasten. I had it at one point and specced out of it after sufficiently slotting for global recharge with sets. As long as Fluffy is perma, Tar Patch is near perma, and HT is up a reasonable amount of time, I'm happy.
I have a few concerns with this prospective build. I'd like to add another RechRed to Tar Patch and at least 1 ToHitDebuff to Darkest Night, but am unsure where to get the slots. I've considered pulling the EndRed's from Soul Tentacles and Soul Storm. I've also thought about maybe taking the last 2 slots off of Soul Extraction, which normally is just a place for the Def and Res pet procs, but it appears that the once fixed bug of pets "dying" instead of "disappearing" is back, making SE, once again, a reliable extra pet. Perhaps I should take the 2 slots to utilize them elsewhere, assuming this will be fixed in the future as it was previously. The 3 empty slots in Tactics, Howling Twilight, and Lich are merely placeholders for slots that I will add to Stamina. Also of concern is my Lich slotting, which is different from how I currently have him slotted, and the use of the Clouded Senses procs in Lich and Fluffy. They seemed like a good idea in theory, since nearly all their powers have ToHitDebuff components, but I'm not sure of the usefulness of these procs in practice. Anyway, here's my build and I would appreciate any constructive feedback.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Twilight Grasp -- Acc-I:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(11), Nictus-Acc/EndRdx/Rchg:50(11)
Level 2: Tar Patch -- RechRdx-I:50(A), EndRdx-I:50(43)
Level 4: Darkest Night -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 6: Enchant Undead -- EndRdx-I:50(A)
Level 8: Fly -- Flight-I:50(A)
Level 10: Maneuvers -- EndRdx-I:50(A), RedFtn-Def/EndRdx:50(50)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg:50(A), S'bndAl-Dmg:50(13), S'bndAl-Acc/Dmg/Rchg:50(13), S'bndAl-Build%:50(15), Achilles-ResDeb%:10(15), LdyGrey-%Dam:21(17)
Level 14: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(23), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-ToHit/EndRdx:50(33), Empty(33)
Level 16: Shadow Fall -- EndRdx-I:50(A), EndRdx-I:50(17), DefBuff-I:50(43), DefBuff-I:50(46)
Level 18: Soul Extraction -- EdctM'r-PetDef:15(A), SvgnRt-PetResDam:25(19), C'Arms-+Def(Pets):10(19), ExRmnt-+Res(Pets):30(31), S'bndAl-Acc/Rchg:50(31), ExRmnt-Acc/Rchg:50(31)
Level 20: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(21), Abys-Acc/EndRdx:50(21), Abys-Fear/Rng:50(29), Abys-Acc/Fear/Rchg:50(29)
Level 22: Howling Twilight -- EndRdx-I:50(A), EndRdx-I:50(33), RechRdx-I:50(37), RechRdx-I:50(40), Empty(43)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Lich -- HO:Lyso(A), HO:Perox(27), HO:Perox(27), ToHitDeb-I:50(34), Cloud-%Dam:30(34), Empty(34)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), EoCur-EndRdx/Hold:50(37)
Level 30: Teleport Foe -- Acc-I:50(A)
Level 32: Dark Empowerment -- EndRdx-I:50(A)
Level 35: Recall Friend -- EndRdx-I:50(A)
Level 38: Dark Servant -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-Rchg/EndRdx:50(39), Acc-I:50(40), Cloud-%Dam:30(40)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-EndRdx:50(42), S'fstPrt-ResDam/Def+:30(42)
Level 44: Soul Tentacles -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46), EndRdx-I:50(46)
Level 47: Soul Storm -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(48), UbrkCons-Acc/Hold/Rchg:50(48), UbrkCons-Acc/Rchg:50(48), UbrkCons-EndRdx/Hold:50(50), EndRdx-I:50(50)
Level 49: Oppressive Gloom -- Acc-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
- The laws of science were, first, God's laws. We didn't make them, we just gave them a name...likely not the name their creator gave them.
- No, no. Humans made them. The same way we made gravity, the atomic bomb, Cheetos, babies, and water.