my i19 ready ill/rad/ice troller
I also have an ill/rad/ice. Just hit 50 on it Sat.
Just a thought:
I was thinking on taking hybernate as well, and dropped that idea. You might get more mileage by taking Acrobatics instead for the hold and knockback protection, and droping that -knockback IO and putting that slot somewhere else. I wanted to take hybernate as an "oh #$%^" button, but you can use EM Pulse for that. With PA and Phanty, you don't get much aggro to start off with. Anyway, just a thought.
Here's my build. It's an i19 build with no Fitness pool. Once i19 hits I'm putting the Numina unique in Health and an End Mod IO in Stamina, and that's it. With perma AM, I get all the recovery I need. I'm running with that build right now, and it works really well.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
My Ill/Rad/Ice - Final: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (39) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (43) Miracle - +Recovery
- (A) Basilisk's Gaze - Accuracy/Hold
- (7) Basilisk's Gaze - Accuracy/Recharge
- (9) Basilisk's Gaze - Recharge/Hold
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Devastation - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage
- (A) Malaise's Illusions - Accuracy/Recharge
- (11) Malaise's Illusions - Endurance/Confused
- (11) Malaise's Illusions - Accuracy/Endurance
- (13) Malaise's Illusions - Confused/Range
- (13) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Ghost Widow's Embrace - Accuracy/Recharge
- (36) Essence of Curare - Accuracy/Recharge
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Call to Arms - Accuracy/Damage/Recharge
- (21) Expedient Reinforcement - Accuracy/Recharge
- (23) Expedient Reinforcement - Accuracy/Damage
- (23) Expedient Reinforcement - Accuracy/Damage/Recharge
- (25) Expedient Reinforcement - Endurance/Damage/Recharge
- (25) Call to Arms - Endurance/Damage/Recharge
- (A) Accuracy IO
- (21) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Unspeakable Terror - Accuracy/Recharge
- (37) Unspeakable Terror - Endurance/Fear
- (37) Unspeakable Terror - Accuracy/Endurance
- (39) Unspeakable Terror - Fear/Range
- (39) Unspeakable Terror - Accuracy/Fear/Recharge
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Damage/Endurance
- (36) Sovereign Right - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Ghost Widow's Embrace - Accuracy/Recharge
- (45) Essence of Curare - Accuracy/Recharge
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (50) Red Fortune - Defense
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 0.938% Defense(Fire)
- 0.938% Defense(Cold)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 1.875% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(Confused)
- 116.25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 2.2% Enhancement(Terrorized)
- 49.6 HP (4.877%) HitPoints
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 6.65%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 15% (0.251 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.875% Resistance(Energy)
- 2.5% Resistance(Negative)
- 1.875% Resistance(Toxic)
- 2.5% XPDebtProtection
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Why take Choking Cloud with 4 slots as a mule? Why not trade that out for Hover (which can take your 5th LotG Recharge) and then use three slots somewhere else?
I also think you don't have enough EndRdx in Superior Invis. It isn't very useful if you can't afford to run it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
thanks local man: now there are 5% extra recharge in there and SI is viable for fighting and SW got an extra proc in it (apo)
@Happy_Cat: this build is for soloing GMs and AV's so i wont be able to wait for my end coming back on thier own
on longer fight you have to drop one or more toggles when i can just go into hibernate and come out a few seconds later with full endurance
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(36)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(36), Apoc-Dam%(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(31), S'bndAl-Build%(31), S'bndAl-Dmg/Rchg(31)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 22: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(40)
Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(25), Acc-I(46)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(40), U'spkT-Acc/Fear/Rchg(43)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Hover -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 14,5% DamageBuff(Smashing)
- 14,5% DamageBuff(Lethal)
- 14,5% DamageBuff(Fire)
- 14,5% DamageBuff(Cold)
- 14,5% DamageBuff(Energy)
- 14,5% DamageBuff(Negative)
- 14,5% DamageBuff(Toxic)
- 14,5% DamageBuff(Psionic)
- 7,5% Defense(Energy)
- 7,5% Defense(Negative)
- 3,75% Defense(Ranged)
- 4,5% Max End
- 2,2% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 126,25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 49,6 HP (4,877%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12,7%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7,2%
- 19% (0,317 End/sec) Recovery
- 26% (1,104 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4,095% Resistance(Fire)
- 4,095% Resistance(Cold)
- 2,5% Resistance(Negative)
- 1,5% XPDebtProtection
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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
I have yet to solo a GM, but I did duo (maybe trio, was a scrapper there as well for part of that fight) one on Sunday, with no (lasting) end problems. And remember, I don't even have Stamina on my build. I did have to take a medium Blue or 2 during the fight, but that was mostly due to me forgetting to turn off SI, and running both Rad. Infection and Enervating. Once I turned off SI and Rad. Infection, no more problems (mind you, the other guy was Ill/Rad as well, and most likely had his toggles on, so without him, it's quite possible that I would've had to have my Rad. Infect. on, which could've caused endurance issues. But right now, without Stamina on that toon until i19, I can't really run a full fledged "endurance" test).
During the fight, Phanty and PA did their thing, and I blasted from range with SW and Ice Blast, with Enervating toggled. When I do get Stamina with i19, I figure I should be fine to solo GM's. Incidentally, that was also my reason for originally wanting to pick up Hybernate. :-) Which I might still do, if I can't do those kinds of fights without bottoming out. I'm not sure how high the Halloween Eochai rates in terms of toughness for a GM. And if soloing those big fights is the goal, I'd drop Mutation for something else as well.
Local_Man, you have any experience with GM's and how necessary Rad. Infection is during those fights? Just curious...
First on the build: Consider pulling the Recharge out of LR. A perma-PA build should have enough recharge to make LR perma without that slot. There are a few other places you could use it. You could put it in Blind. I like to slot up Blind with damage. After the 4 Baz Gaze, I have an Acc/Dam Hami-O (Nucleous) and a common Damage IO.
With the Acc bonuses, you may not even need the second Accuracy in LR either. I have only a single Acc in mine. That other slot could be used to add some defense from your Ice Armor, or an Achilles Heal -Resist proc.
Happy Cat: I generally run RI during AV fights . . . but I have Recovery of over 4 on my build. Even against AVs, it has an effect to reduce its chance to hit you and increase your chance to hit it. Plus, and maybe more importantly, it affects any of the AV's buddies in the area. It is not as important as EF or LR, but it still has an effect.
As for Mutation, I don't have it now, but plan to pick it up with I-19. I also plan to pick up Recall Friend. Mutation is a good battlefield rez, since the target gets full health and endurance and other buffs. But I wouldn't take it if other powers are more helpful.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
i only have 9% accurace bonus so i switched the recharge out of LR and gave blind 2 acc/dmg HOs becaus it must hit all the time over doing some more damage
3 HOs in RI and a def/end in frozen amor should be good too
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(21), HO:Nucle(25), HO:Nucle(34)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(36)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(36), Apoc-Dam%(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(31), S'bndAl-Build%(31), S'bndAl-Dmg/Rchg(31)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 22: Radiation Infection -- HO:Enzym(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(46)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(40), U'spkT-Acc/Fear/Rchg(43)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Hover -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Set Bonus Totals:
- 14,5% DamageBuff(Smashing)
- 14,5% DamageBuff(Lethal)
- 14,5% DamageBuff(Fire)
- 14,5% DamageBuff(Cold)
- 14,5% DamageBuff(Energy)
- 14,5% DamageBuff(Negative)
- 14,5% DamageBuff(Toxic)
- 14,5% DamageBuff(Psionic)
- 7,5% Defense(Energy)
- 7,5% Defense(Negative)
- 3,75% Defense(Ranged)
- 4,5% Max End
- 2,2% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 121,25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 34,34 HP (3,376%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12,7%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7,2%
- 16,5% (0,276 End/sec) Recovery
- 36% (1,529 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4,095% Resistance(Fire)
- 4,095% Resistance(Cold)
- 2,5% Resistance(Negative)
- 1,5% XPDebtProtection
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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
here is a build for my ill/rad/ice troller (its a lvl 50 build)
frozen armour and chocking cloud are a setmules
3 slots open for stamina and health (numina unique, miracle heal and unique in health; 2 endmodIOs in stamina)
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(36)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(36)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(31), S'bndAl-Build%(31), S'bndAl-Dmg/Rchg(31)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 22: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(40)
Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(25), Acc-I(46)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(40), U'spkT-Acc/Fear/Rchg(43)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3