First I/O Set Build - Critique, please!


Blindfire

 

Posted

This is my first full I/O Set Bonus build. I've dabbled here and there with some characters but generally I like to leave set bonuses alone. But I decided that my fortune was miserably lonely sitting in my various character's pockets, and needed to move around a little, so here we are.

I focused mostly on defense and tried to do it without sacrificing too much damage in the real heavy hitters, along with working in a little bit of recharge and some accuracy. I dropped quite a few powers from Mental Manipulation that I might try to work back in when Fitness becomes inherent. Also, the slot placement levels are done from respec perspective, as this character is already into the mid-40's and currently partially slotted based on this build (although by no means finished). So far it seems playable and pretty survivable, but I'd still like a full critique to see what I might be able to tune up, or if I missed something drastically important.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Blind-Fire: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols

  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (3) Shield Breaker - Accuracy/Recharge
  • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (5) Shield Breaker - Accuracy/Endurance/Recharge
  • (7) Shield Breaker - Chance for Lethal Damage
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (11) Enfeebled Operation - Accuracy/Immobilize
Level 2: Dual Wield
  • (A) Impeded Swiftness - Accuracy/Slow
  • (13) Impeded Swiftness - Damage/Slow
  • (13) Impeded Swiftness - Accuracy/Endurance
  • (15) Impeded Swiftness - Range/Slow
  • (15) Impeded Swiftness - Endurance/Recharge/Slow
  • (17) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Empty Clips
  • (A) Exploited Vulnerability - Defense Debuff
  • (17) Exploited Vulnerability - Defense Debuff/Recharge
  • (19) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
  • (19) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Damage/Recharge
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Suppressive Fire
  • (A) Lockdown - Accuracy/Hold
  • (27) Lockdown - Accuracy/Recharge
  • (27) Lockdown - Recharge/Hold
  • (29) Lockdown - Endurance/Recharge/Hold
  • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Concentration
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 20: Drain Psyche
  • (A) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Endurance/Recharge
  • (36) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Swift
  • (A) Flight Speed IO
Level 24: Health
  • (A) Panacea - +Hit Points/Endurance
Level 26: Piercing Rounds
  • (A) Impeded Swiftness - Accuracy/Slow
  • (39) Impeded Swiftness - Damage/Slow
  • (39) Impeded Swiftness - Accuracy/Endurance
  • (39) Impeded Swiftness - Range/Slow
  • (40) Impeded Swiftness - Endurance/Recharge/Slow
  • (40) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (42) Performance Shifter - Chance for +End
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 38: Weave
  • (A) Defense Buff IO
Level 41: Psychic Shockwave
  • (A) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Endurance/Stun
  • (45) Stupefy - Accuracy/Endurance
  • (45) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Stun/Recharge
  • (46) Stupefy - Chance of Knockback
Level 44: Mind Probe
  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 47: Personal Force Field
  • (A) Kismet - Accuracy +6%
Level 49: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition



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Posted

Quote:
Originally Posted by Blindfire View Post
or if I missed something drastically important.
Yes, you missed something VERY important. Most of your attacks aren't slotted to actually deal more DAMAGE.

Lets look at what you have slotted.

Pistols: slotted with a defense debuff set. Not only is that not enhancing the damage of the power at all, it is also largely useless to slot for defense debuff in the late game. If you're level 50 and can't hit your target without debuffing it, you have bigger problems than this power's slotting.

Dual Wield: Slotted with a SLOW set?! The only time this set will even come into play is when you are using Cryo ammo. If you are using any other ammo type, this set slotted here is completely useless.

Now, the real problem here isn't just that you've gimped the damage output of these two powers, but you have gimped the damage output of the only two primary powers you can use while mezzed. If you can only use two attacks while mezzed, wouldn't it be logical to want them to deal better damage?

Moving on,

Empty Clips: Again, a defense debuff set. At least you slotted a little bit of damage in this one though. I'd put 5 Posi's Blast in here and call it a day.

Bullet Rain: Posi's Blast. Pretty common slotting, because it's teh best non-purple Targeted AoE set. This one is fine as-is.

Suppressive Fire: Slotted with Lockdown. Actually this slotting isn't bad. make sure you use something other than standard ammo or it will be useless though (Hold enhancement only works when it actually is a hold, it is a stun with standard ammo)

Concentration: Slotted with Gaussian's. No problem here, I slot Build Up with gaussian's all the time.

Executioner's Shot: Exactly how I'd slot it.

Drain Psyche: I'd go 5 Doctored Wounds here. The Numina's unique will only function when you fire it, which will leave you with large gaps in it being active.

Piercing Rounds: Again, a slow set that is doing nothing when you're not using Cryo Ammo (which is pretty much universally agreed on to be the worst ammo to use). Slot Posi's Blast and call it good.

Hail of Bullets: Obilteration slotted. No problems with this one, leave it as it is.

Psychic Shockwave: You slotted one of the best PBAoE attacks in the game for stun duration. It should be self explanatory why that is a bad idea. If you're not going to slot this for damage, just drop it and put the set in Boxing instead.

Mind Probe: Mako's Bite. No problems here, I would probably slot it the same way.

Personal Force Field: You put the Kismet +Acc in PFF?!?!? BWAHAHAHAHAHAHA!!!!!!

That is a HORRIBLE place for that IO, I'll explain why: The Kismet proc is ONLY active when the power it is in is active. So if PFF is turned off, you get no to-hit bonus. If PFF is turned on, you can't attack. See the problem there?

Temp Invuln: No problems there. Might want some more end redux, but if you use Drain Psyche regularly you should be okay.

On another note, I noticed you had a couple PvP IOs in there. Did you check prices before you put your build together? If you had, you would have noticed that those two IOs go for at LEAST 2 billion inf each (and that's if you even see any for sale), or 35 hero merits (which equals over 4 months of running tip missions)

I wasn't trying to be mean here, but some of your slotting choices are....questionable to say the least.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

You didn't come off as mean at all, just direct and honest. Generally the way I prefer critique.

As far as the lack of direct damage slotting, that wasn't exactly missed. Like I said, I focused mainly on defense in my set bonuses. Honestly, even with my current slotting (which includes Shield Breaker, Impeded Swiftness in Dual Wield and Piercing Rounds, Exploited Vuln.) I've never felt particularly weak on the damage front. Even without taking advantage of the main purpose of the sets (in terms of Slows and Def. Debuff), I've found the other stats offered by the slotting (Rech. Redux, Acc, End. Redux.) to be acceptable.

The one exception to that really being Piercing Rounds. I forgot to modify the build to Positron's Blast before posting it - my bad.

Currently the majority of my damage comes in the form of frequent Build Up - Bullet Rain - Empty Clips - Single Target attacks to mop up survivors. And Hail of Bullets when it's available, which is about every minute or so.

I've given some thought to an alternative I/O build focusing exclusively on damage slotting as opposed to defense (dropping the Fighting pool in favor of more Mental Manipulation options as well), and I will certainly take your advice in regard to other set choices for that.

I hadn't considered Boxing as a place for Stupefy. That's an interesting idea. I mostly stuck it in Psychic Shockwave because I couldn't find another place to get another Ranged/Energy/Negative defense without compromising a different bonus. With Stupefy moved or written out, I'll probably opt for another set of Obliteration in its place to take greater advantage of damage.

I did not know that about the Kismet. Thank you. Looks like that'll be better suited in Weave if I have it in at all.

I'm not all that concerned about the end drain on Temp. Invuln., and you guessed it right - because of Drain Psyche.

As far as cost in influence and time goes, they are of no concern to me. I'll get it sooner or later. Probably later, but I will get it. I'm stubborn like that.

Thank you for taking the time to critique my build. You have given me some very good food for thought.


 

Posted

Assuming you use Hover while fighting it's likely the best place to use Kismet. Since the power has to be active for Kismet to work I tend to put it in the lowest level power I can. Preferably one I leave on 24-7 that way it will be available no matter what level I end up exemplaring for task forces or Ouroboros or just teaming with friends running at lower levels.


 

Posted

Quote:
Originally Posted by Blindfire View Post
You didn't come off as mean at all, just direct and honest. Generally the way I prefer critique.

As far as the lack of direct damage slotting, that wasn't exactly missed. Like I said, I focused mainly on defense in my set bonuses.
I follow a general rule of "Slot what the power needs first, then look at any set bonuses you can get out of it"

I'd slot Thunderstrike in Dual Wield, and I'd slot 5x Decimation and an Achille's Heel Chance for -Res proc in Pistols. That will give you ranged defense, and some bonus Acc, and Recovery.

By changing that, you would lose 5% melee defense, and some global accuracy, but you'd gain another 3.75% ranged defense.

If you can afford the Ragnaroks, they wouldn't be a bad choice for Empty Clips, or go with Posi's Blast.



Quote:
I did not know that about the Kismet. Thank you. Looks like that'll be better suited in Weave if I have it in at all.
Don't feel bad about that one, it's a common mistake. I didn't know it worked that way myself until fairly recently. It just amused me that you happened to put it in one of two powers in the game that you will never get any benefit from it in (Invisibility from the Concealment pool is the other)

I'd actually consider putting it in Hover.

Quote:
Thank you for taking the time to critique my build. You have given me some very good food for thought.
No problem, always glad to help when I can.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
I follow a general rule of "Slot what the power needs first, then look at any set bonuses you can get out of it"
This. You can think of it as "Like doing Defender level damage", you can think of it as "half damage", but either way it's a severe penalty to performance.

You're hardly the first person to look at the shiny set bonuses and overlook the hit to the functional core performance... at least you didn't get a set bought and slotted before you found out the problem.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I would concentrate either on getting S/L defense as high as possible if you're a mix-it-up-in-melee type, or ranged defense if you're a stand-back-and-plug-em type. Right now you've got a middling amount of melee and ranged defense with some very expensive IOs (Ragnaroks) that aren't contributing much for a bonus that you could get elsewhere for much less. If you're going to slot purples it feels like you should get the 10% recharge bonus.

In my experience melee defense doesn't do all that much, especially at the higher levels fighting opponents like Malta gunfighters and Nemesis soldiers, which shredded my brute that I cranked up melee defense for.

If I were doing this character I'd probably go for S/L defense, because Empty Clips/Hail of Bullets/Psychic Shockwave/Bullet Rain quadruple threat looks so attractive, and you have to get in close to use the PBAoEs.

You might consider adding Combat Jumping, slotting Weave up for maximum defense and getting Mace Mastery for Scorpion shield. The following build might give you some ideas for getting over 43% S/L defense, with 26% melee, 36% energy and 26% ranged. You could also softcap by putting four Kinetic Combats in Boxing, but getting the slots for that might be tough.

And it's billions cheaper, doing much higher DPS. You could save slots by putting getting the more expensive Zephyr: -KB in flight instead of Karma: -KB in hover.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Blind-Fire: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25)
Level 10: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 12: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
Level 14: Fly -- Flight-I(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(31), RechRdx-I(31)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Drain Psyche -- EndMod-I(A)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Piercing Rounds -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), Dmg-I(33), CtlSpd-Acc/EndRdx(39), CtlSpd-Rng/Slow(39)
Level 28: Stamina -- EndMod-I(A), EndMod-I(40), P'Shift-End%(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 44: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 47: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-Def/Rchg(50), RedFtn-EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition



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