Blindfire

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  1. You didn't come off as mean at all, just direct and honest. Generally the way I prefer critique.

    As far as the lack of direct damage slotting, that wasn't exactly missed. Like I said, I focused mainly on defense in my set bonuses. Honestly, even with my current slotting (which includes Shield Breaker, Impeded Swiftness in Dual Wield and Piercing Rounds, Exploited Vuln.) I've never felt particularly weak on the damage front. Even without taking advantage of the main purpose of the sets (in terms of Slows and Def. Debuff), I've found the other stats offered by the slotting (Rech. Redux, Acc, End. Redux.) to be acceptable.

    The one exception to that really being Piercing Rounds. I forgot to modify the build to Positron's Blast before posting it - my bad.

    Currently the majority of my damage comes in the form of frequent Build Up - Bullet Rain - Empty Clips - Single Target attacks to mop up survivors. And Hail of Bullets when it's available, which is about every minute or so.

    I've given some thought to an alternative I/O build focusing exclusively on damage slotting as opposed to defense (dropping the Fighting pool in favor of more Mental Manipulation options as well), and I will certainly take your advice in regard to other set choices for that.

    I hadn't considered Boxing as a place for Stupefy. That's an interesting idea. I mostly stuck it in Psychic Shockwave because I couldn't find another place to get another Ranged/Energy/Negative defense without compromising a different bonus. With Stupefy moved or written out, I'll probably opt for another set of Obliteration in its place to take greater advantage of damage.

    I did not know that about the Kismet. Thank you. Looks like that'll be better suited in Weave if I have it in at all.

    I'm not all that concerned about the end drain on Temp. Invuln., and you guessed it right - because of Drain Psyche.

    As far as cost in influence and time goes, they are of no concern to me. I'll get it sooner or later. Probably later, but I will get it. I'm stubborn like that.

    Thank you for taking the time to critique my build. You have given me some very good food for thought.
  2. This is my first full I/O Set Bonus build. I've dabbled here and there with some characters but generally I like to leave set bonuses alone. But I decided that my fortune was miserably lonely sitting in my various character's pockets, and needed to move around a little, so here we are.

    I focused mostly on defense and tried to do it without sacrificing too much damage in the real heavy hitters, along with working in a little bit of recharge and some accuracy. I dropped quite a few powers from Mental Manipulation that I might try to work back in when Fitness becomes inherent. Also, the slot placement levels are done from respec perspective, as this character is already into the mid-40's and currently partially slotted based on this build (although by no means finished). So far it seems playable and pretty survivable, but I'd still like a full critique to see what I might be able to tune up, or if I missed something drastically important.

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    Blind-Fire: Level 50 Mutation Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Shield Breaker - Defense Debuff
    • (3) Shield Breaker - Accuracy/Defense Debuff
    • (3) Shield Breaker - Accuracy/Recharge
    • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (5) Shield Breaker - Accuracy/Endurance/Recharge
    • (7) Shield Breaker - Chance for Lethal Damage
    Level 1: Subdual
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Immobilize/Range
    • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (11) Enfeebled Operation - Accuracy/Immobilize
    Level 2: Dual Wield
    • (A) Impeded Swiftness - Accuracy/Slow
    • (13) Impeded Swiftness - Damage/Slow
    • (13) Impeded Swiftness - Accuracy/Endurance
    • (15) Impeded Swiftness - Range/Slow
    • (15) Impeded Swiftness - Endurance/Recharge/Slow
    • (17) Impeded Swiftness - Chance of Damage(Smashing)
    Level 4: Empty Clips
    • (A) Exploited Vulnerability - Defense Debuff
    • (17) Exploited Vulnerability - Defense Debuff/Recharge
    • (19) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
    • (19) Ragnarok - Accuracy/Damage/Recharge
    • (21) Ragnarok - Damage/Recharge
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (23) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Suppressive Fire
    • (A) Lockdown - Accuracy/Hold
    • (27) Lockdown - Accuracy/Recharge
    • (27) Lockdown - Recharge/Hold
    • (29) Lockdown - Endurance/Recharge/Hold
    • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Concentration
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (33) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Drain Psyche
    • (A) Numina's Convalescence - Heal/Endurance
    • (36) Numina's Convalescence - Endurance/Recharge
    • (36) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    Level 22: Swift
    • (A) Flight Speed IO
    Level 24: Health
    • (A) Panacea - +Hit Points/Endurance
    Level 26: Piercing Rounds
    • (A) Impeded Swiftness - Accuracy/Slow
    • (39) Impeded Swiftness - Damage/Slow
    • (39) Impeded Swiftness - Accuracy/Endurance
    • (39) Impeded Swiftness - Range/Slow
    • (40) Impeded Swiftness - Endurance/Recharge/Slow
    • (40) Impeded Swiftness - Chance of Damage(Smashing)
    Level 28: Stamina
    • (A) Endurance Modification IO
    • (40) Endurance Modification IO
    • (42) Performance Shifter - Chance for +End
    Level 30: Boxing
    • (A) Accuracy IO
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 35: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 38: Weave
    • (A) Defense Buff IO
    Level 41: Psychic Shockwave
    • (A) Stupefy - Accuracy/Recharge
    • (45) Stupefy - Endurance/Stun
    • (45) Stupefy - Accuracy/Endurance
    • (45) Stupefy - Stun/Range
    • (46) Stupefy - Accuracy/Stun/Recharge
    • (46) Stupefy - Chance of Knockback
    Level 44: Mind Probe
    • (A) Mako's Bite - Accuracy/Damage
    • (46) Mako's Bite - Damage/Endurance
    • (48) Mako's Bite - Damage/Recharge
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 47: Personal Force Field
    • (A) Kismet - Accuracy +6%
    Level 49: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 6: Ninja Run
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Chemical Ammunition



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