Quick bit of wisdom needed please.
I'd say take Hasten.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Thats kinda what i am leaning towards,as dull pain up more then.
It doesn't cost a lot to be nice and reply to tells
Well, without any more info, that's pretty much the only answer. I mean, depending on your secondary, you might not find Hasten all that useful, but it should help more than 2% Res to the elements and energies.
However, Resist Energies and Resist Elements also come with some debuff protection, which I'm not sure if you need.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
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Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Stone Skin -- ResDam-I(A)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(43), Acc-I(43)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), RechRdx-I(19)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(37), Acc-I(40)
Level 6: Mud Pots -- EndRdx-I(A), Dmg-I(7), Dmg-I(7), EndRdx-I(13), Acc-I(42), Acc-I(43)
Level 8: Rooted -- Heal-I(A), Heal-I(9), Heal-I(9), EndRdx-I(11), EndRdx-I(13), EndRdx-I(48)
Level 10: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(11), Mocking-Taunt/Rchg(45), Mocking-Taunt(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 12: Swift -- Run-I(A), Run-I(50)
Level 14: Health -- Heal-I(A), Heal-I(45), Heal-I(50)
Level 16: Teleport Foe -- Acc-I(A)
Level 18: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(45), Winter-ResSlow(46), EndRdx-I(46)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(29), P'Shift-End%(31)
Level 24: Whirling Hands -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(31)
Level 26: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), LkGmblr-Rchg+(48)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Speed -- Empty(A)
Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), DefBuff-I(33), DefBuff-I(34), DefBuff-I(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), Acc-I(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), Acc-I(40)
Level 41: Stone Prison -- Empty(A)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Recall Friend -- Empty(A)
Level 49: Grant Invisibility -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
It doesn't cost a lot to be nice and reply to tells
Sorry wrong build this is build i gonna have without hasten.
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It doesn't cost a lot to be nice and reply to tells
Building an invul tank and have the choice between 2% less resist on elements and energies if i take hasten or leave hasten?
It doesn't cost a lot to be nice and reply to tells