Shield Defense/Stone Melee Build - Help Appreciated


Ebon_Wrath

 

Posted

I've been leveling my new tanker, a shield/stone tanker, and he's a lot of fun. Since I'm just coming back to the game after several years, the new enhancements were a bit of a mystery to me.

I feel pretty comfortable with my build until 41, but then I'm not sure about the last three powers. I would appreciate any suggestions that people might have, please.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Flawless Diamond 2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25)
Level 1: Stone Fist -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7), Numna-Heal/Rchg(7), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), RgnTis-Regen+(31), Numna-Heal/Rchg(33), Numna-Regen/Rcvry+(33), Mrcl-Rcvry+(34), Mrcl-Heal(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Fault -- Stpfy-Stun/Rng(A), Stpfy-Acc/Stun/Rchg(39), Stpfy-Acc/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Amaze-ToHitDeb%(40)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(43)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 41: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 44: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 3% Enhancement(Stun)
  • 53.8% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% FlySpeed
  • 302.2 HP (16.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 3.3%
  • 12.5% (0.21 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 5% Resistance(Psionic)
  • 5% RunSpeed


Wrath smash good.

 

Posted

I didn't say I was uncomfortable. I feel comfortable with the build up until 41 because at that point it seems complete. After that, my choices seem arbitrary.


Wrath smash good.

 

Posted

Chuckle. By saying you were comfortable with the choices up till lvl 41, you did intimate that you weren't comfortable with the choices after. Part of the reason I chose to use the quotes around "uncomfortable" was because you didn't say it out right.

So why do you feel the choices are arbitrary? Do you feel like your build is pretty well set by lvl 41? Grabbing Heavy Mallet isn't a bad choice as it's a pretty nice Single Target attack. I also like Grant Cover for the addition Defense Debuff Resistance it grants. Some folks swear by Taunt, others feel it's not always required. Have you felt like you need it/miss it, or have you gotten that high? Conserve Power seems like the odd duck here, but if you are having or thinking you will have endurance issues it might not be a bad choice.

I'm trying to get a better idea of what YOUR priorities, focus and desire for the toon is. In the long run you need to be happy with your choices and the more we know about what you want to do, the easier it is for us to help you.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Yep, the reason that everything post-41 feels arbitrary is that the build feels done at 41. There's also a few things I don't know:

1. Would this build have endurance problems without Conserve Power?
2. Can I have a strong single target attack chain without both hammers?

As for the pre-41 stuff, I was wondering:

3. How does the frankenslotting look on Fault and Seismic Smash?
4. I 6-slotted Health so that I could get all the specials in there and still get full benefit from True Grit and Health. Is that worth doing?
5. Am I using the 4-slots for Luck of the Gambler correctly? How about the three Impervium in Tough?


Wrath smash good.

 

Posted

Quote:
Originally Posted by Ebon_Wrath View Post
Yep, the reason that everything post-41 feels arbitrary is that the build feels done at 41. There's also a few things I don't know:

1. Would this build have endurance problems without Conserve Power?
2. Can I have a strong single target attack chain without both hammers?

As for the pre-41 stuff, I was wondering:

3. How does the frankenslotting look on Fault and Seismic Smash?
4. I 6-slotted Health so that I could get all the specials in there and still get full benefit from True Grit and Health. Is that worth doing?
5. Am I using the 4-slots for Luck of the Gambler correctly? How about the three Impervium in Tough?

Your end recovery vs. usage isn't horrible, but with the recharge you have I would be a little suspect. Having the PShift proc will help, but I would suggest getting the accolades that give you plus to your Endurance and HP, which in turn will boost recovery and regen. Those are The Atlas Medallion, Portal Jockey, Task Force Commander, and The Freedom Phalanx Reserve. (Links provided for anyone who doesn't know how to get them, or what bonuses they give.) Adding those in, it's feasible that you could get get by without Conserve Power. You'd have to figure out how much end/sec you're using with your attack chain to make sure you could, but from a quick look it seems like you would be ok without CP.

Personally, I like having both Mallet attacks and would lean towards keeping both. With the way they're currently slotted the Heavy Mallet does a touch more DPS, and is better at burst damage.

I don't see anything wrong with your Frankenslotting on Fault, Seismic Smash, Health, or True Grit. Others will probably disagree. Personally I went with the Force Feedback; chance for recharge in Fault on my Stone Melee toon, but the chance for to hit De-buff works fine as well, albeit pricey.

I like what you've done with the LotG sets. I would like to make a couple of suggestions for you to look at and see if they work better for you.

  • Shield Charge is begging to be slotted with Obliteration. Better recharge time. Set bonuses to acc, recharge and damage, plus Melee defense. This is a perfect power to use Oblits in.
  • Changing SC to Oblits does put your AoE under the soft cap, but I would take one slot away from Active Defense (or Conserve power if you don't use the third suggestion) and 4 slot Tough with the Aegis set. 3 slots will put your AoE over the soft cap again, and the 4th is to get your resistance to the ED cap. Unfortunately the 4 slot set bonus on Aegis is kinda "meh".
  • This last change I would only do if you ever planned on using the tank as part of the yellow aggro team on a Hamidon raid. Take the third slot from Conserve Power and add in a range IO on Taunt. I like being able to taunt the yellow mito's from close to the 100 yard range and this would put you around 97 yrds on taunt's range.
Hopefully this gives you some ideas, even if you don't agree with them.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thank you very much for all of these comments. You've really given me a lot to think about.

The idea of Obliteration in SC is hugely helpful. I hadn't realized just how big the difference is between Obliteration and Multi-Strike on recharge. Obliteration is a ton better.

I'll definitely switch to at least 3 Aegis on Tough as well, to make up for the lost SC defence. I'm a little hesitant on 4. It's only about a 4% difference in bonus between three and four, which adds up to 0.6% resistance, not much at all.

My main concern with taking out the third slot on active defense is that I don't want to create a hole in my status protection when exemplaring. I'm not sure when that would happen if I dropped the third IO.

I've never run Hamidon, but it may be possible just to drop a range IO in there and call it a day. I'll see if I feel I need more recharge once I hit 41 (I'm 35 now).

I didn't even know about Force Feedback, so that's a real possibility. The to-hit debuff is "only" 100 million on my server. Perhaps I could do both somehow.

Another idea I could do is to put Sirocco's Dervish on Tremor to replace the lost AoE defence, and then Frankenslot in a Force Feedback (since I get the AoE defence at 5 Sirocco's). I could even have two that way, one in each AoE. Just a thought.

Again, thank you very much for all your comments.


Wrath smash good.

 

Posted

welcome back EW fyi the markets are cross sever and now combined red/blue/gold so prices are the same what ever your server!


Either overlong list of "50's" or obligatory quote, your choice.

 

Posted

Oh, great. Thanks Nanook. That explains why there are so many people bidding on things.

I've made some changes bearing Rangle's suggestions in mind. Sirocco's went into Tremor, so I didn't need the AoE from Aegis. It also means I freed up one of the slots for Grant Cover, since I can't use a sixth 10% regen. Instead, I added range to my taunt.

Force Feedbacks went in both AoEs, since I just slotted them in game and they're fantastic and fun:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Flawless Diamond 2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25)
Level 1: Stone Fist -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7), Numna-Heal/Rchg(7), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), RgnTis-Regen+(31), Numna-Heal/Rchg(33), Numna-Regen/Rcvry+(33), Mrcl-Rcvry+(34), Mrcl-Heal(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Fault -- Stpfy-Stun/Rng(A), Stpfy-Acc/Stun/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/Rchg(39), Amaze-ToHitDeb%(40), FrcFbk-Rechg%(40)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 35: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), FrcFbk-Rechg%(46)
Level 38: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(40), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 41: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(50)
Level 44: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Stun)
  • 45% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 5% FlySpeed
  • 330.3 HP (17.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 12.5% (0.21 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.13% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 5% RunSpeed


Wrath smash good.