I am on the war path to building a post-i19 Bane that competes with NWs/Forts.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman Bloodbath: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Single Shot -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
Level 2: Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Heavy Burst -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(9), Ragnrk-Acc/Rchg(9), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Dmg/Rchg(11)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Venom Grenade -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(39), Mrcl-Rcvry+(39), Mrcl-Heal(39), RgnTis-Regen+(40)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/Rchg(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(37)
Level 22: Mental Training -- Run-I(A), Run-I(50)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25)
Level 26: Shatter -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(27), Hectmb-Acc/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg/Rchg(29)
Level 28: Pulverize -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 30: Placate -- RechRdx-I(A)
Level 32: Crowd Control -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(34)
Level 35: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(36), Amaze-Acc/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Stun/Rchg(37)
Level 38: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 41: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 110% Enhancement(RechargeTime)
- 85% Enhancement(Accuracy)
- 10% FlySpeed
- 168.7 HP (15.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 27.5% (0.48 End/sec) Recovery
- 78% (4.19 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
------------
Set Bonuses:
Decimation
(Single Shot)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Bane Spider Armor Upgrade)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Burst)
- 16% (0.86 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Heavy Burst)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Venom Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Health)
- 12% (0.64 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
(Health)
- 2.5% (0.04 End/sec) Recovery
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Cloaking Device)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shatter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Pulverize)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Crowd Control)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Boxing)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Tactical Training: Leadership)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Weave)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
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that's kinda more what i'd do, then when i19 hits u can drop the fitness powers for some one slot wonders.
I haven't been playing a Bane for very long, but it seems to me Defense Soft cap and Recharge is your best friend. The more Crowd Control is up, the more they're on their butts. It's practically a guaranteed knockdown, even on bosses. Knock'm down, hit'm with the 2 low mace attacks (also the fastest animating attacks) then knock'm down again.
From what I can tell, you won't be able to compete all that well with Widows in terms of defenses... but you get something they don't: Damage mitigation. It just means you have to play a little smarter.
I'll post my build when I get back home, to see if it helps. Although, I'm not entirely sure if it's all that much better than yours.
*edit*
Okay, clearly I don't know what I'm talking about. I just both your builds and even though I didn't put any purples in mine... they are significantly better in terms of stats. lol
I'll just be on my way now.
So I set out to challenge myself this week. I specced a Bane, IO'd him out, and set out to tackle a meager +2x6 rogue tip mission. Lo and behold, as the glorious Operative Sicarius broke down the doors to the warehouse and dove into the pair of purple boss Freak Tanks.. he got his *BLEEP* *BLEEP* so *BLEEP* hard that he *BLEEP.*
"Am I poorly built? Insufficiently slotted?" asked I, almost without hope now... only for an angelic choir of build gurus to descend from the heavens, singing their sorrowful song of "LOL NOPE, BANES IS BAD BRO." Enraged, I again charged into the Warehouse of Pwn and was ultimately floored again. Maybe I'm just bad, but we're gonna brush that one under the carpet and pretend I'm not so this space opera has a happy ending.
I'd failed my mission to show that not all Banes are weaksauce, guise. ;/ The game looked at me, lol'd, and said "U mad, bro?" Oh, yes. iMad. I'm sorry, CoX. You've set me on the war path. I am going to build a better Bane. Post-i19 for optimal performance, mind you, so that I can fit MOAR BETTER into the build. Keep in mind I have or will have access to almost all of these IOs and/or the money to acquire them. What am I gonna do with these monies? Oh, yeah. I'm gonna take that better Bane and do the unfathomable; if you guys help me optimize this build by making sure I've built the best bane I can in the planning stage -- so that when push comes to shove and I go to slot in those sweet, sweet enhancements -- I'll personally FRAPS a video of the wrecking ball to come. Uh... let's just hope I'm the wrecking ball, not the one... getting.. wrecked. Anyway.
While it may require me scrounging up a metric truckton of inf and tearing the 1.5 bil of IOs slotted in my SS/WP, I am pretty sure that I can do just that. Keep in mind when you view the totals that I may need to juggle some slots to factor in inherent Stamina and Health, which makes the build that much .. uh, less lolzy, I suppose. Any comments on IO slotting, placement of slots, powers taken, et cetera..? Thanks!
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Sicarius: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (9) Kinetic Combat - Knockdown Bonus
- (31) Touch of Death - Accuracy/Damage/Endurance
Level 1: Bane Spider Armor Upgrade- (A) Resist Damage IO
- (25) Resist Damage IO
Level 2: Wolf Spider Armor- (A) Steadfast Protection - Resistance/Endurance
- (7) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
Level 4: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (9) Defense Buff IO
- (27) Karma - Knockback Protection
Level 6: Build Up- (A) Recharge Reduction IO
- (39) Rectified Reticle - To Hit Buff
- (39) Rectified Reticle - To Hit Buff/Recharge
- (39) Rectified Reticle - Increased Perception
- (43) Encouraged Accuracy - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 8: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 10: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Pulverize- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (27) Kinetic Combat - Knockdown Bonus
- (43) Touch of Death - Accuracy/Damage/Endurance
Level 14: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 16: Invisibility- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Shatter- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (25) Hecatomb - Chance of Damage(Negative)
- (42) Endurance Reduction IO
Level 20: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Mental Training- (A) Run Speed IO
Level 24: Maneuvers- (A) Defense Buff IO
- (40) Defense Buff IO
- (42) Endurance Reduction IO
- (50) Kismet - Accuracy +6%
Level 26: Placate- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 28: Surveillance- (A) Achilles' Heel - Chance for Res Debuff
- (29) Achilles' Heel - Defense Debuff
- (29) Achilles' Heel - Defense Debuff/Recharge
- (31) Defense Debuff IO
Level 30: Stimulant- (A) Interrupt Reduction IO
Level 32: Crowd Control- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Chance for Fire Damage
Level 35: Aid Self- (A) Interrupt Reduction IO
- (36) Interrupt Reduction IO
- (36) Healing IO
- (36) Healing IO
- (37) Triage - Heal/Recharge
Level 38: Tactics- (A) Endurance Reduction IO
- (40) To Hit Buff IO
- (40) To Hit Buff IO
- (42) Endurance Reduction IO
Level 41: Web Envelope- (A) Gravitational Anchor - Chance for Hold
Level 44: Shatter Armor- (A) Touch of Death - Accuracy/Damage
- (45) Touch of Death - Damage/Endurance
- (45) Touch of Death - Damage/Recharge
- (45) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
Level 47: Call Reinforcements- (A) Blood Mandate - Accuracy/Damage
- (48) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Accuracy/Damage/Endurance
- (50) Blood Mandate - Accuracy
- (50) Blood Mandate - Damage
Level 49: Tactical Training: Assault- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ConditioningLevel 4: Ninja Run
------------
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 8.938% Defense(Fire)
- 8.938% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 13.94% Defense(Melee)
- 9.25% Defense(Ranged)
- 12.06% Defense(AoE)
- 50% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 15% FlySpeed
- 108.43 HP (10.12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 1.65%
- 20% Perception
- 13.5% (0.237 End/sec) Recovery
- 36% (1.932 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 15% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Bash)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Steadfast Protection(Wolf Spider Armor)
- 1.5% (0.026 End/sec) Recovery
- 16.06 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
Luck of the Gambler(Combat Training: Defensive)
- 10% (0.537 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Karma(Combat Training: Defensive)
- Knockback Protection (Mag -4)
Rectified Reticle(Build Up)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 6% (0.322 HP/sec) Regeneration
- 20% Perception
Luck of the Gambler(Tactical Training: Maneuvers)
- 10% (0.537 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Pulverize)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 10% (0.537 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Hecatomb(Shatter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Tactical Training: Leadership)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.044 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Achilles' Heel(Surveillance)
- 1.5% DamageBuff(All)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Armageddon(Crowd Control)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Touch of Death(Shatter Armor)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Blood Mandate(Call Reinforcements)
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive