Level 50, EM/Inv I19 build?


Blue_Centurion

 

Posted

OK, I'm an energy/inv brute, here's my plan for the I19 update, with fitness inherent, I'll move slots around to triple slot health and stamina. Also, at the current time, level 41, I run at -1 level, 1 villain, no-AV, and I solo most EBs easily except for the bleepers with psi and -recharge. I can easily go to +1 level, except for bosses and EBs

I chose to wait on hasten until then because of the massive boost on end recovery. I chose NOT to use taunt because I'm not primarily a tank, I can pull with taser darts or temp powers. No build up because I'm not convinced that it's too useful given the long attack times for Total Focus and Energy Transfer


Villain Plan by Mids' Villain Designer 1.81

http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage -- Acc(A), Dmg(3), Dmg(3), Dmg(5), RechRdx(5), RechRdx(7)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(7), ResDam(9)
Level 2: Energy Punch -- Acc(A), Dmg(9), Dmg(11), Dmg(11), RechRdx(13), RechRdx(13)
Level 4: Temp Invulnerability -- ResDam(A), ResDam(15), ResDam(15)
Level 6: Bone Smasher -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(21), RechRdx(23)
Level 8: Dull Pain -- Heal(A), Heal(21), Heal(23), RechRdx(25), RechRdx(39), RechRdx(43)
Level 10: Resist Elements -- ResDam(A), ResDam(27), ResDam(27)
Level 12: Whirling Hands -- Acc(A), Dmg(25), Dmg(29), Dmg(29), EndRdx(31), RechRdx(31)
Level 14: Combat Jumping -- DefBuff(A), DefBuff(33), DefBuff(33)
Level 16: Unyielding -- ResDam(A), ResDam(19), ResDam(33)
Level 18: Total Focus -- Acc(A), Dmg(34), Dmg(34), Dmg(36), EndRdx(36), RechRdx(37)
Level 20: Resist Energies -- ResDam(A), ResDam(37), ResDam(39)
Level 22: Boxing -- EndRdx(A)
Level 24: Super Jump -- Jump(A)
Level 26: Tough -- ResDam(A), ResDam(31), ResDam(37)
Level 28: Invincibility -- DefBuff(A), DefBuff(34), DefBuff(39)
Level 30: Weave -- DefBuff(A), DefBuff(36), DefBuff(40)
Level 32: Energy Transfer -- Acc(A), Dmg(40), Dmg(42), Dmg(42), EndRdx(42), RechRdx(43)
Level 35: Tough Hide -- DefBuff(A), DefBuff(40), DefBuff(43)
Level 38: Unstoppable -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 41: Hasten -- RechRdx(A), RechRdx(45), RechRdx(46)
Level 44: Superior Conditioning -- EndMod(A), EndMod(46), EndMod(46)
Level 47: Laser Beam Eyes -- Acc(A), Dmg(48), EndRdx(48), RechRdx(48)
Level 49: Physical Perfection -- EndMod(A), EndMod(50), Heal(50), Heal(50)
------------
Level 1: Brawl -- RechRdx(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:

Here's my 50 build-out, with IO sets in attacks

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg:50(7)
Level 1: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(7), ResDam-I:50(9)
Level 2: Energy Punch -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg:50(13)
Level 4: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(15), ResDam-I:50(15)
Level 6: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg:50(23)
Level 8: Dull Pain -- Heal-I:50(A), Heal-I:50(21), Heal-I:50(23), RechRdx-I:50(25), RechRdx-I:50(39), RechRdx-I:50(43)
Level 10: Resist Elements -- ResDam-I:50(A), ResDam-I:50(27), ResDam-I:50(27)
Level 12: Whirling Hands -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(25), Armgdn-Acc/Rchg:50(29), Armgdn-Acc/Dmg/Rchg:50(29), Armgdn-Dmg/Rchg:50(31), Armgdn-Dmg:50(31)
Level 14: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(33)
Level 16: Unyielding -- ResDam-I:50(A), ResDam-I:50(19), ResDam-I:50(33)
Level 18: Total Focus -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34), Mako-Dmg/Rchg:50(36), Mako-Dmg/EndRdx:50(36), Mako-Acc/Dmg:50(37)
Level 20: Resist Energies -- ResDam-I:50(A), ResDam-I:50(37), ResDam-I:50(39)
Level 22: Boxing -- EndRdx-I:50(A)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Tough -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(37)
Level 28: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(39)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(40)
Level 32: Energy Transfer -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(40), Hectmb-Acc/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(42), Hectmb-Dmg/Rchg:50(42), Hectmb-Dmg:50(43)
Level 35: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(40), DefBuff-I:50(43)
Level 38: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 44: Superior Conditioning -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(46)
Level 47: Laser Beam Eyes -- Acc-I:50(A), Dmg-I:50(48), Range-I:50(48), RechRdx-I:50(48)
Level 49: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50), Heal-I:50(50), Heal-I:50(50)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Maybe it just me but your link to open it in mids is not working.



Kittens Club Supergroup Leader@Savannah (Freedom)

 

Posted

Personally, I hate build up, cause I am used to Rage (2 min, heh), but seriously, you are about to get an earful from attack chain DPS gurus about how you're attack chain is barf. Now I am running a DM/Invul, and specifically geeked the "best" DM attack chain by gutting 2 primary attacks, but did so in a way that I replaced it with 2 different attacks. What is your plan?


 

Posted

Quote:
Originally Posted by Janel View Post
Maybe it just me but your link to open it in mids is not working.
Not just you...I dunno what I did wrong there, I'll try to figure it out...I thought I just hit the export and paste there .

Quote:
Originally Posted by Blue_Centurion View Post
Personally, I hate build up, cause I am used to Rage (2 min, heh), but seriously, you are about to get an earful from attack chain DPS gurus about how you're attack chain is barf. Now I am running a DM/Invul, and specifically geeked the "best" DM attack chain by gutting 2 primary attacks, but did so in a way that I replaced it with 2 different attacks. What is your plan?
Hehehe...I'm a brute, I don't plan. Seriously, this is my first character, and I'm not enough of a gearhead to know the ins and outs to get the perfect DPS. That's why I'm here wondering if I'm doing it right.

I'll freely admit that I'm clueless...but at least I know that I'm clueless.


 

Posted

OK, I dunno what I did to make the link not work, will try that again...

So, according to Blue, I should be hearing that my attack chain is "barf" , anything that I can do besides "reroll"

And should I use set IOs in other powers besides the attacks? Should I slot my defenses differently? (I'm not an expert at making inf, I've only got about 9 mil at level 41 )

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