Mastermind secondaries scale compared to Def/Controller?


Eiko-chan

 

Posted

Masterminds share some power sets, such as Dark Miasma and Thermal Radiation, with other archetypes. Is there a specific scale used for the Mastermind powers, similar to http://wiki.cohtitan.com/wiki/Damage_Scale but for buff/debuff? For example, if a Defender heals for 100 with Twilight Grasp, the Mastermind of the same level and enhancements would have a scale x 100 for the final result?

I do know that certain things are already inherent, like Twilight Grasp having a smaller heal radius.

Main reason for this question is I love Dark Miasma, and have a lowbie Defender with it, and I am trying to figure out if the greater dark abilities of the Defender offset not having a pet line (when I find the secondary line of the Defender pretty useless).

If possible, the scale for Defenders, Masterminds, Controllers, and Corrupters would be much appreciated!

If this is already covered somewhere else, I apologize for overlooking it.


 

Posted

I just posted the following in this thread:

Code:
Personal Buffs
Modifier	Blaster	Control	Defende	Scrappe	Tanker	Kheld	Brute	Stalker	Masterm	Dominat	Corrupt	SoA
ToHit	0.075	0.080	0.100	0.100	0.100	0.090	0.100	0.100	0.080	0.085	0.085	0.100
Dam	0.125	0.080	0.100	0.125	0.100	0.090	0.100	0.100	0.080	0.085	0.085	0.100
Def	0.070	0.090	0.100	0.075	0.100	0.075	0.075	0.075	0.090	0.085	0.085	0.100
Res	0.070	0.100	0.100	0.075	0.100	0.075	0.075	0.075	0.100	0.085	0.075	0.100

Team Buff/Debuffs
THit/Dam	0.070	0.100	0.125	0.070	0.070	0.090	0.070	0.070	0.075	0.075	0.100	0.100
Def/Res	0.065	0.075	0.100	0.065	0.065	0.075	0.065	0.065	0.075	0.075	0.075	0.100
Debuffs	-0.070	-0.100	-0.125	-0.070	-0.070	-0.090	-0.070	-0.070	-0.075	-0.075	-0.100	-0.075
Mezz	0.080	0.125	0.100	0.080	0.080	0.090	0.080	0.080	0.080	0.100	0.080	0.090
Knockbk	0.096	0.100	0.100	0.100	0.105	0.098	0.105	0.100	0.096	0.100	0.096	0.098
Heal	0.090	0.110	0.125	0.090	0.090	0.090	0.090	0.090	0.100	0.100	0.110	0.075

(-Res is the same as Res for the above, and self Heals are always in the same proportion as the AT's HP)
Narrowing it down to the applicable comparisons, it is as follows:

Code:
Modifier		Defender	Control/Corrupt	Masterm	Kheld	SoA
ToHit/Dam		0.125	0.100		0.075	0.090	0.100
Def/Res		0.100	0.075		0.075	0.075	0.100
-ToHit/-Dam/-Def	-0.125	-0.100		-0.075	-0.090	-0.075
-Res		-0.100	-0.075		-0.075	-0.075	-0.100
Heal		0.125	0.110		0.100	0.090	0.075
So, for offensive buffs, defensive debuffs, and -Def, it is a Controller/Corruptor is 80% of a Defender, and a Mastermind is 60% of a Defender. For defensive buffs and -Res, a Controller/Corruptor/MM is 75% of a Defender. For Healing, a Controller/Corruptor is 88% of a Defender, and a Mastermind is 80%.

This assumes that there are not additional differences in the power itself, as with Twilight Grasp. However, its healing is according to this formula, it is only the radius that is unique.

To answer the underlying question, Dark Miasma is largely defensive debuffing in nature, mostly with -ToHit but also some -Dam, from Darkest Night. So it will be considerably stronger on a Defender or Corruptor. The healing will not be that much stronger, but has a much larger radius, as noted. Also, the Dark Servant has a much shorter recharge time, and so it can be out much more often. The Defender will also get the Dark Servant at 32 instead of 38. So, yes, it is much more powerful than a /Dark MM, although whether or not it would do more damage is not as clear. If you're having trouble with your Defender's damage, you should make a note to pick up Tar Patch. (It is a -Res)


 

Posted

Masterminds are the only ones that do not get a permanent Dark Servant out of the box. MM's version of Dark Servant must be slotted for 100% recharge before it is permanent.